![]() |
|
|
|
#1
|
||||
|
Quote:
I used to think it was too hard to stick charm and didn't think much of charm as a result. I think it would be pretty hard for me to have been wronger there. Charm is one of the main reasons enchanters are so OP.
__________________
Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric Brallos Rek - 43 ogre warrior Crallos Rek - 35 ogre shaman Timothe - 31 human enchanter Variol Cutthroat - 27 human paladin Telehr - 23 human magician | |||
|
|
||||
|
#2
|
||||
|
Quote:
but really the value of C is just so good that simply casting that and waiting for a bad pull is enough.. also you can use level 4 mez to interrupt all caster mobs so they can never cast, which is nice. once you get 45+ you can start having more successful charming and you become a GREAT dps addition, while also providing the C/mez/interrupt help... pre 45 and charming is going to just suck so much mana from your healers that they will ask you to stop. You can do it, but it just doesn't last long at these low levels.. try what poster above me says about grabbing a low level mob, but be careful that you dont pick something so low that it does like no damage [You must be logged in to view images. Log in or Register.] also at 45+ you can start delving greedily into the deep dungeons of norrath solo or with a partner. [You must be logged in to view images. Log in or Register.] | |||
|
|
||||
|
#3
|
||||
|
Quote:
The problem people get into is taking any db. Some dbs are tougher than others. The ones close to your level will break charm left and right and piss everyone off.
__________________
Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric Brallos Rek - 43 ogre warrior Crallos Rek - 35 ogre shaman Timothe - 31 human enchanter Variol Cutthroat - 27 human paladin Telehr - 23 human magician | |||
|
|
||||
|
#6
|
||||
|
Quote:
__________________
60 Halfling Rogue - Eazy
60 Gnome Enchanter - Nisse 24 Ogre Warrior - Obok 9 Erudite Magician - Adisa | |||
|
|
||||
|
#7
|
|||
|
Unless it's a resistant set of mobs or real ass-beaters, I slow on incoming, often before the mob hits camp. Most all mobs are pansies once you slow em 70-75% and I don't mind taking a few hits.
At low levels unless solo/duo or maybe trio, slowing is not worth it. Mobs die to fast and your slow % isn't as large for the amount of mana it takes. Bear in mind this is coming from the shaman perspective. We can take the hits a lot better than an ench can.
__________________
| ||
|
Last edited by Troxx; 02-21-2016 at 05:59 AM..
|
|
||
|
#8
|
|||
|
Gotta understand, a mob coming into a camp has very little aggro, whatever the puller has on it from pulling. If you cast when mob is still above 90%, you are going to likely go straight to the top of that small aggro list.
So you find what % works for the grp/dps/classes you are playing with. It will, as a rule of thumb, be < 90%. Depending on what is being killed, slow is either then worth it or not, and the deciding factor should be, how happy is the healer? If the healer has so much mana they are helping to melee the mob down, yeah, that slow is a waste of your time and you got other things you can spend your mana on. But if the healer is creeping too close to being at low mana all the time, then the slow is top priority, even if it is for only half the mob's health. Welcome to being a utility class, where your goal is to do whatever makes it easier for others to do their jobs. The best enchanter strat is whatever makes it so the group doesn't even notice, except that no one is dying, everything is getting killed like clockwork, and even cockups on pulls just mean the group has a queue of mobs ready to go. edit: root is just an aggro headache imo. Doing a root + slow on inc is just gonna make you eat all the healers mana if / when yer root breaks. It *is* the job of whoever is tanking to do whatever they can to obtain aggro, but you gotta help them out and do your stuff as chill as possible, right up against the line of being an aggro fool. Again, crucial to tune yourself to other peeps in the grp, mainly puller, tank, and healer. They each have their job, but yer job is to see how thy are playing, and help their jobs go as fast and deadly and stable as possible.
__________________
go go go
| ||
|
Last edited by Sadre Spinegnawer; 02-19-2016 at 06:18 PM..
|
|
||
|
#9
|
|||
|
Don't bother casting a shitty nuke or dot, just charm something, give it two rusty weapons and watch it melt stuff.
| ||
|
|
|||
|
#10
|
|||
|
Forget slows at that level. Just use a weaponized charm pet, tash, root, and keep everyone buffed.
| ||
|
|
|||
![]() |
|
|