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Old 05-21-2015, 08:16 PM
pgerman pgerman is offline
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they never changed melee z axis range in kunark, or early velius

You will never find any proof of this

Casters floated above everyones heads , the only difference was that people couldnt change their frame rates to levitate and not sink quickly.


People like HPT, dont sink at all because of video settings/frame rate, few other factors.
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Old 05-22-2015, 04:09 AM
Lasher Lasher is offline
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LOS casting changed with many patches during classic and velious so people can actually recall classic casting rules that differ based.

I remember spells requireing no LoS start or end, I remember spells only requring start LoS and also briefly spells requring start and end.

Also Dispell was considered beneficial spell for a very long time and could dispell through walls. Also remember dispelling people with mobs and getting aggro from the beneficial aspect of dispell

Also some zones were very buggy and walls didnt act like walls. High keep was notorious for this
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Old 05-22-2015, 09:00 AM
Syft-X Syft-X is offline
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Quote:
Originally Posted by Lasher [You must be logged in to view images. Log in or Register.]
LOS casting changed with many patches during classic and velious so people can actually recall classic casting rules that differ based.

I remember spells requireing no LoS start or end, I remember spells only requring start LoS and also briefly spells requring start and end.

Also Dispell was considered beneficial spell for a very long time and could dispell through walls. Also remember dispelling people with mobs and getting aggro from the beneficial aspect of dispell

Also some zones were very buggy and walls didnt act like walls. High keep was notorious for this
Your absolutely correct, the only thing I don't remember in classic...is spells requiring beginning and end LOS like they do here.
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Old 05-22-2015, 10:28 AM
Smedy Smedy is offline
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Quote:
Originally Posted by pgerman [You must be logged in to view images. Log in or Register.]
they never changed melee z axis range in kunark, or early velius

You will never find any proof of this

Casters floated above everyones heads , the only difference was that people couldnt change their frame rates to levitate and not sink quickly.


People like HPT, dont sink at all because of video settings/frame rate, few other factors.
yep, played mage on live and i survived because of levitate, no melees were chasing me from down below as far as i was concerned then again good luck doing it with classic hitbox and no target ring :P
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  #5  
Old 05-18-2015, 05:23 PM
Nirgon Nirgon is offline
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z-axis removal needs to be melee too before I forget

even now being at a levitate disadvantage as a melee is a bit too brutal

I wouldn't fix melee and casting in sep patches if poss, hopefully casting range/melee can fit together some how at once... beggers choosing up in here
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Old 05-19-2015, 10:41 AM
Pikrib Pikrib is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
You should not need an LoS check for casting an offensive spell on players (but should on mobs) whether indoors or outdoors
Nirgon saying that a caster doesn't need to see the target to start casting a spell.

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Originally Posted by Syft-X [You must be logged in to view images. Log in or Register.]
LOS worked at the beginning of the cast in classic not the end for most spells. So basically if you began the cast in range you couldn't LOS away from the spell.
Syft saying that you need to see the target to cast a spell on someone in pvp.

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Originally Posted by MEGANS LAW [You must be logged in to view images. Log in or Register.]
I concur with Syft's assessment. Bolt line spells (I was a mage) was the only difference. Everything else was LOS at beginning of cast.
Gyno agreeing with Syft that you need to see the target to start a spell cast. Hell just froze over, and you guys are so bright that you agreed to disagree.
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Old 05-19-2015, 10:54 AM
Syft-X Syft-X is offline
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Quote:
Originally Posted by Pikrib [You must be logged in to view images. Log in or Register.]
Nirgon saying that a caster doesn't need to see the target to start casting a spell.



Syft saying that you need to see the target to cast a spell on someone in pvp.



Gyno agreeing with Syft that you need to see the target to start a spell cast. Hell just froze over, and you guys are so bright that you agreed to disagree.
I think nirgon just explained it wrong or maybe he did mean that IDK. I know you definitely did need a LOS check at beginning of cast not the end.

It's really a common sense thing, in a game where you can't land any CC effects requiring LOS on beginning and end of cast would defeat a casters ability to Kite which is really their only defense against melees. It forces caster's into the perfect killing zone for melee's and allows a melee to perfectly joust dance in and out of LOS. You could literally be two feet from a melee in full view and fail a LOS check at the end of cast because he's standing on the corner of a hill.
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  #8  
Old 05-19-2015, 11:26 AM
Nirgon Nirgon is offline
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You shouldn't need los at the beginning or the end or ever at all, water is the only thing that comes into play or collision for bolts

Fix: remove los check in pvp
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  #9  
Old 05-19-2015, 12:07 PM
Technique Technique is offline
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This horse has already been confirmed dead, just continue beating it unquestioningly until the vet comes along.
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Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
But its in client. Server side also checks. But client requires los to start casting. Dunno how hard that is to find and fix.

H
Also, it's funny that no one has yet asked for the removal of Null's custom rule that range is reduced if the target isn't in LoS at the end of cast.
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  #10  
Old 05-19-2015, 11:39 AM
Pikrib Pikrib is offline
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thread title.
Quote:
Game Mechanics: Offensive casts should not require pre LoS check
So Gyno and Syft are callin you a liar. I do remember nuking someone through the floor HPK (outdoor zone) without ever seeing them. I don't remember being able to get a target and nuke someone through a wall in an indoor zone.

No proof Nirgon.
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