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  #11  
Old 08-27-2015, 06:48 PM
Devious00 Devious00 is offline
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The mob warping seems to be a problem again. Most noticeably after a successful bash that stuns a mob that's moving while feared and snared. It seems to happen after a snare drops as well and the mob is below 20% hp and fleeing.
Last edited by Devious00; 08-27-2015 at 06:55 PM..
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  #12  
Old 08-28-2015, 06:10 PM
Sorn Sorn is offline
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Saw this happening several times as well. I ended up catching it on my stream earlier today.

Video of some warping seen over the course of two fights.

The warping when the puma was fleeing is somewhat questionable since I was in first person, all I know is that it disappeared on me and when I turned around, it seemed a little farther away than I thought it should be. In the very beginning it's definitely doing some crazy stuff. I was trying to hit it with a shuriken and nothing was happening.

No bash, can't test that.
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  #13  
Old 08-31-2015, 11:34 AM
Toodles Toodles is offline
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Quote:
Originally Posted by Devious00 [You must be logged in to view images. Log in or Register.]
The mob warping seems to be a problem again. Most noticeably after a successful bash that stuns a mob that's moving while feared and snared. It seems to happen after a snare drops as well and the mob is below 20% hp and fleeing.
Can confirm. On top of mobs warping when fleeing (which has recently gotten worse), it seems when using bash/slam, the mob gets a half second stun (animation wise) then warps ahead out of melee range.

Combined with the awful hit boxes, this is infuriating and frustrating.


Mobs in Wakening Land also have curiously silly pathing that leads them up trees, then across another tree, back down, then they run some football tight end pattern, slice across the middle, then come back into the pocket to fight. This can happen mid fight as well... just off they go for a quick jog.
Panther's are the most common for this.
Last edited by Toodles; 08-31-2015 at 11:40 AM..
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