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  #11  
Old 12-09-2010, 02:34 PM
guineapig guineapig is offline
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Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Keep in mind there's a bard song (level 3) that regenerates stamina. Just saying!
No doubt! Clerics don't get Invogor till 9 and paladins get it at 22. Rangers get it at 30 I think. Druids get it at 14, shaman and enchanters at 24.

I even think they gave it to Beastlords later on.
Then of course there are the upgrades at later levels.

There is a reason why this spell was available to so many classes. The game was designed for that stamina bar to be very important.
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  #12  
Old 12-09-2010, 02:40 PM
Chanus Chanus is offline
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I definitely recall falling off the boat in OoT and then running out of Stamina whilst swimming and drowning.

I also recall running would slowly decrease your Stamina bar and you'd have to either start walking or stop and sit to regain it before you could continue running.

I actually expected to see both of these things when I first logged on here and was (pleasantly) surprised they didn't occur.
  #13  
Old 12-09-2010, 02:48 PM
Galv Galv is offline
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I assumed the stamina bar was working like classic when I started my bard. I droped several points into it so it would be easier to get to 100 sta. I remember that very well from when i started playing in Velious, you wanted your stam to be above 100 as a melee so your attack speed wasnt effected if/when it ran out.

Is it not working atm? The only thing I know is you do lose stam from jumping and once at zero it wont allow you to jump until you let it recover.

Was it always like that or did they make stam effect attack speed during Kunark or Velious?
  #14  
Old 12-09-2010, 02:49 PM
quellren quellren is offline
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Quote:
Originally Posted by Chanus [You must be logged in to view images. Log in or Register.]
I definitely recall falling off the boat in OoT and then running out of Stamina whilst swimming and drowning.

I also recall running would slowly decrease your Stamina bar and you'd have to either start walking or stop and sit to regain it before you could continue running.

I actually expected to see both of these things when I first logged on here and was (pleasantly) surprised they didn't occur.
Now that you mention it, I recall these too. Especially the running across the Karanas.
  #15  
Old 12-09-2010, 02:52 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Chanus [You must be logged in to view images. Log in or Register.]
I definitely recall falling off the boat in OoT and then running out of Stamina whilst swimming and drowning.

I also recall running would slowly decrease your Stamina bar and you'd have to either start walking or stop and sit to regain it before you could continue running.

I actually expected to see both of these things when I first logged on here and was (pleasantly) surprised they didn't occur.
I'm pretty sure (as I said before) that running only decreased it if you were encumbered. Does anyone know for sure?

edit: also Galv, by putting points into stamina you didn't waste it - stamina is probably the safest stat to put points into.
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  #16  
Old 12-09-2010, 02:53 PM
Chanus Chanus is offline
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That may be the case. I don't remember specifically... just that it happened.
  #17  
Old 12-09-2010, 02:54 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Chanus [You must be logged in to view images. Log in or Register.]
I actually expected to see both of these things when I first logged on here and was (pleasantly) surprised they didn't occur.
The server launched with a rudimentary version of stamina loss in place. As it didn't have enough development time prior to launch, it was disabled in lieu of other issues. With Kunark, it will be even more relevant, and I would like to see it working as accurately as possible.

People swinging Wurmslayers and Gunthak Harpoons with no ill-effect isn't classic for sure. :P
  #18  
Old 12-09-2010, 02:57 PM
Loke Loke is offline
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Does what type of weapon it is affect it at all? I know it was an issue with the Wurmslayer (15wt 1hander), but don't ever remember having an problem with heavier 2hb weapons (peacebringer and T-staff come to mind).

I'll do a bit of research, but thought I'd bring up the 1h v 2h thing in case anyone had that info off the top of their head.
  #19  
Old 12-09-2010, 02:59 PM
Chanus Chanus is offline
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Assuming the stats haven't changed and that pic is old enough to be old UI, Peacebringer is WT 10.0:

http://everquest.allakhazam.com/db/item.html?item=568
  #20  
Old 12-09-2010, 03:00 PM
Chanus Chanus is offline
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Was as of 1-15-2001, apparently:

http://everquest.allakhazam.com/db/i...97951786629415

And looks like T Staff as well:

http://everquest.allakhazam.com/db/item.html?item=572
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