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  #11  
Old 10-04-2015, 06:10 AM
Itap Itap is offline
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Had a blast in Perma with 5 other druids, and gained 2 levels
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  #12  
Old 10-04-2015, 06:16 AM
Pint Pint is offline
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Gah stupid gms didn't even ban power leveling? fucking amateur hour up in here!
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  #13  
Old 10-04-2015, 06:30 AM
Bruno Bruno is offline
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Can we just get the I couldn't figure out how to exp / GMs need to up spawn rates for double exp weekend threads stickied so these dudes don't have to continuously waste their time writing tl;dr posts?
  #14  
Old 10-04-2015, 06:46 AM
LostCause LostCause is offline
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sounds like op is just bd a eq.



























































NEXT
  #15  
Old 10-04-2015, 07:31 AM
Sweettouch Sweettouch is offline
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Quote:
Originally Posted by ravenshade32 [You must be logged in to view images. Log in or Register.]
I'm sure some people will argue with me on this point but from what I saw and read in /ooc is a lot of the zones this weekend was a huge fail.

Why??

Let me put it to you this way. If I open a bar to sell drinks at regular price i'll get my average flow of customers and I supply enough to keep the demand. Now if on one weekend I advertise to half price on drinks and I keep the same supply whats going to happen? There will clearly not be enough for the demand and this is whats happened for this weekend.

Double experience great, but it has also drawn crowds and power levellers that NEED a bigger supply, some zones easily doubling their average weekend capacity. For example KC on average had 45 people in zone thats clearly too many to have enough mobs to keep people happy with the regular spawn times and trust me it wasnt, people were taking mobs left right and center.

A smart move would have been halving the normal mob respawn timers to keep up with the demand, leave the names how it was. If you have to fight over mobs and the spawns arent keeping up with demand it negates the double experience as youre getting a lot less mobs to kill.

TBH the only ones that benefitted from this weekend are the no lifers that played 24/7 and stayed in a camp spot. Also the fact that power levelling wasn't banned for the weekend was an absolute joke.

I hope the GMS learn from this so we don't have another fucked up double experience weekend.


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  #16  
Old 10-04-2015, 07:53 AM
myriverse myriverse is offline
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There were about 400 (not an exaggeration) more people than usual. I can see where that would create a lack of mobs in places. But for most, there are other places.
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  #17  
Old 10-04-2015, 08:36 AM
ridiculousmoose ridiculousmoose is offline
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There was plenty of shit to kill in both sebilis and the hole. Both have had like 6+ groups going constantly...

Karnor's fills up even without double xp on weekends... what kind of idiot would choose there? 3-4 decent groups could kill the majority of shit in the zone.
  #18  
Old 10-04-2015, 10:00 AM
zanderklocke zanderklocke is offline
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"A smart move would have been halving the normal mob respawn timers to keep up with the demand, leave the names how it was. If you have to fight over mobs and the spawns arent keeping up with demand it negates the double experience as youre getting a lot less mobs to kill."

I don't understand this logic at all. Because mobs give twice as much experience, they should spawn twice as fast. What? I mean why don't the GMs just make it quadruple experience weekend...haha.
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  #19  
Old 10-04-2015, 10:01 AM
Froakula Froakula is offline
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My only gripe is for people like myself who can't play weekends really. Would love if they'd add a weekday or two. I know it turned on 1pm Friday est so I got like 3 hours of it at least. Minor gripe, shits classic, etc.
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  #20  
Old 10-04-2015, 10:06 AM
Eldini Eldini is offline
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So while 30+ people in The Hole is pretty crazy, the zone is nowhere near its total capacity. There are mobs everywhere.

In general though I agree that the "regular hotspots" are inhabitable right now (Charasis in particular).
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