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  #1  
Old 10-04-2010, 02:40 PM
snwbrdr642 snwbrdr642 is offline
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One way to deal with these "broken" mechanics. Quoted from PEQ forms.

Quote:
Originally Posted by Snwbrdr642
Quote:
Originally Posted by sorvani
re: taunt

My understanding is it is simply putting you at highest aggro+1. That is not building aggro.
Ok, I see this everywhere and it is just not true mechanically, here's why:

Quote:
Originally Posted by KimLS
Taunt at max hate gives you a negligible amount of threat. One thing to keep in mind though: versus ranged you can still be tanking and not be at the top of the hate list because the ai prefers to attack targets in melee so there's a threshold that the ranged has to hit to pull so long as they stay out of the hit box.
So if you have a nuker in your group they can actually be on top of the hate list and you can keep agro and when you hit taunt you will actually instantly generate the amount of hate that will put you at the top of the list. Its not game changing, but its not something you should ignore or be unaware of. Again, its not something that you (99% of people playing on emu servers) should be unaware of.
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  #2  
Old 10-04-2010, 02:47 PM
Bargran Bargran is offline
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I'm not sure, but I think I remember reading that on this server, misses produce no aggro, I have no proof under my hand but I remember misses producing aggro on Live, it may be the difference in aggro warriors (especially those without aggro weapons) are enduring.
You may want to research on this, I'm not 100% sure, but it can be the answer you're looking for.
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  #3  
Old 10-04-2010, 02:49 PM
Uthgaard Uthgaard is offline
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Threat is something on the to do list.
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  #4  
Old 10-04-2010, 05:25 PM
Yoite Yoite is offline
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iirc misses were supposed to count as as much agro as a hit. don't know where i heard that from, I'm at work so i cant search. but thats what i remember.

i don't know how they are currently being handled agro wise on this server.
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  #5  
Old 10-04-2010, 05:39 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Yoite [You must be logged in to view images. Log in or Register.]
iirc misses were supposed to count as as much agro as a hit. don't know where i heard that from, I'm at work so i cant search. but thats what i remember.

i don't know how they are currently being handled agro wise on this server.
Aggro is generated by swings not by actual hits or damage. The raw value of the weapon is what generates aggro (and procs of course). This is what allowed warriors to maintain aggro on Zun'Muram Tkarish in Txevu (a mob that was completely immune to all spells and melee other than pets/irresistables)
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  #6  
Old 10-11-2010, 10:18 AM
Puyen Puyen is offline
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My gf lvl 14 war can hardy keep aggro over my lvl 9 bard and I'm not even using damage song. Lol
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  #7  
Old 11-23-2010, 11:05 PM
Evilmog Evilmog is offline
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For starters reviving an old topic for the win, had this info earlier but never really had a chance to post it since my trolling skill is currently 0.

Anyways, taunt is working as well as I remembered on classic, except the fact that we aren't getting 'Your attempt to taunt as failed!' message. I recall even maxed taunt skills failing often, so taunts maybe failing, but hey, we'll never know.

Another reason for poor agro from a warrior is due to this: http://www.project1999.org/forums/sh...ad.php?t=12173

I'm not sure if that has been looked at from when it was posted 4 months ago (Tempted to assume no since the Dev that was gonna look at it no longer has a cool bold name), but I recall on live back in the day on a mob that's been mezzed tashed slowed and malo'd a taunt and a disarm and the mob was yours (If the taunt didn't fail). Disarm was an ability that gave warriors better damage mitigation (If the target was wielding a weapon it would punch you a little more that 1/2 the damage as if it slashed / crushed you with a weapon) and pissed said mob off because it had to take it's time to pick it up when it succeeded.

So tossing those aspects back out there.
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  #8  
Old 11-24-2010, 12:42 PM
Dantes Dantes is offline
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Disarm is fun. Bring it back [You must be logged in to view images. Log in or Register.]
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  #9  
Old 11-24-2010, 12:51 PM
guineapig guineapig is offline
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Do disarm skill-ups work at least?
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  #10  
Old 11-24-2010, 02:27 PM
Evilmog Evilmog is offline
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Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
Do disarm skill-ups work at least?
Nope
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