Project 1999

Go Back   Project 1999 > General Community > Starting Zone

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 08-05-2015, 06:31 AM
pharmakos pharmakos is offline
Planar Protector

pharmakos's Avatar

Join Date: Jun 2012
Posts: 1,910
Default

you can do kurn's at 8 in a group. its rough but its doable.
__________________
Escapegoat / Pharmakos / Madriax
  #12  
Old 08-05-2015, 07:20 AM
Deckk Deckk is offline
Sarnak


Join Date: May 2015
Posts: 247
Default

Quote:
Originally Posted by pharmakos [You must be logged in to view images. Log in or Register.]
you can do kurn's at 8 in a group. its rough but its doable.
Eh. Just seems like there's a huge gap between 8-10/11. Do people go to LOIO?
__________________
Formerly: Deckk D'Arcayne- High Elf Wizard - Prexus <Keepers of the Faith>
  #13  
Old 08-05-2015, 07:32 AM
Zulzephur - Tarew Marr Zulzephur - Tarew Marr is offline
Kobold

Zulzephur - Tarew Marr's Avatar

Join Date: Jul 2014
Location: Ireland
Posts: 106
Default

The problem with Iksars and the whole lvl 8 until Kurn grouping is; things in FoB start going green at 9, 10, and 11 in the pits. We just ended a group at lvls 10 and 11 in FoB in the pits.

We would have been fine, but others didn't want to kill the burynais outside that started conning Yellow. I was pulling, and I had to be real picky on what I pulled. They were either Green or Red; very few evens/blues @ 10 and 11 without hunting the pandas. That's the issue I think.

If you don't care about faction with them, getting to 12 in a group to setup for Kurns isn't bad.
__________________
Violinist (Cleric) (Red)
Violinist / Atheism (Blue)


Brunzil / Zulzephur of Tarew Marr - Drinal
Brunzil of Rallos Zek - Zek
  #14  
Old 08-05-2015, 09:39 AM
Sangcreux Sangcreux is offline
Skeleton


Join Date: Feb 2015
Posts: 16
Default

Thanks for the replies so far everyone! What about grouping? Is it harder for Iksars to group?
  #15  
Old 08-05-2015, 11:55 AM
curtischoy curtischoy is offline
Fire Giant


Join Date: Mar 2010
Posts: 529
Default

It should not be harder for iksars to group. Maybe a bit of a pain if you want to go to high keep and camp goblins? I've never been there as an evil race.

You get invis at 29 which greatly helps you. With just invis you can bank easily at the bank in north freeport. This is my main bank on just about every character I play.

Being evil (especially iksar) is a hindrance for sure. It makes the game more challenging and makes it more fun and frustrating at the same time.
  #16  
Old 08-05-2015, 02:26 PM
JickFromTholuxe JickFromTholuxe is offline
Kobold

JickFromTholuxe's Avatar

Join Date: Mar 2012
Posts: 139
Default

I have an Iksar shaman that I leveled mostly on Antonica.

I don't mind excluding myself from good cities and having to revisit Cabilis every now and then via the Oasis -> TD firepots shortcut. You can always gate right back to where you were after you resupply. With Velious out, we now have Thurgadin for banking, vendors, alchemy, etc. That evens things out quite a bit if you want to actually spend a lot of time out there. In your 40s and 50s you'll have to focus on your epic a lot in Kunark. Being able to use Cabilis is actually quite convenient then.

I will say that not getting invisibility until level 29 is brutal as an Iksar. I had many failed attempts at getting to HHK without it. If you have the plat, invis potions are about 10pp / charge from a vendor. Usually if you need something from a city very, very badly you can find someone who would be willing to go grab it for you at least.

If you're totally new to EQ, I would say that getting to see the world as a good race is pretty important for the immersion. To me, it's weird to think of someone who has a high level character but knows nothing about Freeport, Rivervale, Kelethin, Felwithe, Halas, Kaladim, Qeynos, etc. But if you have an alt that you play often maybe you can get that exposure on that toon instead.
__________________
[60 Phantasmist] Jick
[60 Assassin] Meanbean
[60 Sorcerer] Xenk
[60 Crusader] Nicomachus
[51 Minstrel] Laut
[59 Luminary] Problem
  #17  
Old 08-05-2015, 03:06 PM
Ranndom Ranndom is offline
Fire Giant


Join Date: Apr 2015
Posts: 617
Default

Quote:
Originally Posted by Sangcreux [You must be logged in to view images. Log in or Register.]
Thanks for the replies so far everyone! What about grouping? Is it harder for Iksars to group?
IMO iksars are the easiest race to find a group with pre 20 just because the area they have available is so confined. Plus, FoB and Kurns are hotspots for any one
  #18  
Old 08-05-2015, 05:12 PM
Kender Kender is offline
Fire Giant


Join Date: Aug 2010
Posts: 879
Default

faction reset basically when you get big enough for velious
  #19  
Old 08-05-2015, 05:35 PM
Froakula Froakula is offline
Sarnak


Join Date: May 2015
Posts: 229
Default

Iksar is master race /thread
__________________
Sseptic Ssepsis' Thule - Iksar Warlock <Azure Guard>
Shamshank Redemption - Troll Oracle <Azure Guard>
Flopposaurus Rex - Monk <Azure Guard>
Ssepticbank - Trader <Azure Guard>
  #20  
Old 08-05-2015, 07:18 PM
jarshale jarshale is offline
Fire Giant

jarshale's Avatar

Join Date: Oct 2010
Location: texas
Posts: 832
Default

If you do roll up a iks sham Ill make you a set of banded on the house.
__________________

Blue
: Seniksin | Jarshale
Red: Sieg | Cazissa
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:14 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.