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#1
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they never changed melee z axis range in kunark, or early velius
You will never find any proof of this Casters floated above everyones heads , the only difference was that people couldnt change their frame rates to levitate and not sink quickly. People like HPT, dont sink at all because of video settings/frame rate, few other factors. | ||
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#2
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LOS casting changed with many patches during classic and velious so people can actually recall classic casting rules that differ based.
I remember spells requireing no LoS start or end, I remember spells only requring start LoS and also briefly spells requring start and end. Also Dispell was considered beneficial spell for a very long time and could dispell through walls. Also remember dispelling people with mobs and getting aggro from the beneficial aspect of dispell Also some zones were very buggy and walls didnt act like walls. High keep was notorious for this | ||
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#3
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#4
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Wipe it clean. | ||||
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#5
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z-axis removal needs to be melee too before I forget
even now being at a levitate disadvantage as a melee is a bit too brutal I wouldn't fix melee and casting in sep patches if poss, hopefully casting range/melee can fit together some how at once... beggers choosing up in here | ||
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#6
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#7
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It's really a common sense thing, in a game where you can't land any CC effects requiring LOS on beginning and end of cast would defeat a casters ability to Kite which is really their only defense against melees. It forces caster's into the perfect killing zone for melee's and allows a melee to perfectly joust dance in and out of LOS. You could literally be two feet from a melee in full view and fail a LOS check at the end of cast because he's standing on the corner of a hill.
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#8
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You shouldn't need los at the beginning or the end or ever at all, water is the only thing that comes into play or collision for bolts
Fix: remove los check in pvp | ||
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#9
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This horse has already been confirmed dead, just continue beating it unquestioningly until the vet comes along.
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#10
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thread title.
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No proof Nirgon.
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