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#11
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http://www.project1999.com/forums/sh...50&postcount=2 We're off high-value targets (after Gore) and raiding in general until shit gets fixed. We may have a look at Sky mechanics in the morning, but if it's still buggered, we're gonna leave that alone, too.
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#12
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Is this a possible simulation of the patch screw up of classic when it was patched in 2001? I found this "- NPC Aggro is significantly retuned (Feb. 21)" from the patch history. http://everquest.allakhazam.com/history/patches.html
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https://www.asgardguild.net Whoever wields this hammer, if he be worthy, shall possess the power of Thor! -Odin
https://www.twitch.tv/artaenc I stream other games on here also like Monster Hunter World Guild Leader of <Asgard> The home of the gods! Lightyear/Artah | |||
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#13
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![]() From the Feb 21 patch notes - I think that line refers to this aspect.
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#14
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![]() Divinity not engaging raid mobs until CSR gives more clarification as per Braknar's "In the interest of fairness, and to err on the side of caution, I would reccomend holding all raids for the time being." 10:41pm post from yesterday.
We noticed Gozzrem had popped today, and left it alone - someone killed it however.
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Drakakade ~ Divinity
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#15
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#16
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https://www.asgardguild.net Whoever wields this hammer, if he be worthy, shall possess the power of Thor! -Odin
https://www.twitch.tv/artaenc I stream other games on here also like Monster Hunter World Guild Leader of <Asgard> The home of the gods! Lightyear/Artah | |||
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#17
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![]() Gozzrem in ToV functioned normal AEing and was responding to being pushed
You wont know if things are working unless you poke them - with things being reported as functioning properly after the afternoon reset ( aggro etc ), we had our afternoon crew try Gozz out which turned out to be alot of fun since she was indeed not broken and a close fight. things seem back to normal-but the bigger question is to fix this did they remove most of the 'fixes' the patch had for us aka the stuff in the patch to address mobs falling tru the world, is it still left in our update or basically removed bc of bugs
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Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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Last edited by Erati; 09-22-2015 at 03:00 PM..
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#18
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![]() Just to be clear, Divinity's stance on this issue is our own, and each guild can go their own way - imo the messaging from the CSR staff here is not clear. One side seems to be saying go ahead and test, and one side seems to be saying "don't kill raid targets".
Not sure who to listen to lol, so Divinity will just pass on some mobs until the message is clear. That's our choice - not trying to get in between the various flame fests going on here - hopefully, Rogean or Sirken can clean this up so we can move along.
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Drakakade ~ Divinity
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#19
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I am currently at work and wanted to relay the info that indeed she is working so I imagine Telk etc should function properly Also I assume the trash in ToV aggros/AEs properly now too bc again I was not there to see first hand
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Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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#20
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![]() Word from NToV is that all the raid mobs are back working as per normal after today's mid-day patch. So, game on, guys [You must be logged in to view images. Log in or Register.] I see no reason for guilds not to go back to whatever they were doing. Unless CSR pops in and gives us some more direction.
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Drakakade ~ Divinity
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