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#11
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![]() You just didn't have many options because everyone was at velks pulling spiders across the awesome ice slip n slide
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#12
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![]() Getting 60 in Velks is a favorite memory of mine. I remember being amazed at my Monk buddy pulling kobolds to the frenzy camp.
__________________
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#13
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![]() level 3 seems like ahell level....level 8....level 19 definately....
lots of levels seem like hell lol :s | ||
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#14
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![]() yes, but some of them actually are
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#15
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![]() 3 for sure
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#16
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![]() The problem I have with hell levels is the fact that the xp lost on death is based on your previous level. So at level 41 when I died I would lose a full yellow of XP, whereas if I died in level 40 I would lose a portion of a blue. Death at 42? Back to a normal loss. I wouldn't care so much about hell levels if this could be addressed. This was corrected when they normalized the xp gain and spread it across all of the levels.
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#17
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![]() Are you sure that's how it works? I don't recall it being like that at all but I could be wrong. I thought the amount of xp you lost when dying scaled up evenly as you levelled (as a fixed number, not a percentage of your level). So at level 41 you'd still lose more xp numerically than at 40. As my main is a ranger, I need to know these things.
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#18
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![]() I can assure you that this is how it works. I lost 40% of my level in 2 deaths at level 41. In no other levels aside from the ones directly after a hell level have I seen such severe losses.
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#19
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![]() I actually remember this from classic live.
Hell levels were bad, but so were the levels after them, simply because the death penalty after hell levels was insane. | ||
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#20
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![]() Right when I got 52 on my main, they removed Hell Levels.
__________________
Tesaer Skwigelf - Level 35 Bard of Veeshan
<Peace Pipe> | ||
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