Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 07-21-2015, 09:54 AM
Misek84 Misek84 is offline
Aviak


Join Date: May 2014
Posts: 71
Default

Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
It will be a Cluster F..k and you know it. [You must be logged in to view images. Log in or Register.] All the top zones will be perma camped for months and will be a pissing contest on the Forums like it has always has.

Like all the dirt bags that have be chomping at the bit for the last month are just going to turn into Saints at the start. Yeah right. [You must be logged in to view images. Log in or Register.] Good luck even getting a few crumbs at the start.
Thats rather pessimistic. Granted there will be issues with some camps (holg beads come to mind) but i dont see the raid scene being so toxic in velious. The bs about kunark raiding was that it was so easy that kills came down to split second fte, petitionquest, and overall dickieness. The raid mechnics in velious change greatly and your main enemy isnt going to be who can fte first but if u and your guild can moblize and execute a kill. Since getting kills in velious doesnt come down to the actions of people in other guilds but the people in your own guild i dont see the same level of bs in velious.
  #12  
Old 07-21-2015, 10:15 AM
Neno Neno is offline
Kobold

Neno's Avatar

Join Date: Oct 2009
Posts: 130
Default

Quote:
Originally Posted by Misek84 [You must be logged in to view images. Log in or Register.]
Thats rather pessimistic. Granted there will be issues with some camps (holg beads come to mind) but i dont see the raid scene being so toxic in velious. The bs about kunark raiding was that it was so easy that kills came down to split second fte, petitionquest, and overall dickieness. The raid mechnics in velious change greatly and your main enemy isnt going to be who can fte first but if u and your guild can moblize and execute a kill. Since getting kills in velious doesnt come down to the actions of people in other guilds but the people in your own guild i dont see the same level of bs in velious.
alot of guilds clearing content on beta that were waiting in the bread line for pixels. its gona end up being the same shit for most of the content.
  #13  
Old 07-21-2015, 10:24 AM
dafier dafier is offline
Planar Protector


Join Date: Mar 2015
Location: Buried in a cove.
Posts: 1,380
Default

Nothing wrong with FTE and FFA. Better bring your high nukers out or chanters to get that 'xp' message.

Guaranty it's going to be a DPS contest when it comes to mobs.
  #14  
Old 07-21-2015, 10:24 AM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Quote:
Originally Posted by Neno [You must be logged in to view images. Log in or Register.]
alot of guilds clearing content on beta that were waiting in the bread line for pixels. its gona end up being the same shit for most of the content.
I've watched some fights on beta. Some are using solid strategies and have what look like a few boxed clerics (which is fine cause beta, but not representative of what is possible on live).

Also I've seen some pillar tanking, which I'm not sure how the staff are going to handle it, as I'm not familiar with how it was handled on live. But essentially people are tanking dragons in locations where their DPS or their Tank are not viewable by a dragon, and therefore not getting hit by AEs... Yet they can still melee the dragon. I don't think they've gotten full z-axis pillar tanking exploit where the dragon stays static but cannot melee the tank, but there are definitely some spots you can melee a dragon, hold aggro, and still not be hit by the AE because geometry.

Exploiting geometry/hit box bug or clever raid tactic? That is to be determined by staff I thinks.

Also due to the server environment I think the pulls that will get done on live will be weird. Most guilds would just clear to a mob and kill it. On P99 though, clearing means someone can leapfrog you. So I fully expect large trains of mobs to get them out of the way and tagging dragons out of these trains. Somewhat similar to how VP is. But it will creep into zones where random non-raiders are inhabiting and may cause issues.

It will be interesting to say the least. I think sim repops during Velious will be the most fun because every guild will have a few good targets they can go for due to the increased number of them.
  #15  
Old 07-21-2015, 10:36 AM
Misek84 Misek84 is offline
Aviak


Join Date: May 2014
Posts: 71
Default

Quote:
Originally Posted by Neno [You must be logged in to view images. Log in or Register.]
alot of guilds clearing content on beta that were waiting in the bread line for pixels. its gona end up being the same shit for most of the content.
Not saying there wont be competition or that some guilds who can get kills wont be shut out. Just saying that the new mechanics will not create such a toxic raid scene. The current toxic raid scene is caused by the mechanics not the people per say. Seen the same thing on the prog server from 2011. During kunark on that server it was just a toxic wasteland with endless poopsocking, sk armies, every gimp guild going after ever raid mob, cheating, and just great animosity between the guilds. Once velious came out the pack of guilds really spread out. Competition for mobs was resolved by which guild could better moblize/execute. If you dont get a kill in velious its not because your fte'er was a split second behind but because u couldnt get the number to said zone fast enough, your ch chain got messed up, people not having right resists, or people from you own guild messing up. Mobs wont be killed with seconds of spawning. There is a big difference in getting 50 people to log on at 3 in the morning for 5 mins to blow up a mob compared to getting 50 people to log on at 3 in the morning for a 2 hour raid (prep, clear, kill, risk of a long CR) week in and week out.
  #16  
Old 07-21-2015, 10:46 AM
TarukShmaruk TarukShmaruk is offline
Sarnak


Join Date: Jun 2013
Posts: 217
Default

Isn't that Z axis shit what got Conquest banned from live?
  #17  
Old 07-21-2015, 10:50 AM
Cecily Cecily is offline
Planar Protector

Cecily's Avatar

Join Date: Jan 2012
Posts: 5,746
Default

Quote:
Originally Posted by Neno [You must be logged in to view images. Log in or Register.]
alot of guilds clearing content on beta that were waiting in the bread line for pixels. its gona end up being the same shit for most of the content.
It's going to be so much worse with multiple zergs swarming around trash capable of wiping raids. Blue will a train wreck and I don't think I want to play here in Velious.
  #18  
Old 07-21-2015, 10:52 AM
Man0warr Man0warr is offline
Planar Protector


Join Date: Nov 2010
Posts: 1,734
Default

Guilds always exploited LoS for AEs on indoor Dragons, not new.

Using CotH and eyes to pull mobs like Zlandicar to the zone in sound like a no no though, and I've seen guilds doing that.
__________________
Green
Tofusin - Monk <Force of Will>
Manowarr - Druid

Blue
Tofusin - 60 Monk <BDA>
Shiroe - 60 Enchanter
Manowarr - 60 Druid
  #19  
Old 07-21-2015, 11:12 AM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Quote:
Originally Posted by Man0warr [You must be logged in to view images. Log in or Register.]
Guilds always exploited LoS for AEs on indoor Dragons, not new.

Using CotH and eyes to pull mobs like Zlandicar to the zone in sound like a no no though, and I've seen guilds doing that.
Using LoS to block AEs is Clericing 101. In fact most casters hide behind walls and joust AEs. That's working as intended. However having the ability to melee the dragon, and still be able to block the AE because of a ledge or a wall is the problem. It's allowing players to entirely avoid fears and other AEs while continually attacking, which isn't really balanced at all. I'm pretty sure if you want to melee it you had to be in LoS.

Pulling Zlandicar to zone in is very bugged on this server due to the path he takes. However his faction is different from the snakes, rats and spiders in the zone, so should the pathing function properly, it would work the same but just take longer. As it is currently he just warps up through the floor to the entrance, which is clearly broken. Instead he should run through the rat tunnels up top.

A lot of crazy pulls can be done to get certain mobs to zone lines. I am guessing some of those will get whacked and we will be forced to fight them in their room like Venril Sathir.
  #20  
Old 07-21-2015, 11:13 AM
Misek84 Misek84 is offline
Aviak


Join Date: May 2014
Posts: 71
Default

Quote:
Originally Posted by Man0warr [You must be logged in to view images. Log in or Register.]
Guilds always exploited LoS for AEs on indoor Dragons, not new.

Using CotH and eyes to pull mobs like Zlandicar to the zone in sound like a no no though, and I've seen guilds doing that.
Yea i dont see pulling mobs to zone in like in vp working in velious. There will b groups all around the zones which you would train then resulting in gm shutting that strat down. What makes vp pulling to zone in work is the fact that mobs die really quick (thus not requiring the kiter to hold train for long), the faction set up in vp, and no groups past zone in. Thats all different in vel. Pulling to zone line might work for a few mobs like king tromex but we wont see that in tov i think. I think most mobs will require clearing to that mob. Whatever u pull u need to kill else u concede the mob. IG (for vox) are different from the mobs in tov. You cant just run past them and hope someone else handles them while u kill the named
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:44 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.