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Old 02-03-2016, 03:02 PM
SamwiseRed SamwiseRed is offline
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casters about to become more OP on red.

rerolling chanter
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  #2  
Old 02-03-2016, 06:28 PM
Raev Raev is offline
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hey Daldaen, do you know the dates for Gareth, Red epic offhand, and 2H bonuses? I think they are all fairly late.
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Old 02-03-2016, 07:07 PM
Ele Ele is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
hey Daldaen, do you know the dates for Gareth, Red epic offhand, and 2H bonuses? I think they are all fairly late.
All October 2001

Garath ~October 2001
http://www.project1999.com/forums/sh...9&postcount=35

Red Epic
&
2Hand Revamp/Bonuses
October 8, 2001
http://www.tski.co.jp/baldio/patch/20011008.html

Quote:
Two-Handed Weapons have been given an increased damage bonus for characters over level 50. Also, certain post-epic quality two-handers have been improved.
Warriors have had their taunt skill cap increased to 230 at 60th level. Also, the Blades of Strategy and Tactics can now be used in either hand.
Rogues, as the primary user of piercing weapons, will benefit from an improvement in the quality of a few existing high-end daggers. At some future date new piercing weapons will be added to the game to fill gaps in equipment availability.
Monks will now be on an improved combat table at levels 55 and again to a better table at 60. Monks now have the ability to Triple Attack at 60th level. The minimum damage done by Flying Kick will be greatly increased for monks starting at 51st level and scaling up to level 60. We also intend to add more monk weapons in the future to fill equipment gaps.
Rangers have their Double Attack skill cap raised to 245. They have also gained an innate offensive bonus that starts at level 55 and increases until level 60. Ranger's Defense skill cap has been raised to 220, and their Riposte skill cap has been raised to 185.
Paladins and Shadowknights, besides the benefits they gain from the two-handed weapons change mentioned above, have also been moved to the same combat tables as warriors. In the future we intend to examine the existing one-handed weapons useable by knights for possible upgrades. We are also increasing the Taunt skill cap for these two classes to 220.
Bards have had their 1h blunt and 1h slash skill caps increased to 250. Their piercing skill cap has been increased to 240. Their Offense skill cap has been raised to 252. Bards are also being moved to the same combat table with all the other melee and hybrid classes (save monks who have separate tables after level 55). Bards Parry skill cap has been raised to 185 as well. Finally, the Singing Shortsword can now be equipped in the off hand and still give full song enhancing benefits.
  #4  
Old 02-25-2016, 11:32 PM
Oleris Oleris is offline
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20 minute run to seb now 5 minutes. nice.
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  #5  
Old 02-29-2016, 11:40 AM
Jettison Jettison is offline
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Quote:
Originally Posted by Oleris [You must be logged in to view images. Log in or Register.]
20 minute run to seb now 5 minutes. nice.
It takes you 15 minutes to cross DL but only 5 to run from evac spot to Seb? k
  #6  
Old 02-29-2016, 11:41 AM
Jettison Jettison is offline
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Quote:
Originally Posted by Jettison [You must be logged in to view images. Log in or Register.]
It takes you 15 minutes to cross DL but only 5 to run from evac spot to Seb? k
BTW I'm happy for the change, just saying [You must be logged in to view images. Log in or Register.]
  #7  
Old 04-27-2016, 09:27 AM
Daldaen Daldaen is offline
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So it looks like we got the Circlet of Shadows change, but none of the others. Was this intended? I feel like it's atleast June in the timeline so we should have seen all of these changes in the most recent patch.
  #8  
Old 04-27-2016, 01:23 PM
nilbog nilbog is offline
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There were a few changes that went in which were missing from the patch notes.
Added the following:
  • Circlet of Shadows stops dropping. Replaced by 5s cast time.
  • More Translocation spells added
  • Enchanter Epic haste duration increase from 20 -> 30 min
  • Hoshkar resumes dropping Green Scales for warrior epic.
Ideally, all of the changes would go in when they should. Some require both code changes as well as db and scripting. If all of that is not available by patch time, we go with what we have completed. Also some of this was forgotten about because it was done so long ago (hoshkar scales etc).
  #9  
Old 05-01-2016, 10:14 AM
Moosetoe Moosetoe is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
[*]Enchanter Epic haste duration increase from 20 -> 30 min
Speed of the Shissar is not only not 30 minutes, it's not 20 minutes, either. It was tested at 19 minutes several times.
  #10  
Old 09-22-2016, 05:22 PM
Moosetoe Moosetoe is offline
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Quote:
Originally Posted by Moosetoe [You must be logged in to view images. Log in or Register.]
Speed of the Shissar is not only not 30 minutes, it's not 20 minutes, either. It was tested at 19 minutes several times.
This still appears to be 19 minutes despite yet another patch.. Any word on this being increased to 30 minutes as intended?
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