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| View Poll Results: Did the frolgloks of Trakanon's Teet kill non-undead mobs on live EverQuest servers? | |||
| There was little or no fighting between mobs in TT on Live EQ |
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20 | 80.00% |
| The Frogloks of TT on Live EQ would KOS everything but the undead |
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5 | 20.00% |
| Voters: 25. You may not vote on this poll | |||
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#1
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most shamans with pets that i see in TT are light-blue to me, which would put them in the 40-44 range
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#2
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Nearly all the regular frogloks (not foragers, hunters, or named) in TT are green/LB at level 50. According to the wiki this puts them mostly at level 36 or less. The only frogs that are dark blue at 50 are the yuns, urds, and wans which mainly stick to the southern part of the zone. These would be 37-49, but I'm pretty sure they cap out below the hunter/forager, which are always level 45.
A good portion of the shamans that con green at 50 (and should therefore classically be at spell level 29) have pets when they should not. Again, this is not the issue I'm trying to confront here. | ||
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Last edited by Droog007; 12-29-2015 at 06:30 PM..
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#3
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My assertion in this matter would be that only the yun and urd shamans L39 and higher should be casting Companion Spirit, Scourge, Malaisement, Winter's Roar, etc.. But I'd rather start by STOPPING THE VIOLENCE!
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Last edited by Droog007; 12-29-2015 at 06:51 PM..
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#4
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This subject has been brought up before.
The issue is a few problem combined ( i am not complaining understood these are hard to fix) 1. pathing - p1999 patching is in many kunark zones totally fubard trakanon teeth is no exception. 2. Caster mobs having full spell books here vs live or eqmac These are not easy fixes especially pathing . My personal recollection from eqmac an live frog where happy with other mobs, BUT I'm old so my memory maybe off.
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------------------------------------------------------------- Nilbog: " I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy." | ||
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#5
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Quote:
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#6
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Quote:
Pathing comes into play because on p1999 mobs in kunark will wander all over the place. This includes TT zone. The froglock at least the northern most use to wander on live and eqmac in a north to south pattern from graveyard to zone to emerald jungle. their was some that would wander east of the emerald jungle zone line. Due to pathing problems you have froglock all over the place TT , with full spell book for the caster they will quickly over come any non forelock in the area.
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------------------------------------------------------------- Nilbog: " I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy." | |||
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#7
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Quote:
That said, I think the pathing and distribution of the patrolling mobs on P99's TT is very similar if not identical to how I remember it on Live. The hunter spawn can generally be found in one of two E/W bands - one near the EJ zone and another at the south wall west of Old Sebilis. The forager spawn can be found in the same southern E/W band and also in a N/S band that runs along the west wall of the fattest part of the zone. There are a large number of other patrolling spawns intermingling with those bands and covering most of the zone. The lower level mobs tend to be in the north while the higher level mobs, like the yuns, urds, and wans which still con blue to a L50 player, are generally found down south. I've spent a number of hours in P99's TT in recent days, doing the same thing I did 14-15 years ago - tracking the cycles with a ranger. With the exception of several species being essentially extinct due to the frogs' incorrect aggressions, it's pretty much perfect. The spell rank issue is a server-wide problem, not a TT problem. | |||
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Last edited by Droog007; 12-31-2015 at 03:25 AM..
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#8
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Here's how I know this: when I zone into TT and start tracking, there's nothing in the zone but frogloks and undead (as long as no players have been actively killing these mobs). When I pull a hunter or forager from across the zone, I sometimes get a froglok or undead add. Also, when fear kiting, sometimes we get adds from mobs that path near our camp. A short time after killing those adds, sometimes I'll notice a sabertooth or a cockatrice on track ... it'll wander around for a short while before meeting its end at the webbed hands of the frogloks. This process repeats until the killed spawn repops as a froglok. This mob is now safe as long as it doesn't pick a fight with a player. I'd like to be in TT when the zone is reset sometime. Immediately afterwards I could hit tracking and see the variety of mobs that I should be seeing all the time. And if I kept watching track, I would see all the tigers, cockatrices, raptors, and mantraps gradually be replaced by frogloks or skeletons. It's not that the animals are constantly spawning and just kept killed off because there are too many frogs with too much power roaming in too many places - it's that each roaming spawn is eventually populated as a froglok or skeleton... and then there is peace in Trakanon's Teeth. | |||
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Last edited by Droog007; 12-31-2015 at 04:05 AM..
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#9
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These mobs, as they get killed, are eventually (via RNG and an encounter table) replaced with frogloks. I fully recognize that the magelo data is updated from Live EQ and can't just be taken at face value without first doing some research to see if it may have remained unchanged all these years - but you can see that the stronger version of the trakanasaur, the trakaraptor, occupies the same patrol zones as the stronger versions of the frogloks, such as the urd shamans. Similarly, the Erollisi man-trap (lower in level than the bloodthorn) runs in the same circles as the froglok shin warriors. Honestly, at a glance it appears to me that magelo is a very good reference for a classic version of TT if you simply ignore the mobs that have been added over the years. | |||
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Last edited by Droog007; 01-04-2016 at 12:52 AM..
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#10
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The lower level shamans (that is, those without pets) definitely cast appropriate-level nukes and dots. If you'd really like you can run up to frogs with pets and let them whack you. The full damage hit will give a precise measure of their level
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