Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 02-09-2016, 01:44 PM
Ele Ele is offline
Planar Protector

Ele's Avatar

Join Date: Jan 2011
Posts: 5,290
Default

Quote:
Originally Posted by immaterial [You must be logged in to view images. Log in or Register.]
ah, i see. well i can wait a year if that's what it takes. i would just like to know if open sourcing it is on the road map anywhere.
I sincerely doubt it. If anything I would speculate DBG would take an interest in it if it came to that point in time.


Quote:
interesting! is the current P1999 server just a "beta" or something?
That is the way I've always played and classicquested it. Just as a long running beta with the expectation of a new server with a proper timeline, once all the patches are completed and the major bugs worked out.



If you want to just throw up an EMU EQ server to hack around on, I'd just use the PEQ database and tweak it as necessary for the zones/mobs you want to go after with your friends. It is what some of the P99 raiding guilds would do to practice.
  #12  
Old 02-09-2016, 01:52 PM
Sodors Finest Poster Sodors Finest Poster is offline
Kobold

Sodors Finest Poster's Avatar

Join Date: Dec 2015
Posts: 175
Default

Sodors Finest Poster here,

The answer is no.

[You must be logged in to view images. Log in or Register.]
  #13  
Old 02-09-2016, 01:53 PM
Sage Truthbearer Sage Truthbearer is offline
Fire Giant

Sage Truthbearer's Avatar

Join Date: Nov 2013
Posts: 607
Default

Very few developers of these kinds of projects make their source code public, especially while their server is still active.

I don't even think Yeahlight released the EQclassic source code that uses the Trilogy-based client, despite officially abandoning the project.
  #14  
Old 02-09-2016, 01:57 PM
immaterial immaterial is offline
Aviak


Join Date: Feb 2011
Posts: 58
Default

Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
I sincerely doubt it. If anything I would speculate DBG would take an interest in it if it came to that point in time.

...

If you want to just throw up an EMU EQ server to hack around on, I'd just use the PEQ database and tweak it as necessary for the zones/mobs you want to go after with your friends. It is what some of the P99 raiding guilds would do to practice.
yeah, i could throw up a standard PEQ server, but it wouldn't be "classic". i mean, it's taken this team of talented devs several years to get this server to where it is, and as you say it's not even completely done yet. i'm a programmer myself, so i don't mind getting my hands dirty with sql/bugfixing/server configuration, but the reality is that i just do not have the thousands of manhours necessary to produce a server of this quality/accuracy.

i can understand if they want to hold off for now so as to not divide the community, but i sincerely hope that at some point in the roadmap, they plan to release it.
  #15  
Old 02-09-2016, 01:57 PM
trite trite is offline
Sarnak


Join Date: Dec 2010
Posts: 308
Default

When I go and look at the logic in the zone.cpp from EQ Emu master branch it's readily apparent how much work was put into p99 to make it unique...It would take someone on the project to betray the other members' interests or for them to collectively stop caring and be feeling generous at the same time for us to ever see the source code.
  #16  
Old 02-09-2016, 01:58 PM
immaterial immaterial is offline
Aviak


Join Date: Feb 2011
Posts: 58
Default

Quote:
Originally Posted by Sage Truthbearer [You must be logged in to view images. Log in or Register.]
Very few developers of these kinds of projects make their source code public, especially while their server is still active.

I don't even think Yeahlight released the EQclassic source code that uses the Trilogy-based client, despite officially abandoning the project.
Harakiri is still active over there (and doing great work), but yes, this also saddens me. i follow EQClassic, and seeing the videos of their server in action is awesome. it breaks my heart to think that they'll just sit on that code indefinitely.
  #17  
Old 02-09-2016, 02:01 PM
thufir thufir is offline
Fire Giant


Join Date: Jun 2013
Posts: 607
Default

Quote:
Originally Posted by immaterial [You must be logged in to view images. Log in or Register.]
yeah, i could throw up a standard PEQ server, but it wouldn't be "classic". i mean, it's taken this team of talented devs several years to get this server to where it is, and as you say it's not even completely done yet. i'm a programmer myself, so i don't mind getting my hands dirty with sql/bugfixing/server configuration, but the reality is that i just do not have the thousands of manhours necessary to produce a server of this quality/accuracy.

i can understand if they want to hold off for now so as to not divide the community, but i sincerely hope that at some point in the roadmap, they plan to release it.
The things you say in the first paragraph are exactly why your second paragraph will never come to fruition. This is their baby. There's no reason to release something with thousands of hours of work into it for everyone to use unless they're dead or something.
__________________
Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric
Brallos Rek - 43 ogre warrior
Crallos Rek - 35 ogre shaman
Timothe - 31 human enchanter
Variol Cutthroat - 27 human paladin
Telehr - 23 human magician
  #18  
Old 02-09-2016, 02:01 PM
immaterial immaterial is offline
Aviak


Join Date: Feb 2011
Posts: 58
Default

Quote:
Originally Posted by trite [You must be logged in to view images. Log in or Register.]
When I go and look at the logic in the zone.cpp from EQ Emu master branch it's readily apparent how much work was put into p99 to make it unique...It would take someone on the project to betray the other members' interests or for them to collectively stop caring and be feeling generous at the same time for us to ever see the source code.
it depends on philosophies. the PEQ code that P1999 is based on is open source. it just comes down to how the devs/admins feel about it. it doesn't have to be "betrayal", many large-scale projects are open sourced.
  #19  
Old 02-09-2016, 02:03 PM
immaterial immaterial is offline
Aviak


Join Date: Feb 2011
Posts: 58
Default

Quote:
Originally Posted by thufir [You must be logged in to view images. Log in or Register.]
The things you say in the first paragraph are exactly why your second paragraph will never come to fruition. This is their baby. There's no reason to release something with thousands of hours of work into it for everyone to use unless they're dead or something.
eh? this happens all of the time in the programming world. open source is huge. by your logic PEQ itself would never even exist. your post doesn't reflect reality. developers and even companies regularly open source their projects even though it's their baby and they've spent thousands of hours on it. it's not about how much work they put into it, it's about their personal philosophies and goals.
  #20  
Old 02-09-2016, 02:07 PM
thufir thufir is offline
Fire Giant


Join Date: Jun 2013
Posts: 607
Default

Quote:
Originally Posted by immaterial [You must be logged in to view images. Log in or Register.]
eh? this happens all of the time in the programming world. open source is huge. by your logic PEQ itself would never even exist. your post doesn't reflect reality. developers and even companies regularly open source their projects even though it's their baby and they've spent thousands of hours on it. it's not about how much work they put into it, it's about their personal philosophies and goals.
It happens among a certain subset of programmers, yes. Some people believe deeply in open source. Those people generally open source it early and let everyone work on it.

This hasn't happened here. P99 has not been an open source project, and they keep the code. So it seems unlikely that they will do so any time soon.
__________________
Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric
Brallos Rek - 43 ogre warrior
Crallos Rek - 35 ogre shaman
Timothe - 31 human enchanter
Variol Cutthroat - 27 human paladin
Telehr - 23 human magician
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:00 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.