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  #11  
Old 06-24-2015, 05:17 PM
Alluveal Alluveal is offline
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Just wondering why it seems to be less potent! Have been working around it. (shrug)
  #12  
Old 06-24-2015, 05:19 PM
Furniture Furniture is offline
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Quote:
Originally Posted by Videri [You must be logged in to view images. Log in or Register.]
Also, harmony and other lulls reduce a mob's aggro radius, but do not eliminate it. If it's close enough to another mob, it will still aggro. We're these two mobs close together?
That could be the issue. I know that the orc camps in EC you could split just fine with harmony and if you cant do that on p99 then there is a problem.
  #13  
Old 06-24-2015, 05:20 PM
Susvain2 Susvain2 is offline
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i thnik theyre guild leader is a bit of a bozo and no one ever sticks around

just my 2c
  #14  
Old 06-24-2015, 05:29 PM
Tasslehofp99 Tasslehofp99 is offline
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Harmony is unresistable.

However, certain spawns (usually only static ones) are set up just in the right manner that for some reason harmony doesn't work. Also, some spawns are linked.

For instance, the 2 static spawns on the wooden bridge in KC RIGHT before LCY. Those two mobs are impossible to split with harmony. However, you CAN harmony then and run right past them on either side...going thru the center will cause harmony to fail for some reason and both mobs will still agro even though they are harmonied.
  #15  
Old 06-24-2015, 10:49 PM
mystang89 mystang89 is offline
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I used it again today in Mistmoore Castle on two mobs next to each other at the pond. I could clearly see them, they both had the graphics over the head and I just can't see why these two mobs which are by the wall would be tethered together but none of the rest are. I used it and both came running to me asking for all my money.
Fortunately I had a group with me and promptly beat the stuffing out of them.
  #16  
Old 06-24-2015, 11:28 PM
kaev kaev is offline
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Quote:
Originally Posted by mystang89 [You must be logged in to view images. Log in or Register.]
I used it again today in Mistmoore Castle on two mobs next to each other at the pond. I could clearly see them, they both had the graphics over the head and I just can't see why these two mobs which are by the wall would be tethered together but none of the rest are. I used it and both came running to me asking for all my money.
Fortunately I had a group with me and promptly beat the stuffing out of them.
Those two stand very close together, they might be close enough together to still social agro despite Harmony even if not linked. Harmony and Lull line do not eliminate mob agro, they reduce the agro radius. Agro radius is still modified by relative level, so the lower the level of your puller the more likely they'll be close enough to get agro.
  #17  
Old 06-25-2015, 03:23 AM
Alluveal Alluveal is offline
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I agree that some mobs might be close enough together, but mobs that were once harmo'able do not seem that way anymore. At least to me. But, I don't know. It's a mystery!
  #18  
Old 06-25-2015, 09:25 PM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
Those two stand very close together, they might be close enough together to still social agro despite Harmony even if not linked. Harmony and Lull line do not eliminate mob agro, they reduce the agro radius. Agro radius is still modified by relative level, so the lower the level of your puller the more likely they'll be close enough to get agro.
This.

Earlier levels, you can harmony the two mobs guarding the bridge into the castle in Mistmoore and if you tag one from directly in front of them, they will both come because the one you tag doesn't clear the reduced social aggro radius before the next server tick. If you tag the leftmost one from the side and pull it away from the right one, there's a better chance of it not aggroing the right one since it's relative distance increases faster and it's less likely to be in range at the next server tick.

The ability to pull these mobs solo with harmony from straight out in front of them increases as you level, as explained by Kaev.

You can also see this happen with Calm/Lull Animal in Kedge when you're trying to split the fish in the first room... when I first started soloing there around level 41-42, I had to pretty much Lull everything and could only pull a fish that pathed directly in front of the zoneout tunnel if there were no fish just above or below it. As I leveled up, that became less of a concern.
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  #19  
Old 06-26-2015, 12:27 AM
Aviann Aviann is offline
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Try using positioning to pull instead of a spell. It is only a theory of mine that has been hard to disprove thus far, but I find proximity aggro works a hell of a lot better than tagging a mob with ranged or spells when it comes to 'close together' spawns that are paci'd or harmony'd.
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  #20  
Old 06-26-2015, 12:48 AM
Sadre Spinegnawer Sadre Spinegnawer is offline
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So many spells are overpowered, the lull line sticks out.

But I think most non-mez cc spells should be more in line with these spells. Mez spells always hit pretty good. But I remember charm, mem blur, lulls, and roots being 50/50 as far as effectiveness goes.

lull line spells should be a gamble. The group should ask itself if it feels lucky.
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