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View Poll Results: Rotation Or Not?
I would like to see the server united by having a rotation for big targets 59 40.14%
Greed, selfishness, poopsocking, squabbling and clusterfucks is the superior system. 88 59.86%
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  #11  
Old 11-25-2010, 10:08 AM
Hobby Hobby is offline
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A rotation fully disallows competition, and gives every guild who manages to recruit like 3 groups worth of players a chance to kill a god, whereas it really shouldnt. It is completely unfair to the guilds who put in the time and effort to achieve the top-tier placement of themselves, and gives an advantage to every small guild that wants things to be handed to them.

Personally i would love the guild drama to go away, but a rotation is not going to do that...if anything, it would make it 100x worse.
  #12  
Old 11-25-2010, 10:41 AM
quellren quellren is offline
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Brell had a calendar system marked with the days the planes would repop where any guild/raid leader could claim it once they had enough signatures to make it feasible. Since there was essentially no limit to the population in the plane, it was pretty much open to everyone.*

I thought it was a very democratic and civilized way of doing things when I was a 17 year old kid. Now I realize it's stupid and the pussy way of clearing planes.

* I clearly remember being 1 of like 4 shaman on more than one occasion in Hate. And of course they all felt entitled to roll on any Rune Etched.
  #13  
Old 11-25-2010, 10:46 AM
Acillatem Acillatem is offline
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A 100% set rotation is NOT the way to go. It will eliminate one of the key ingredients that made Classic EQ fun - the race for mobs. Let's face it - the thrill of the chase is one of the most adrenaline pumping things in Classic EQ.

As someone else mentioned, logging in and seeing "GET TO FEAR NOW, WE'RE RACING <GUILD Y!> FOR CAZIC THULE" put you into overdrive and it was challenging and fun.

Having said that tho - a partial Calendar Rotation is a viable solution that would appeal to all sides of the argument.

The problem I've seen with rotations in the past is guilds want a "fair share" of any mob on the menu - regardless of ability and size in comparison to other guilds on the server.

I do not suggest this is the way to go. Having said that - pure monopolization of content - up to the point of training guilds already engaged in order to get the mob yourself (it's to the point now where we FRAPs everything), is also just as detrimental to the community.

Fact is we are ALL here to have fun in 1 way or another. There are many guilds on this server and some simply cater to different people for different reasons.

I said it before and I'll say it again - it's just a matter of respect. Smaller guilds respecting the ability and accomplishments of larger guilds, and larger guilds respecting the ability and desires of smaller guilds.

If a possible solution was available, I think it is at least worth consideration.

You think poopsocking is bad? Wait till the cockblocking begins in Kunark. VP keys, CLR epics etc.
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  #14  
Old 11-25-2010, 10:55 AM
Ponden Ponden is offline
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I'm going to laugh when you guys agree to a rotation and a bigger guild leapfrogs your raid force and snipes your God/Dragon. It will happen without GM policing.

Quote:
Originally Posted by Acillatem [You must be logged in to view images. Log in or Register.]
You think poopsocking is bad? Wait till the cockblocking begins in Kunark. VP keys, CLR epics etc.
That. I remember my guild actually had people rotating in/out killing/destroying everything involved with people's epics.
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Last edited by Ponden; 11-25-2010 at 11:00 AM..
  #15  
Old 11-25-2010, 11:07 AM
fastboy21 fastboy21 is offline
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any type of forced/required rotation is easy mode and has no place in EQ.

the only time when i will support any rotation system is when it is entirely created between players and guilds (like an in-game "treaty" between states). When that happens it is up to the community (i.e. not the GMs) to enforce violations and make examples and pariahs of offenders. Any GM involvement is NOT what EQ is about when it comes to these types of agreements.

poopsocking will stop (and, to some degree it already has) when the players get sick of it. when Kunark comes out it will probably start again with the big kunark/epic targets as bad as ever with vox and naggy. this is part of EQ.

poopsocking becomes increasingly harder to do when there are multiple valuable raid targets. eventually, in kunark, the "big winners" are not the poopsockers but the fast formers who can race for a spawn.

in any case, my opinion on the issue is that this is a community player issue and not a dev/gm one. the solution should not involve any official required rotation schedule imposed by the dev team.
  #16  
Old 11-25-2010, 11:19 AM
quellren quellren is offline
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Quote:
Originally Posted by Ponden [You must be logged in to view images. Log in or Register.]
I'm going to laugh when you guys agree to a rotation and a bigger guild leapfrogs your raid force and snipes your God/Dragon. It will happen without GM policing.
This is really the only mediation that needs to be enforced. It's pretty unethical move to lie in wait, watching a raid force 80% clear Fear and then literally run through them to engage Cazic.

A policy of 'Break the plane-Get dibs on the God' is really all the policing needed.
If you have no intent on engaging CT/Inny then fine, just let someone know so they can try. Ksing a god is lame.
  #17  
Old 11-25-2010, 11:19 AM
Dach Dach is offline
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Quote:
Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
the only time when i will support any rotation system is when it is entirely created between players and guilds (like an in-game "treaty" between states). When that happens it is up to the community (i.e. not the GMs) to enforce violations and make examples and pariahs of offenders. Any GM involvement is NOT what EQ is about when it comes to these types of agreements.

in any case, my opinion on the issue is that this is a community player issue and not a dev/gm one. the solution should not involve any official required rotation schedule imposed by the dev team.
I couldn't agree more. This is the only way to keep things classic.

On Karana the rotation there was completely player created and player enforced and when a rogue guild would pop up and thumb their nose at the rotation that guild would be blacklisted. No one would group, trade with or even talk to them.
They would be ostracized and they would always talk tough and mock everyone at first, but it worked every single time without fail.

Seeing the lawless anarchists fail and justice prevail was a great thing indeed.

They were a form of boss to be taken down like a god or dragon and the triumph was glorious.
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  #18  
Old 11-25-2010, 11:25 AM
Talori Talori is offline
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Quote:
Originally Posted by Acillatem [You must be logged in to view images. Log in or Register.]
Having said that tho - a partial Calendar Rotation is a viable solution that would appeal to all sides of the argument.

...

I do not suggest this is the way to go. Having said that - pure monopolization of content - up to the point of training guilds already engaged in order to get the mob yourself (it's to the point now where we FRAPs everything), is also just as detrimental to the community.

Fact is we are ALL here to have fun in 1 way or another. There are many guilds on this server and some simply cater to different people for different reasons.

I said it before and I'll say it again - it's just a matter of respect. Smaller guilds respecting the ability and accomplishments of larger guilds, and larger guilds respecting the ability and desires of smaller guilds.

If a possible solution was available, I think it is at least worth consideration.
^ This is what I understand and agree with - we can work out some deals on some targets and also have some ffa.

When doing the ffa targets, every guild should respect the other guild's intent to take down a target and not interfere until the last person standing is down. If a guild is already in place, go find something else to do or wait elsewhere nearby, out of direct interference, until they succeed or fail. I know we have people on this server who can show respect - just wish it was the trend and not the exception...
  #19  
Old 11-25-2010, 11:25 AM
Dach Dach is offline
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Quote:
Originally Posted by Hobby [You must be logged in to view images. Log in or Register.]
Personally i would love the guild drama to go away, but a rotation is not going to do that...if anything, it would make it 100x worse.

I've seen it work with my own eyes.


Quote:
Originally Posted by Hobby [You must be logged in to view images. Log in or Register.]
A rotation fully disallows competition
Arena tournaments and events?









.
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  #20  
Old 11-25-2010, 12:00 PM
Ponden Ponden is offline
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Quote:
Originally Posted by Dach [You must be logged in to view images. Log in or Register.]
Arena tournaments and events?.
I don't play EverQuest to PVP. What other events show competition?
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