Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 01-15-2015, 01:58 PM
August August is offline
Fire Giant


Join Date: Sep 2010
Posts: 703
Default

Unless you're the type of person that meds AFK to get full mana and then comes back and blows your whole mana bar +WIS is a completely useless stat. So is +INT for a caster.

Regeneration of mana is not percentage based it's based on your skill level in meditation and whether or not you're sitting or standing during a tick.

If you are not at full mana, you are regenerating mana every tick by some amount.

This means that your higher mana pool from +WIS, or +MANA items does absolutely jack squat for you unless you're constantly hitting full mana or you find yourself in the situation I stated at the very beginning.

The best investments you can make for any toon is to get high HP, a weapon with good damage / delay if you're going to melee, and... that's it. You can't twink a caster. There's no way to make them deal more damage (like + STR for melee), there's no way for you to regen your primary resource (like a fungi) and there's no way for you to cast faster (like a haste item) and there's no way for you to fundamentally change the amounts you hit for (like upgrading to a new weapon).

Casters get the total shaft in classic timeline for twinking (I for one think focus effects really helped the caster's plight) , so buy yourself a nice wep, some 55hp/5ac rings, and go to town.
__________________
Tomtee Weewere- 22 ENC
Pizzatime - 51 SHM
Prehistoric Turtlesaurus - 51 MNK
Scientist - 37 ROG
  #12  
Old 01-15-2015, 02:09 PM
Cecily Cecily is offline
Planar Protector

Cecily's Avatar

Join Date: Jan 2012
Posts: 5,800
Default

Quote:
Originally Posted by August [You must be logged in to view images. Log in or Register.]
Unless you're the type of person that meds AFK to get full mana and then comes back and blows your whole mana bar +WIS is a completely useless stat. So is +INT for a caster.
That is precisely how druids level with quads. Higher mana bar lets you sustain charming longer too.
  #13  
Old 01-15-2015, 02:27 PM
kaev kaev is offline
Planar Protector


Join Date: Sep 2011
Posts: 1,909
Default

Quote:
Originally Posted by August [You must be logged in to view images. Log in or Register.]
Unless you're the type of person that meds AFK to get full mana and then comes back and blows your whole mana bar +WIS is a completely useless stat. So is +INT for a caster.

Regeneration of mana is not percentage based it's based on your skill level in meditation and whether or not you're sitting or standing during a tick.

If you are not at full mana, you are regenerating mana every tick by some amount.

This means that your higher mana pool from +WIS, or +MANA items does absolutely jack squat for you unless you're constantly hitting full mana or you find yourself in the situation I stated at the very beginning.

The best investments you can make for any toon is to get high HP, a weapon with good damage / delay if you're going to melee, and... that's it. You can't twink a caster. There's no way to make them deal more damage (like + STR for melee), there's no way for you to regen your primary resource (like a fungi) and there's no way for you to cast faster (like a haste item) and there's no way for you to fundamentally change the amounts you hit for (like upgrading to a new weapon).

Casters get the total shaft in classic timeline for twinking (I for one think focus effects really helped the caster's plight) , so buy yourself a nice wep, some 55hp/5ac rings, and go to town.
This is only corect if you play 100% safe 100% of the time, I would be pretty bored doing this but if you like it go for it. Otherwise...

As Cecily mentioned, a deep manapool is how druids make quadding work.

Other than quadding, if you're doing anything interesting (group or solo) adds will be a risk. When your shallow manapool runs dry before the adds are dealt with you (and your group) are shit-outa-luck.

Real casters, wis or int, are not the same as hybrids. For a hybrid, mana regen is key to sustaining agro and/or pull pace, depth of manapool rarely matters much. For a real caster everything about mana is important, depth of manapool can be critical to success when breaking a camp, surviving a train, or just living life in the fast lane.
  #14  
Old 01-15-2015, 02:43 PM
August August is offline
Fire Giant


Join Date: Sep 2010
Posts: 703
Default

Yes, yes, both of you. A deep mana pool is good for situations where length of engagement is important. However a deep mana pool does not affect throughput until you hit full mana.

That being said if it takes 1000 mana to quad a set of raptors (totally made up numbers) it does not really matter if you have 1500 or 1700 mana. If you have 2000 mana however you could quad 2 sets before medding.

+Mana/+Wis/+Int do not affect your throughput in anyway, though. Mana pool is only important when you say 'I need X mana to do Y task so I better med to full'.

As this guy is level 6, i don't think this applies to him, at all.
__________________
Tomtee Weewere- 22 ENC
Pizzatime - 51 SHM
Prehistoric Turtlesaurus - 51 MNK
Scientist - 37 ROG
  #15  
Old 01-15-2015, 03:06 PM
Ravager Ravager is offline
Planar Protector


Join Date: Dec 2011
Posts: 2,731
Default

A level 6 druid should save the plat for spells. You're gonna wish you had when you ding 14. After 14 the plat gets better, worry about gear then. That's also the time you can quest a Testament of Venear, which is an amazing offhand for most of your druid life.
  #16  
Old 01-15-2015, 03:08 PM
Man0warr Man0warr is offline
Planar Protector


Join Date: Nov 2010
Posts: 1,734
Default

It doesn't apply to him, but you definitely can't quad kite when it becomes available with no +WIS gear - you won't have enough mana to even do 1 quad much less two since the druid quad spells are very mana ineffecient.

The real reason INT and WIS suck at low levels is they don't give much mana per point until much much later.

Better to go for +Mana items like Moonstone Rings and Embroidered Sleeves.

Although at extremely low levels (1-16) it's probably best to just get a good cheap weapon and some 55hp rings because you'll still be doing a lot of meleeing until then.
__________________
Green
Tofusin - Monk <Force of Will>
Manowarr - Druid

Blue
Tofusin - 60 Monk <BDA>
Shiroe - 60 Enchanter
Manowarr - 60 Druid
  #17  
Old 01-15-2015, 04:24 PM
Waedawen Waedawen is offline
Sarnak

Waedawen's Avatar

Join Date: Feb 2010
Posts: 432
Default

look for raw +hit points and +mana. look for wisdom level 25+.

get mad hp. especially if you're a soloer.
__________________
Petros Zolustias
Crexxus - Snoiche Tathunoiche

"... I don't think I remember him digging for this long..."

The A-Team

twitch.tv/crexxus
  #18  
Old 01-15-2015, 04:32 PM
fadetree fadetree is offline
Planar Protector


Join Date: Mar 2012
Posts: 1,958
Default

^^ This is wisdom. +mana beats the hell out of +wis for quite while, at least till mid 20's. +HP...well, a dead druid casts no spells. You'll be meleeing a lot early on too.
__________________
The Ancient Ranger
Awake again.
  #19  
Old 01-15-2015, 08:11 PM
Tasslehofp99 Tasslehofp99 is offline
Planar Protector


Join Date: Apr 2011
Posts: 2,314
Default

You won't be questing them at lvl 6, but once you're like 19 you should deffinetly look into the Testament of Vanear and paw of opolla quests. Those two items will give you like +19 wisdom alone and should cost you nothing.

Edit: Also, if you're strapped for plat: In a few levels you can hunt the nybright bandits in Lfay for their bronze weapons. Decent way for lowbies to earn coin for starting gear, spells, and other stuff.
Last edited by Tasslehofp99; 01-15-2015 at 08:13 PM..
  #20  
Old 01-15-2015, 08:51 PM
indiscriminate_hater indiscriminate_hater is offline
Banned


Join Date: Apr 2013
Posts: 1,758
Default

Quote:
Originally Posted by August [You must be logged in to view images. Log in or Register.]
Yes, yes, both of you. A deep mana pool is good for situations where length of engagement is important. However a deep mana pool does not affect throughput until you hit full mana.

That being said if it takes 1000 mana to quad a set of raptors (totally made up numbers) it does not really matter if you have 1500 or 1700 mana. If you have 2000 mana however you could quad 2 sets before medding.

+Mana/+Wis/+Int do not affect your throughput in anyway, though. Mana pool is only important when you say 'I need X mana to do Y task so I better med to full'.

As this guy is level 6, i don't think this applies to him, at all.
this doesn't account for resists and other unforeseen events
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:13 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.