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  #11  
Old 10-26-2010, 11:43 AM
Extunarian Extunarian is offline
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Thanks all. I agree with the HP argument - on Live during Velious/Luclin it was very easy to max int and cha and focus on HP/Mana gear, but with the limited gearing available in classic I wasn't sure how possible it was.

I do plan on charming a lot since I never was a fan of those animations, so I'll probably get most of the charisma gear referenced in this thread. However I think my 'most of the time' set will be centered around HP and INT as much as possible.

Out of curiosity, of those who have an HP gear set, what is a realistic expectation for your INT when completely decked out in your HP gear? Not allowing for buffs.
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  #12  
Old 10-26-2010, 12:18 PM
Omnimorph Omnimorph is offline
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Raid geared with my full HP set i think i get about 180-190 int with buff. So i'm at about 2.3khp, 2.1k mana.
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  #13  
Old 10-26-2010, 12:23 PM
guineapig guineapig is offline
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Hitpoints are the most important thing for a chanter. Everything we do causes us to get hit, either right away or when the spell wears off. You will get 200 charisma naturally by just progressing in the Planes and using a charisma buff.
(If you are actively raiding you WILL invest in a full set of resist gear if you know what's good for you).

After 200, mana gear is better than int gear for you in most situations.

Any time I see a level 50 enchanter running around with 2 int rings I wonder to myself: how many deaths could have been avoided if they just had 10 more AC and 110 more hitpoints?

One thing is certain in this game. You will never die due to being out of mana, you will however always die due to being out of hitpoints.

A enchanter with a full mana pool is an AFK enchanter, therefor making your manapool slightly larger is mostly pointless. There is no encounter in classic that should make you go from full mana to zero mana as an enchanter where having extra mana would do you any good.
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  #14  
Old 10-26-2010, 12:30 PM
Extunarian Extunarian is offline
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Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
Hitpoints.
Funny, this is exactly the line of thinking that caused me to go full hp/ac on my shaman as well.

I already have diamondine earrings, and ac/hp rings in the bank. I shouldn't have any trouble getting an HBC either, but it will be awhile before I can plop down the money for BS jewelry.

Any suggestions for other good +HP items? Or anything from my build that you would swap out in favor of something that offers more survivability?
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  #15  
Old 10-26-2010, 12:31 PM
Messianic Messianic is offline
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Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
Hitpoints are the most important thing for a chanter. Everything we do causes us to get hit, either right away or when the spell wears off. You will get 200 charisma naturally by just progressing in the Planes and using a charisma buff.
(If you are actively raiding you WILL invest in a full set of resist gear if you know what's good for you).

After 200, mana gear is better than int gear for you in most situations.

Any time I see a level 50 enchanter running around with 2 int rings I wonder to myself: how many deaths could have been avoided if they just had 10 more AC and 110 more hitpoints?

One thing is certain in this game. You will never die due to being out of mana, you will however always die due to being out of hitpoints.

A enchanter with a full mana pool is an AFK enchanter, therefor making your manapool slightly larger is mostly pointless. There is no encounter in classic that should make you go from full mana to zero mana as an enchanter where having extra mana would do you any good.
It's true. My wizard lived many, many times because I had +200hp in gear. Lag bursts while quadding, getting too arrogant when quadding...Rarely did i ever run out of mana, even with 5/55 rings and 15/15 bracers.

Plus, it was much safer to root-plant stuff with that much hp...

My necro currently has +250ish in hp gear. Incredibly helpful, especially when the red cons im hunting resist 2-3 darknesses :P
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  #16  
Old 10-26-2010, 12:45 PM
guineapig guineapig is offline
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Originally Posted by Extunarian [You must be logged in to view images. Log in or Register.]

Any suggestions for other good +HP items? Or anything from my build that you would swap out in favor of something that offers more survivability?
An often overlooked classic item:

http://everquest.allakhazam.com/db/item.html?item=65083

Jeweled Skull
MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
INT: +5 HP: +20 MANA: +20
SV COLD: -5 SV MAGIC: +5



It's an easy quest and can be done very quickly if you can get 2 ports. One to NK (or WK) and the other to Sro. Just kill the troll in the swamp, the faction hit isn't that bad.

All int casters should have one of these.
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  #17  
Old 10-26-2010, 01:40 PM
nalkin nalkin is offline
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All int casters should have one of these.
All senior citizens should have life alert.
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  #18  
Old 10-26-2010, 01:53 PM
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Quote:
Originally Posted by Extunarian [You must be logged in to view images. Log in or Register.]
Out of curiosity, of those who have an HP gear set, what is a realistic expectation for your INT when completely decked out in your HP gear? Not allowing for buffs.
Unbuffed with no resist gear (pure int/hp) I have 1148 HP and 2355 mana - with brilliance.

With Brilliance and my cha buff in that same suit I have 207int / 208 CHA
  #19  
Old 10-26-2010, 01:54 PM
guineapig guineapig is offline
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Originally Posted by nalkin [You must be logged in to view images. Log in or Register.]
All senior citizens should have life alert.
You calling me old? I'll fight you IRL! [You must be logged in to view images. Log in or Register.]
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  #20  
Old 10-26-2010, 03:27 PM
savarin savarin is offline
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Everything's pretty much been said. You don't need cha leveling up, and even at 50 you don't need much unless you're charming. You do need tons of mana and hp, encs are the one int caster that gets beat on all the time just as a matter of course.

Cha does affect your likelihood of aggroing a mob if it resists lull, and supposedly has a minor effect on mez landing (I'm not sure on that one), but if you gear all-out cha and try to cap it for regular use you're wasting your slots. Hp and mana!

edit: oh and as someone who usually wears hp gear I have 185 int unbuffed
Last edited by savarin; 10-26-2010 at 03:30 PM..
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