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  #11  
Old 02-26-2016, 02:26 AM
Daywolf Daywolf is offline
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Originally Posted by NarcolepticLTD [You must be logged in to view images. Log in or Register.]
sooper dooper useful for melee... should always have one on ya
(nice little perk for those that can gate too, as you don't have to set your bind in thurg to get to thurg)
Yeah but common, for a lowbie ranger? rlly?
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Originally Posted by ShadowKing [You must be logged in to view images. Log in or Register.]
How do I do this? I've been accustomed to games telling you how to tradeskill very easy. With EQ there isn't a guild or anything so I don't know how to begin tradeskilling in the early game.
Depends on what you want to make. I dunno... it's all in the wiki if you want detailed info on everything which would be a little silly to try to write about everything here... as there is a LOT [You must be logged in to view images. Log in or Register.]

Like for brewing, not everyone should take it up as you would think. But for certain things like other tradeskills it's useful. For consumables, it's mostly useful for warriors and warrior hybrids, but many don't bother here as much as I remember on live. To raise brewing early on, you mostly buy ingredients off vendors. The wiki links all the vendors in the recipe lists.

Food is a mix, some you can buy off vendors and other things like meat etc you get from mob drops. Or as I mentioned, tons of wolf meat on newbie vendors that sells for cheap and can raise baking fast. Sometimes other meat around too.

All just depends what you are after. Takes a lot of time to raise tradeskills, lots and lots of time. The more tradeskills you have, the longer it takes. It's not easy here at all like in other games, newer games. In some other games, I have done every tradeskill really fast (e.g. GW2 most recent). I've been working on them here for years and still don't have them all up as it really really does slow down past 120 or so. Most I listed that I have are between 150-200 apart from jewelcraft and poisoning which is 50 or so.

Anyway, there are so many ingredients, you would need to research what you would need, then hunt the stuff that'll give you the drops. That's how you raise it as you level up if you do it that way. It depends on the tradeskill and/or what you are trying to make.

So you were worried about low str on your ranger, and that was my recommendation for you. I spent a good deal of time outfitting my ranger here, and ranger was my main on early live. I only maxed fletching there though, then some others to 100 or so, like stat food and alcohol etc. Some tailored bag making. I mostly did all my tradeskill fun in UO at the time hehe.
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  #12  
Old 02-26-2016, 02:46 AM
elwing elwing is offline
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Do tradeskills if you want to make them.
you won't get rich with them, and almost all item you can create are not as good as drop...
some people like to do tunnelquest, other forumquest, some prefer grouping and killing stuffs. In the same way, do tradeskill if you like that, all other reason are pretty bad reason in my opinion
  #13  
Old 02-26-2016, 03:19 AM
Daywolf Daywolf is offline
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Originally Posted by elwing [You must be logged in to view images. Log in or Register.]
and almost all item you can create are not as good as drop...
Cool! Where do these drop? Or is there a vendor I can buy better? [You must be logged in to view images. Log in or Register.]
Then there is imbued/enchanted cultural armor, you can get better but not everyone wants to wait on gear at max level and then grind the raid scene. Distance and/or damage arrows. I have one of these on my SK, not bad at all. There are a lot of things that are very useful, and needed to get even better equipment later on. Some stuff like consumables you just cant get anywhere else, definitely not better anyway.
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  #14  
Old 02-26-2016, 07:23 AM
fugazi fugazi is offline
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Tradeskills are a rudimentary addition to EverQuest. Do you like dragging lots of items to a container to then click 'combine' and repeat it for hours on end? That's fletching for you. Do you want to see your money burn away? Say hello to smithing and jewelcrafting. Do you want to farm specific monsters in specific zones for ingredients? That's poisonmaking for you.

As always, tradeskills ain't so bad if you use them to add variation to the game, but they are unforgiving, expensive and usually quite the hassle. The only fun one is baking, because the materials are widely available and often drop aplenty during your adventures.
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Old 02-26-2016, 09:49 AM
Thulack Thulack is offline
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Quote:
Originally Posted by ShadowKing [You must be logged in to view images. Log in or Register.]
How do I do this? I've been accustomed to games telling you how to tradeskill very easy. With EQ there isn't a guild or anything so I don't know how to begin tradeskilling in the early game.
You need to learn to use the internet as a resource. If you look at the wiki it explains most things about everquest. I saw your post about xp pens and after reading this is just makes me realize you never use the internet as a guide for anything. A wealth of knowledge has already been written on classic everquest. Any question you should ever have has already probably been answered somewhere on the internet. As a suggestion i would start going to google search and just typing in your questions there and you should get automatic answers without waiting on others. Good luck on your rejourney through EQ though.
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  #16  
Old 02-26-2016, 02:05 PM
Daywolf Daywolf is offline
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Originally Posted by fugazi [You must be logged in to view images. Log in or Register.]
As always, tradeskills ain't so bad if you use them to add variation to the game, but they are unforgiving, expensive and usually quite the hassle. The only fun one is baking, because the materials are widely available and often drop aplenty during your adventures.
They are really not that expensive, well apart from jewlcrafting of course. Such as smithing, it's not expensive to get to ~200, it's just it's crazy time consuming. See like to banded armor, a set can go for ~100pp to another player, but it's not that much more to raise smiting yourself to make banded. And if you have two chars to outfit with banded, it's cheaper to make it yourself.

Smithing seems cheaper than fletching imo. I spent about 1k to get fletching close to 200, but it was a lot of time to get there. I hardly spent half that for smithing to the same. It's just those failure gaps suck, and you really need to keep as close to trivial number as best you can. Good to have stats too of course, int, dex whatever.

But for newbies, most tradeskills are pretty good for making starting gear, especially with tailoring imo. And yeah cooking is very cheap. Just getting to ~170-200 gets hard since you'll need to farm things like brownie parts. You might even need to travel around for some vendor ingredients (e.g. spices or batwing).
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