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Old 05-06-2015, 07:48 AM
Caridry Caridry is offline
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Originally Posted by Clark [You must be logged in to view images. Log in or Register.]
Unfortunately that is poorly geared. [You must be logged in to view images. Log in or Register.]
Aside from not having a Fungi... What am I missing?
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  #2  
Old 05-04-2015, 04:22 PM
iruinedyourday iruinedyourday is offline
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Originally Posted by Lune [You must be logged in to view images. Log in or Register.]
Enchanter with a pulse > well-geared monk > braindead enchanter > necromancer > poorly geared monk > everything else

The effectiveness of the duo is very dependent on the enchanter's skill. A well-played enchanter partner makes Ench/Shm a killing machine to which monk/sham can never compare.
this isnt 100% true. Altho if playing the monk as a human, without a fungi comes close.

A iksar monk without a fungi & a slowed mob, requires zero healing. So the shaman can focus on plague & pox, or just buffing/regen. The result is steady full mana xp.

with an enchanter the shaman will have to reduce his mana to 0 healing the pet, and requiring a med break. This is a fact. There is no way around it, I have tried.

On the contrary with a cleric an enchanter will have zero downtime, the pet will remain full HP and the cleric will remain full mana.

With a monk, a shaman will not require a medbreak, and is therefore obviously superior to the enchanter.

Sde by side the amount of killing is not one sided as some may think, I can promise this is the truth because I've leveled two shaman's to 60 and also an enchanter to 60. With the Shamans I consistently preferred monks for this reason, and with the enchanter I consistently preferred clerics.

Lastly a monk is a lot easier to keep alive than an enchanter, should things go wrong. In a blink of an eye the enchanter could be gone. The risk vs reward is yet another reason to promote a Monk & Shaman is a superior combo than Enchanter & Shaman.

All this said, enchanter shaman is a great combination and you will out level your other friends trying to pug a 6 man KC basement group.
  #3  
Old 05-04-2015, 04:49 PM
citizen1080 citizen1080 is offline
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Originally Posted by iruinedyourday [You must be logged in to view images. Log in or Register.]
this isnt 100% true. Altho if playing the monk as a human, without a fungi comes close.

A iksar monk without a fungi & a slowed mob, requires zero healing. So the shaman can focus on plague & pox, or just buffing/regen. The result is steady full mana xp.

with an enchanter the shaman will have to reduce his mana to 0 healing the pet, and requiring a med break. This is a fact. There is no way around it, I have tried.

On the contrary with a cleric an enchanter will have zero downtime, the pet will remain full HP and the cleric will remain full mana.

With a monk, a shaman will not require a medbreak, and is therefore obviously superior to the enchanter.

Sde by side the amount of killing is not one sided as some may think, I can promise this is the truth because I've leveled two shaman's to 60 and also an enchanter to 60. With the Shamans I consistently preferred monks for this reason, and with the enchanter I consistently preferred clerics.

Lastly a monk is a lot easier to keep alive than an enchanter, should things go wrong. In a blink of an eye the enchanter could be gone. The risk vs reward is yet another reason to promote a Monk & Shaman is a superior combo than Enchanter & Shaman.

All this said, enchanter shaman is a great combination and you will out level your other friends trying to pug a 6 man KC basement group.
Chanter can memblur their pet to 100% hp easily after some practice. However, I agree that monk/shaman is the "best" duo. I have been on both sides of this duo with my 60 monk and shaman and it is a fun, powerful, SAFE, duo. Chanter/shaman might bring a little more power for certain cash camps...but no matter how good you are, chanter/sham has a lot more RNG involved in their duo.

Plus, from a grouping standpoint you have a tank and healer already in the group. Fill with dps and go.

And monks/shamans are oh so OP in velious.

I also have a 60 enchanter who has duo'd with plenty of shamans, great duo...but I still feel monk/sham has better chemistry.
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Old 05-05-2015, 02:10 PM
Lune Lune is offline
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Originally Posted by iruinedyourday [You must be logged in to view images. Log in or Register.]
this isnt 100% true. Altho if playing the monk as a human, without a fungi comes close.

A iksar monk without a fungi & a slowed mob, requires zero healing. So the shaman can focus on plague & pox, or just buffing/regen. The result is steady full mana xp.

with an enchanter the shaman will have to reduce his mana to 0 healing the pet, and requiring a med break. This is a fact. There is no way around it, I have tried.

On the contrary with a cleric an enchanter will have zero downtime, the pet will remain full HP and the cleric will remain full mana.

With a monk, a shaman will not require a medbreak, and is therefore obviously superior to the enchanter.

Sde by side the amount of killing is not one sided as some may think, I can promise this is the truth because I've leveled two shaman's to 60 and also an enchanter to 60. With the Shamans I consistently preferred monks for this reason, and with the enchanter I consistently preferred clerics.

Lastly a monk is a lot easier to keep alive than an enchanter, should things go wrong. In a blink of an eye the enchanter could be gone. The risk vs reward is yet another reason to promote a Monk & Shaman is a superior combo than Enchanter & Shaman.

All this said, enchanter shaman is a great combination and you will out level your other friends trying to pug a 6 man KC basement group.
If you think monk/shaman is even comparable, then you've never done Ench/Shaman the right way. It's an entirely different dynamic, like a machine gun vs. a musket. You do not heal pets.

I leveled my shaman from 1-60 duoing with my brother's enchanter. I've leveled a monk 1-50 with fungi/CoF/etc duoing with my brother's shaman.

Twink monk/shaman is obviously way better into the 20's, but who cares about those levels? Many, many duo's are great when you're noobs. What you want to focus on here is the fact that with monk/sham you're limited by the monk's dps. Your duo can never kill faster than the monk can kill. You have very limited tools for dealing with casting and healing mobs, which are present in most of the game's highest ZEM areas.

With an enchanter/shaman, your killing rate is limited only by the mana cost of maintaining charm/clump clockwork, which I'll describe in a min. We leveled in places like Sol A, Sol B, MM castle, Guk CoM (back when the server was less crowded), by pulling packs of 5-8 mobs. Me (Shaman) would pull them around a corner and my brother (enchanter) would drop an AoE mez on them. We would then both cycle through and root every mob into a large clump. Ench then charms a mob, the pack beats the shit out of it, break charm w/ gazughi ring at low hp, charm another, use it to finish off mob, rinse repeat until the pack is dead. The shaman maintains roots and finishes off mobs as necessary, the enchanter just charms and interrupts casts as necessary. During the brief period when paralyzing earth is available to the ench but not the shaman, you shift duties as required. In order to avoid spell barrages from our clump while switching charms, sometimes I'd gazughi ring him about .5 sec before he finished the next charm cast.

The shaman is fueled by both canni and clarity. The enchanter has regen to mitigate any nicks and bruises that make it past rune. If you're killing appropriate level mobs in this way, the mana cost is low enough that downtime is minimal or nonexistent. You can vary the pack size depending on how much it costs you to maintain the packs so that you have no downtime. Even a pack of 3 mobs beating on your charm pet is going to out-dps a monk. After level 40, it's very important that you generate more dps than a monk is capable of, because mob HP gets so ridiculous. If you move away from clumping, a charmed/hasted/armed pet is still going to do a lot more damage than a monk, and the presence of an enchanter is going to make it way easier to deal with casters, adds, and difficult rooms.

Once you get into the 50's, enchanter/shaman is vastly superior at handling content like Sebilis / Howling Stones where mobs have a ton of hp, there are nasty casters, and you can get charm pets pushing out over a 100dps. A shaman by itself can solo a camp like LCY or RCY by clumping mobs and dotting them down with his epic. What happens when you also have an enchanter charming members of the clump and having the rest of the clump beat it down? You get something way better than monk/sham.

The only thing I liked better about monk/sham was the fact that it was far more relaxing, low-effort, and straightforward. That's also why I emphasized that ench/sham is only better than monk/sham if you know what you are doing.
Last edited by Lune; 05-05-2015 at 02:19 PM..
  #5  
Old 05-05-2015, 02:35 PM
Wrench Wrench is offline
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Originally Posted by Lune [You must be logged in to view images. Log in or Register.]
.
was gonna post somethin snide about how irunedyourday was an idiot who didnt know how to play chanter/sham

but even i learned stuff from this post, well done sir

also, cleric/sham isnt bad, but even if your buffing pet and slowing, youll have better luck with malo in the mix and mem reseting hp than just complete heal and stun
Last edited by Wrench; 05-05-2015 at 02:38 PM..
  #6  
Old 05-05-2015, 02:39 PM
Caridry Caridry is offline
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Originally Posted by Lune [You must be logged in to view images. Log in or Register.]
If you think monk/shaman is even comparable, then you've never done Ench/Shaman the right way. It's an entirely different dynamic, like a machine gun vs. a musket. You do not heal pets.

I leveled my shaman from 1-60 duoing with my brother's enchanter. I've leveled a monk 1-50 with fungi/CoF/etc duoing with my brother's shaman.

Twink monk/shaman is obviously way better into the 20's, but who cares about those levels? Many, many duo's are great when you're noobs. What you want to focus on here is the fact that with monk/sham you're limited by the monk's dps. Your duo can never kill faster than the monk can kill. You have very limited tools for dealing with casting and healing mobs, which are present in most of the game's highest ZEM areas.

With an enchanter/shaman, your killing rate is limited only by the mana cost of maintaining charm/clump clockwork, which I'll describe in a min. We leveled in places like Sol A, Sol B, MM castle, Guk CoM (back when the server was less crowded), by pulling packs of 5-8 mobs. Me (Shaman) would pull them around a corner and my brother (enchanter) would drop an AoE mez on them. We would then both cycle through and root every mob into a large clump. Ench then charms a mob, the pack beats the shit out of it, break charm w/ gazughi ring at low hp, charm another, use it to finish off mob, rinse repeat until the pack is dead. The shaman maintains roots and finishes off mobs as necessary, the enchanter just charms and interrupts casts as necessary. During the brief period when paralyzing earth is available to the ench but not the shaman, you shift duties as required. In order to avoid spell barrages from our clump while switching charms, sometimes I'd gazughi ring him about .5 sec before he finished the next charm cast.

The shaman is fueled by both canni and clarity. The enchanter has regen to mitigate any nicks and bruises that make it past rune. If you're killing appropriate level mobs in this way, the mana cost is low enough that downtime is minimal or nonexistent. You can vary the pack size depending on how much it costs you to maintain the packs so that you have no downtime. Even a pack of 3 mobs beating on your charm pet is going to out-dps a monk. After level 40, it's very important that you generate more dps than a monk is capable of, because mob HP gets so ridiculous. If you move away from clumping, a charmed/hasted/armed pet is still going to do a lot more damage than a monk, and the presence of an enchanter is going to make it way easier to deal with casters, adds, and difficult rooms.

Once you get into the 50's, enchanter/shaman is vastly superior at handling content like Sebilis / Howling Stones where mobs have a ton of hp, there are nasty casters, and you can get charm pets pushing out over a 100dps. A shaman by itself can solo a camp like LCY or RCY by clumping mobs and dotting them down with his epic. What happens when you also have an enchanter charming members of the clump and having the rest of the clump beat it down? You get something way better than monk/sham.

The only thing I liked better about monk/sham was the fact that it was far more relaxing, low-effort, and straightforward. That's also why I emphasized that ench/sham is only better than monk/sham if you know what you are doing.
I am very willing to give this a shot. It certainly sounds a lot more exciting, and I very much dislike melee... (good thing we are both only lvl 5 atm, I have a 20 ench though I can gear up pretty easily)
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  #7  
Old 05-05-2015, 08:56 PM
iruinedyourday iruinedyourday is offline
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Originally Posted by Lune [You must be logged in to view images. Log in or Register.]
Once you get into the 50's, enchanter/shaman is vastly superior at handling content like Sebilis / Howling Stones where mobs have a ton of hp, there are nasty casters, and you can get charm pets pushing out over a 100dps. A shaman by itself can solo a camp like LCY or RCY by clumping mobs and dotting them down with his epic. What happens when you also have an enchanter charming members of the clump and having the rest of the clump beat it down? You get something way better than monk/sham.
There are literately 2 places in EQ that are like the LCY and RCY of KC, and they are the LCY and RCY of KC.. you lump those same # of mobs in Seb and you will be dead faster than you can say, "plz interupt that caster" to your enchanter friend.

Combine that with the fact that on blue the LCY & RCY are permacamped by groups, and you'd be a huge ahole/bad eq'er if you thought it would be ok for a shaman to camp them solo/duo.

as for your, more options 50+? what? chef? can be done withthe monk, bar? monk.. crypt? monk.. what? what can you do with the enchanter that you cannot do with the monk?

You are wrong. You cannot keep up the pace that you can with a enchanter and a shaman, the way you can with a monk and a shaman because in all circumstances, the enchanter will die more often than the monk and Both will require med breaks. While you will not with the monk/shaman.

Quote:
Originally Posted by Lune [You must be logged in to view images. Log in or Register.]
You do not heal pets.
Yes, yes you do, if you rely on only mez breaks and regen to heal your pet, you will be breaking a pet every 2-3 pulls... so to say that you dont heal pets, is laughable. Now, that said, are you seriously going to tell me that breaking a mez, letting it regen isnt the same as a forced med break? You have to have these forced med breaks in an enchanter/shaman duo, you do not require them at all as a monk and shaman duo. you do not require them at all as an enchanter cleric duo. But you do require forced med breaks with a enchanter & shaman. Less efficient than the others.

Also, if you're 'best combo strat' is for the shaman to root rot as if the enchanter wasn't even there, and for the enchanter to help out by charming random mobs that happen to be rooted together, in the most camped spot on blue99, then the only person playing wrong is you, man.

I challenge you to name me one thing that an enchanter shaman can do that a monk and a shaman cant.

Id like to see a enchanter shaman duo the fungi king or rage fire. Come vellious the # of monk/sham>Enc/Sham duos will be so laughably one sided. But hey, your 'efficient' system of root rotting and helping out occasionally as an enchanter will be plausibly more beneficent, because that one place in EQ may finally be open for duo's... occasionally.

FYI it would be more efficient for the shaman to just /ignore the enchanter and rot the L&Rcy's of KC all by himself.

*edit* I want to add 1 more reason the monk/shaman is a better combo, or as the OP requested, the Absolute Best Combination 1-60.. that is because of this:

Whether you want to make a million plat, farming the most profitable shit, topor & other 58+ spells and items, fungi's & CoF's.. the monk and shaman are going to be able to do that together, while an enchanter will always be part of a trio. If you are looking to casually level from 1-60 while you watch netflix and talk to friendly streamers on twitch? Then the monk/shaman is your best choice because you dont have a squishy enchanter, with a pet wanting oh so badly to vaporize him double hasted with 2 weapons & a haste item. you can go to the bathroom, whenever you want.

Pound for pound for casually leveling, or farming the most plat, the monk/shaman is the Absolute best decision you can make if you want to duo everquest.
Last edited by iruinedyourday; 05-05-2015 at 09:15 PM..
  #8  
Old 05-04-2015, 01:30 AM
applesauce25r624 applesauce25r624 is offline
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is just powerleveling him an option?
  #9  
Old 05-04-2015, 01:31 AM
Caridry Caridry is offline
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Originally Posted by applesauce25r624 [You must be logged in to view images. Log in or Register.]
is just powerleveling him an option?
nah we want to level together =)
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  #10  
Old 05-04-2015, 02:57 AM
cornisthebest cornisthebest is offline
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shaman mage is a lot of fun. with that ds, mobs die so fast
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