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#1
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My custom server would have an Orc City dungion.. off of Oasis of Mar.. level 45+ accessable via the GIANT opening in that zone known as the Orc Highway.
*edit* wait under the orc city would be a crazy orc dungion with a layout like guk, but full of merbs that were 65+ It would have a 45+ Outdoor zone off of Jagged Pine Forest.. full of elusive forest elves. hmm idk what else.. runny eye would get an item loot revamp. | ||
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Last edited by iruinedyourday; 05-24-2015 at 10:43 PM..
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#2
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Quote:
Or maybe they were even meant to link to each other but it made travel too easy? | |||
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#3
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#4
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Last edited by Ravager; 05-25-2015 at 08:50 PM..
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#5
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I'd throw in zones that were left off from the original Antonica map, like Unkempt Woods, The Dead Hills and The Deep. Just to name a few.
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#6
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MeatQuest server
PvP Teams server, teams based on race Racial meat drops from players killed in PvP death only (taken off loot tables of regular mobs) Meats can be used to cook or taunt the other teams, as well as fulfill bounties or team/guild quotas PROS Potential for Black Market of racial meatsCONS ?In conclusion, [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] | ||
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#7
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#8
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perl? I think?
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#9
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Turning players into ships would be cool for a non-classic server!
Edit: and zonewide death mechanics are something with an existing precedent from live; The Deep on Luclin, Citadel of Anguish from oow and IIRC one of the Gates of Discord zones also had something (I'm not sure if it was as deadly as suffocation/instagib though). | ||
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Last edited by Jimjam; 05-25-2015 at 08:40 AM..
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#10
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Try it! You can download a server repack that gives you everything you need to install the server at:
http://wiki.eqemulator.org/p?Akkas_P...epack&frm=Main Installing from source is also possible but requires you understand the tools and technology, easier in Windows than in LINUX but of course LINUX is the lightest weight server (which was a concern for me since my server runs on Amazon ECS so lighter=cheaper!) MOST people modify the database and quest scripts (requires PERL/LUA and SQL knowledge), some people modify the server code (C++/SQL), few people use Detours to modify client behaviour and detect cheating (Visual C++, DLLs), and almost nobody (?) actually creates completely custom zones AFAIK. If your zone has objects hard coded (i.e. wizard portals) then you would have to change the zone files and distribute them. Some things (like wayfarer's camps, Froglok home in RM, LDON portals) are doors and objects so easy to change right in the database and doesn't require any file distribution. Messing with spells requires you send out a new spells_us.txt but thats pretty easy. Give it a shot, makes you appreciate Nilbog and the staff much much more when you see the stock PEQ database. Regards, Mg
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