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![]() I have decided that my most recent calling in life is to produce a single-player pseudo-MMO/business sim game combining elements of EQ + Lemonade Stand + Cart Life + Harvest Moon + Cake Mania + Goat MMO Simulator + Oregon Trail with an isometric graphical style of Rollercoaster Tycoon. Maybe we'll throw in some Boy and his Blob in there too. Who knows!? At the very least, there will be jellybeans.
The general gist of the game is as follows... You are the stockboy at Greengrocer's food cart in the East Calming Lands tunnel, where all manners of newspaper, fresh produce, meats, prepared foods, drinks and desserts are displayed to the passing simulated adventurers. Your main job is to keep the food cart's limited space stocked with items which will appeal to the customers passing by in the tunnel. Items can be swapped out as the time of day passes or as different "regular" customers queue up to order their usual things.The purpose of this thread is to see if there might be any like-minded folks in the community who have experience with game design/development/art and would be interested in contributing to this project. A familiarity with the EQ resource files / textures / sprites would be especially helpful! I'm not concerned that this format of game has been done a *million* times over. The goal with this is to get as familiar with simulation design as possible while working on something that truly interests me. It might take me 20 years, Unity might be obsolete by the time I finish, nobody may end up playing or enjoying it, and I may lose whatever remains of my mind, but there's not really much left to lose at this point. So, whatever. On my own, I will probably have a very hard time seeing this through to how I see it in my mind. With help from others, though, I might actually able to ... produce (hah!) ... something that resembles a game! I'm using Unity (current version 4.61f1) to develop this. Please reply or PM me if you would like to help with this project! Here's a quick snapshot of the prototype I have so far. A. Basic "one-big-bag" Inventory system B. Two "shoppers" that roam the tunnel [You must be logged in to view images. Log in or Register.] | ||
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