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#11
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Like for brewing, not everyone should take it up as you would think. But for certain things like other tradeskills it's useful. For consumables, it's mostly useful for warriors and warrior hybrids, but many don't bother here as much as I remember on live. To raise brewing early on, you mostly buy ingredients off vendors. The wiki links all the vendors in the recipe lists. Food is a mix, some you can buy off vendors and other things like meat etc you get from mob drops. Or as I mentioned, tons of wolf meat on newbie vendors that sells for cheap and can raise baking fast. Sometimes other meat around too. All just depends what you are after. Takes a lot of time to raise tradeskills, lots and lots of time. The more tradeskills you have, the longer it takes. It's not easy here at all like in other games, newer games. In some other games, I have done every tradeskill really fast (e.g. GW2 most recent). I've been working on them here for years and still don't have them all up as it really really does slow down past 120 or so. Most I listed that I have are between 150-200 apart from jewelcraft and poisoning which is 50 or so. Anyway, there are so many ingredients, you would need to research what you would need, then hunt the stuff that'll give you the drops. That's how you raise it as you level up if you do it that way. It depends on the tradeskill and/or what you are trying to make. So you were worried about low str on your ranger, and that was my recommendation for you. I spent a good deal of time outfitting my ranger here, and ranger was my main on early live. I only maxed fletching there though, then some others to 100 or so, like stat food and alcohol etc. Some tailored bag making. I mostly did all my tradeskill fun in UO at the time hehe.
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Last edited by Daywolf; 02-26-2016 at 02:44 AM..
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#12
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![]() Do tradeskills if you want to make them.
you won't get rich with them, and almost all item you can create are not as good as drop... some people like to do tunnelquest, other forumquest, some prefer grouping and killing stuffs. In the same way, do tradeskill if you like that, all other reason are pretty bad reason in my opinion | ||
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#13
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Then there is imbued/enchanted cultural armor, you can get better but not everyone wants to wait on gear at max level and then grind the raid scene. Distance and/or damage arrows. I have one of these on my SK, not bad at all. There are a lot of things that are very useful, and needed to get even better equipment later on. Some stuff like consumables you just cant get anywhere else, definitely not better anyway.
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#14
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![]() Tradeskills are a rudimentary addition to EverQuest. Do you like dragging lots of items to a container to then click 'combine' and repeat it for hours on end? That's fletching for you. Do you want to see your money burn away? Say hello to smithing and jewelcrafting. Do you want to farm specific monsters in specific zones for ingredients? That's poisonmaking for you.
As always, tradeskills ain't so bad if you use them to add variation to the game, but they are unforgiving, expensive and usually quite the hassle. The only fun one is baking, because the materials are widely available and often drop aplenty during your adventures.
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#15
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#16
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Smithing seems cheaper than fletching imo. I spent about 1k to get fletching close to 200, but it was a lot of time to get there. I hardly spent half that for smithing to the same. It's just those failure gaps suck, and you really need to keep as close to trivial number as best you can. Good to have stats too of course, int, dex whatever. But for newbies, most tradeskills are pretty good for making starting gear, especially with tailoring imo. And yeah cooking is very cheap. Just getting to ~170-200 gets hard since you'll need to farm things like brownie parts. You might even need to travel around for some vendor ingredients (e.g. spices or batwing).
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