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#11
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![]() BARDTANK
Cleric Shaman Enchanter Rogue Any DPS/another enchanter/druid/wiz/whatevs | ||
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#12
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![]() Paladin
Bard Ranger Rogue Rogue Cleric ^^ | ||
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#13
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![]() Ranger
Rogue x3 Bard w/ epic Cleric | ||
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#15
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![]() For non twinks who will want to be fairly self sufficient as OP requested:
SK tank (snare/FD pull avail) Monk - puller/dps/off tank Cleric - heal Druid - Back-up heals, dps/root/snare and ports (totally helps manage options for group to XP) Enc - CC/Haste/Slow/Charm DPS Necro - Back-up CC/roots/dps For dungeons this is pretty nice, you have 3 FD pullers/survivors to maintain easy Corpse Runs (yes, it happens). A druid for evac if it hits the fan, plus letting you pick and choose what spots you want to XP at if your'e first pick is over-camped and you don't want to spend 20 mins getting from one side of EQ to the other. Aside from SK/Clr each class is dps, and as a plus, the chanter wont have to haste for more than 2 players, saving on mana. | ||
Last edited by Master Roshi; 02-05-2015 at 09:32 PM..
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#17
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![]() Paladin
Cleric Enchanter Necro Druid Mage Perfect group right there. Everything is covered, no weak links and effective with a minimum amount of gear. | ||
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#18
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![]() SK tank for aggro
Cleric for heals Shaman for buffs Enchanter for CC Two rogues for DPS SK can pull a good enchanter can lock everything down. Shaman slows everything. Rogues blow everything up. | ||
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#19
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![]() 3x rogues, paladin, shaman, enchanter
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#20
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![]() Cleric
Magician Enchanter Enchanter Enchanter Enchanter If no duplicate class is allowed... Cleric Druid Shaman Enchanter Paladin Bard ^ Undestructable, With charmed pet, DPS is a non issue. Double charmed pet in animal zones, ports, all buffs of importance... so baller
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