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  #1  
Old 11-12-2015, 06:58 PM
anfield anfield is offline
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Thanks for the tips, Maskedmelon, most appreciated : )


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  #2  
Old 11-13-2015, 07:43 AM
Ronnie328 Ronnie328 is offline
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Quote:
Originally Posted by maskedmelon [You must be logged in to view images. Log in or Register.]
Due to damage caps, until L10 the mace is vastly superior. From 10-19, both are about equal, however any bonus str will favor the mace due to the damage cap of 28. From 20-27, damage cap has loosened up enough that it would be wise to swap the Knuckle Duster to mainhand for fewer ripostes, less damage from DPS and better aggro management. At 28 the introduction of the primary hand damage bonus renders the mace better for mainhand for the rest of your leveling career.

Summary:

L1-19 - mace in primary hand for best dps
L20-27 - knuckle in primary hand for lower dmg in (DPS is same)
L28+ - mace in primary hand for best dps
The damage cap applies to the weapon damage. Most toons will see a max hit of 28, but get yourself a good high strength ogre and you'll hit harder than 28.
  #3  
Old 11-19-2015, 10:30 PM
Atada Atada is offline
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Quote:
Originally Posted by maskedmelon [You must be logged in to view images. Log in or Register.]
Summary:

L1-19 - mace in primary hand for best dps
L20-27 - knuckle in primary hand for lower dmg in (DPS is same)
L28+ - mace in primary hand for best dps
There is also the ability to double attack after a successful dual wield. This starts at skill level of 150. Not sure if we have that high of a skill in lvs 20-27 but if so I'd still use JM for more double attack firing chances.
  #4  
Old 11-20-2015, 05:08 AM
Jimjam Jimjam is offline
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I don't understand the previous post.
  #5  
Old 11-20-2015, 08:17 AM
Atada Atada is offline
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I was getting theoretical. I'd say parse them to find out for certain.
  #6  
Old 11-20-2015, 10:13 AM
maskedmelon maskedmelon is offline
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Dual wield checks occur whenever offhand delay is recycled. It is unrated to primary hand delay. That is the reason why sometimes you will see a combat round that seems to be offhand only. Double attack for offhand works the same way ^^
  #7  
Old 11-20-2015, 10:27 AM
Jimjam Jimjam is offline
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Quote:
Originally Posted by maskedmelon [You must be logged in to view images. Log in or Register.]
Dual wield checks occur whenever offhand delay is recycled. It is unrated to primary hand delay. That is the reason why sometimes you will see a combat round that seems to be offhand only. Double attack for offhand works the same way ^^
This post makes more sense. Thanks, whoever was that Masked Melon!
  #8  
Old 11-20-2015, 11:06 AM
Atada Atada is offline
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I'm talking about double attack firing off of a successful dual wield. It starts at 150 skill.
  #9  
Old 11-20-2015, 12:26 PM
Man0warr Man0warr is offline
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Which is one of the reasons why dual wielding sucks until higher level. That and damage bonus being non-existent or weak.
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  #10  
Old 11-23-2015, 05:22 PM
Daldaen Daldaen is offline
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I was pretty sure when I posted, however I may be wrong!

The beginning of what I said was correct. Fast weapon primary, good ratio in secondary. Also the reasoning behind is correct.

What I may be wrong on is the calculation. What you and others said sounds more correct now that I'm revisiting it. The bonus probably isn't a flat addition to the base damage value of the weapon.
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