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#1
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![]() Combined a platinum diamond ring tonight np, the guy wanted a MR necklace as well... failed on that lol :/
(glad it was that way around) | ||
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#2
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![]() There is this on the wiki: http://wiki.project1999.com/TradeskillTable
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#3
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![]() Cool table. Needs to be expanded considerably though now that the Velious tailoring recipes are live.
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#4
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![]() Table updated to 355 trivials for Velious
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#5
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![]() If there is a poll going, then I would like to see a tradeskill section on this board too.
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#6
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![]() So I have a 5% chance with any combine no matter skill? I like those odds.
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#7
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![]() Quote:
Yes there is a math formula or table that explains it. You can also go to eqtraders and click the calculator link - long story short, for things that are low trivial level you need to go well beyond the trivial level to have 95% success chance, mid trivial level items you need to be at about trivial and very high trivial items you can actually be below trivial... so glad I didn't have to get brewing all the way up to 248. Every point of that beyond 200 was an epic pain in the ass. | |||
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#9
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![]() Random math, based on data taken from the Wiki. If the Wiki is accurate, then so is what follows:
If the trivial for an item is 67 or lower, then your chance of a successful combine is either: 95% OR (Skill) - (Trivial) + 66 Whichever is lower (to a minimum of 5%, because there's always a 5% chance of success, just like there's always a 5% chance of failure). What this means is that if your skill is equal to the trivial level of something with a trivial of 67 or lower, you have a 66% chance of a successful combine and a 34% chance of failure. If you want to get the absolute minimum chance for failure (5%) for an item with a trivial of 67 or lower, your skill needs to be 29 points higher. So FOR EXAMPLE: If you are making Bear Steaks (Trivial 41), you need to have a skill of 70 in order to have a 95% chance of success. -------------------------------------------------- If you are crafting an item with a trivial level of 68 or higher, the chance of success is either 95% or (Skill) - (0.75 x Trivial) + 51.5 whichever is lower (always a 5% chance of success and failure, yadda yadda yadda). The interesting thing here is: If your skill is 175 or higher, you have the minimum 5% failure rate on things with trivial levels higher than your skill level. FOR EXAMPLE: The Embroidered Coldain Shawl (once they put it in) has a trivial level of 208. But you don't need a skill of 208 to get the maximum chance of success. If your tailoring skill is 200, your chance of a successful combine on the Embroidered Coldain Shawl is 95%. Raising your skill above 200 won't improve your chance of success because you're already at the max chance of success. If your skill is 250 (max currently in game), you can make things up to a trivial level of 275 with the maximum chance of success. | ||
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#10
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![]() True story on live, I once made a banded cloak with a BS skill under 50 (pre-Kunark). I don't know what the odds were on succeeding and I didn't really know what I was doing at the Kelethin forge but it felt good. Tried a bunch more times for curiosity and nothing [You must be logged in to view images. Log in or Register.]
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