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#11
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Not true, FIF was definitely a (edit: player rule) rule in 2010. You'd need 15 players in the vicinity of the spawn.
I remember being in DA in Fear hanging out near CT's spawn with 15 members which guaranteed we had first crack at CT. | ||
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#12
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The whole point of this is to attach a cost to raiding for top guilds. A guild could not disengage from kael when Sev pops, go kill sev, and then come back and expect to have a shot at Tormax. They would have to decide that they want to give up their shot at Tormax in order to kill Sev. | |||
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#13
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Also, what do you do about zones where multiple forces can raid concurrently (NTOV). Is only one guild allowed in the whole zone? Alternatively, what do you do now about guilds who just fill zones with AFK bodies so that they have the right to mobs when they spawn and nobody else does? You really need to take this one back to the drawing board. And then throw that drawing board into a chipper. And then burn the remnants. And then douse the ashes with acid. It's that bad of an idea. Like I said before, the best solution they could come up with on live was instancing raid content. The only actual other good solution that has ever been proposed was raid tokens, but that still leaves you a lot of room for sniping and interference from trains and general douchebaggery. | ||||||
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Last edited by Samoht; 10-26-2015 at 05:48 PM..
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#14
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Besides its harder for staff than a yellow FTE message. | |||
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#15
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But I'm not looking for a player-base solution. I'm looking for a staff-enforced solution. | |||
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#16
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This is thread #5990376306836 proposing a "better system."
Save your breath. | ||
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#17
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I actually really like a rotation. And I was a HUGE advocate for instancing on the TLP. Not sure I think instancing is right for this server (classic and all), but I would absolutely play on a server of P99 quality with instancing. Proving someone has broken the rule would be pretty easy. Guild A claims Target A. Guild B kills Target A. Guild B has broken the rule. The proof would come when Guild A is in the zone, does a /who, sees that they're the only ones there, and claims the target. When guild B rolls in, guild A will tell guild B that they have claimed the target and they take screen shots. The only thing going to keep a guild from breaking a rule is staff enforcement. Not sure what else there is to be said here. Of course staff would have to adopt and agree to enforce this rule. This is where your post starts to get good. My suggestion was for a simple average of the last 5 or so successful kills in order to claim a target. You point out, correctly, that if you roll this over every time, this will lead to an increasing number of people required to claim a target. Awesome! This is what I'm looking for. 14 seems a bit low. 50 seems a bit high. 24? I don't really know what this number should be. Should it be different for each target? I don't really know. What do you guys think? As far as where other guilds are allowed to be. I don't think there's any reason to say that claiming a target means no other guild can be in the zone. If guilds want to sock a zone and claim a specific target, that's fine. Let them. But If rampage is socking NToV and BDA rolls in, BDA would be able to force Rampage to pick which target they're claiming, and BDA could then pick its own from the remaining targets in window. And then Taken could come in and claim another. And forsaken could claim another. And there'd be no reason for any of these guilds to train each other, because they would be under no pressure to kill the second their target spawns. They would kill the couple of trash between them and the target and then pull the target at their leisure. | |||
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Last edited by maestrom; 10-26-2015 at 06:46 PM..
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#19
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pardon me for not reading these long posts - did you propose a limit as to how far in advance FiF could be asserted?
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#20
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First: With variance the way it is, its impossible to know exactly when a target will pop, so saying "No claims can be made more than 6 hours before a target spawns" is ripe for lawyering. Can a guild re-claim every 30 minutes? Second: Having a "No socking more than 2 hours before a target goes in window" will mean that people will just show up 2.01 hours before a target goes in window and lawyer at each other over who has the real claim. This is better than training, but it doesn't really help answer the question of who owns the claim. Third: There are so many targets available, if guild A wants to sock Statue (and AoW) for 24 hours to make sure they get it, they will miss out on every other spawn in the game that spawns that day. All of Velious, all of Kunark. I don't think they'll do that. | |||
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