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#11
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![]() Fd in Freeport if u are monk or necro, u can bank.
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#13
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![]() Pretty surr you can bank in runnyeye without doing any faction at all.
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Wind/Piece
'Making you disappear quicker than a pushbike in Erudin' | ||
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#14
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![]() buy an amulet of necropotence
it removes racial faction modifiers | ||
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#15
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![]() Quote:
but some are guarded. Like in HHK you can have no faction (on any race) and still bank , also you can still sale at the merchant there in the back room on the first floor coming in. HHK is one of the few that also has a merchant that will pay you fair (not shady merchant) that does not require faction. And is safe in the merchants room. Erudite merchant i believe. No need for HHK faction really. Can bank and sale even with no faction. The only thing to worry about would be the Captain that roams near the bank but if level 30+ he really doesn't hurt that bad and can bank and get out in time.
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Turp --- Purpl
60 Shm 60 Wiz | |||
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#16
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![]() Right now, as an Iksar Shaman you can't do much in terms of Oggok and Grobb, and the only guild outside of Cabilis you can faction to use is the one in Halas - which isn't much more convenient than going home, really.
The quest that would raise your faction with the Dark Ones requires you to be non-KOS and wolf form does not help from what I've been told. In addition, you have at least one Dark One hanging outside the Grobb bank, as many poor baby Ogre Shamen of War have learned the hard way. The quests that would raise your faction with the Shamen of War ALSO require you to be non-KOS already although I am not sure how they react to wolf form - I would imagine not any better. Halas You can repeatedly kill Giz Dinree (Dark elf Rogue level 14) who spawns at night off the coast in East Freeport over and over and over again to raise your faction with Wolves of the North until you are dubious, then gather many many gnoll fangs in Blackburrow and hand in the x3 per turn in to raise Merchants of Halas, Wolves of the North (further) and Shamen of Justice. This will also raise your faction with the Steel Warriors of Qeynos and Freeport. You will still be KOS to the Rogues of the White Rose, which includes the banker. Right now, you can still kill guards, some merchants, Frostbite in WK or the 2 sled dogs in Halas to raise Rogues of the White Rose but these hits should be removed next patch as they were removed by Verant/SOE at this point in the timeline, along with the negative Rogue hits that Warriors/Shamen got from doing their newbie quests. It took me 3 weeks of camping the 2 sled dogs to reach max Ally with Rogues of the White Rose and I started at Apprehensive. Aside from that the quests to raise Rogues requires you to be non-KOS and possibly Amiable or better. Neriak As said above, the red wine quest makes breaking into Neriak very easy - for the basic Dreadguard Inner/Outer and Dark Bargainers. If you are quick, clever, have a Necromancer friend that can nuke you into a skeleton in a duel and you can survive the hit you can raise Priests of Innoruuk in the 3rd gate from turning in the letters of recommendation from either Grobb (not likely for you) or East Freeport sewers (you'll need skeleton form to get the note as well). The hit is intentionally massive as it brings Troll/Human Shaman/Clerics of Innoruuk from dubious to high enough faction that will allow them to do their Innoruuk questlines. I very easily maxed Priests of Innoruuk with this. If you want to raise any other Priest/Cleric faction do this one first, since it hurts all others. As reported above you can kill 2 of the gnomes in Lesser Faydark to raise your standing with The Dead (though the Neriak Ghouls will always be KOS) and if you're strong enough Dragoon Szorn will give a massive hit as well (though it will hurt your faction with Indigo Brotherhood.) The I.B. do not wander outside their guild in the Commons Quarter so you probably won't concern yourself with them, the same goes for The Spurned but there is a roaming wizard - Razran F`Lok - who is a member of The Dead that paths near the entrance to 3rd Gate and one of the bank entrances, so you'll want to raise that faction, probably. Highpass Hold Killing orcs/gnolls will only raise your faction with the Highpass Guards and Kithicor/Karana Residents/Bandits... not the Merchants of Highpass. You'll need to gather scalps and get a wolf form to turn them in to raise the Merchants faction. Qeynos Right now, I believe Iksars are STARTING Apprehensively to the Bloodsabers guild in the Qeynos Aqueducts and there is even a bank down there, but beware as there are other NPCs that roam down there who are not friendly - beggars, bums, and members of the Circles of Unseen Hands. Currently, South Qeynos is broken and evils will die their regardless of their faction work, but after the patch it should be fixed and the bankers there should be indifferent to all by default (Banker faction.) Rivervale Hand in bandages (purchased from vendors!) to raise your faction with Guardians of the Vale, Deep Pockets, Merchants of Rivervale, and Mayor Gubbin. You will need to kill many, MANY Goblins in Runnyeye Citadel/Misty Thicket to raise Storm Reapers, however, and there is at least one roamer on there in Rivervale. Also, Thekeela Meepup hangs outside the near the Kithicor zoneline and is on Priests of Mischief which you cannot raise and she's level 61... If you have questions or want to know about more factions, feel free to message me in-game. | ||
Last edited by Aalderon Crystafire; 04-06-2016 at 03:04 AM..
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#17
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![]() Faction work is a waste of time if you have invis. You can sell to vendor in WFP in the tunnels and bank in NFP using invis, among other places.
If you want a "home base" in Classic, then Neriak is the easiest because a simple quest will make you non kos outside of the 3rd gate which you have no reason to go to anyways. Don't do faction work for banking/selling. If you want to do it, do it because it's fun to you. | ||
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#18
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![]() Quote:
That having been said, you can right-click on them to bank even if they're glaring/scowling. But they will attack. Just FD if you have that ability.
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Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric Brallos Rek - 43 ogre warrior Crallos Rek - 35 ogre shaman Timothe - 31 human enchanter Variol Cutthroat - 27 human paladin Telehr - 23 human magician | |||
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#19
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![]() I was going to type out a bunch of stuff on how I got my Iksar monk able to walk around the vast majority of Freeport, but then I realized it's all right here:
http://wiki.project1999.com/Faction At this point I am apprehensive to the monks in FP and Qeynos, warmly to North Freeport, amiable to Qeynos guards, so even if they fix the problem where people who are dubious can train, I'll be golden. I've killed a LOT of god damned orc pawns and gnolls. Soon I'll start on Neriak... | ||
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#20
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![]() Felwithe, Kelethin, Freeport and Grobb bankers can all be accessed using nothing but invis and F9 to move the camera around a corner. If you need a demonstration hit me up here or in-game and I'll be happy to help you out.
If, however, you're trying to just chill in goodly cities, Here is a decent guide from the perspective of an Iksar. Good luck!
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Some kind of... Bubba Ho-Tep?
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