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#11
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#12
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![]() The POK books really took me out of the game. All of a sudden there were these books sitting near cities that you could click and go to a plane where *everything* was. It just made the game feel more like a video-game than a world.
Luclin brought the Bazaar (which I loved) but introduced new and better leveling spots from level 1. That made the old world more barren.
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Muteki - 57 Bard
Alva - 53 Monk Kallon - 58 Shaman | ||
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#13
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![]() Luclin Issues
The bazaar made the world seem less alive. AA's meant less people starting up alts which detracts new players since it was such a group dependent game, you needed a steady flow of alts. Took many years before Sony corrected the problem of having to solo your way to max level by adding Mercenaries and ridiculous gear that dropped off any mob in the game. And Luclin character graphics changes looked horrible. I realize that is subjective but just my opinion. Every character ran like they had a stick up their butt and just did not look as good. PoP Isses Ports everywhere, world suddenly felt very tiny. Low level characters would just port into PoK, get whatever high level buff and go to whatever continent wihin minutes. It just felt more like an arcade game, no immersion, no pride in your home town, no travel. It's a right of passage as a Erudite to have to take the boat to qeynos at level 1 for a lot of people and then wait even longer for a high level to show up to bind you. Or evil characters getting off the boat in Butcherblock trying to get to Crushbone without being killed by guards. None of that meant anything anymore. Oh and even more stupid raid content and bottlenecks slowing alts from being created on top of AAs, this killed new players from sticking to EQ, this was the death knell of EQ. | ||
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#14
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![]() VT keys man, VT keys.
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Howhigh Ferdaze- 43 Enchanter
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#15
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I don't know about you guys, but I also enjoy seeing every porter's recruitment tag line trying to earn business. Someone had one that tickled my funny bone.... was like 'Come with me if you want to port - now porting to WC / GD / etc'. I paid for a port and told him to keep up those awesome terminator references and he was like 'Affirmative!'. Ba-zing! Just one of those little things I like about the game.
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Wedar - Level 60 Grandmaster (Retired)
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#16
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![]() I love this old argument!
Luclin brought a HUGE new continent with a ton of content, a new race, a new class, and a whole new way to advance your max level character. Tons of high level zones, tons of raids, awesome new models if you wanted them, etc. I liked that you could port out by Wiz spire. I would still use a Dru/Wiz because it was faster, but if you were stuck in NK with no one available, at least you had an option. New zones were super fun. Alien and not as D&D like, but really creative, fun and MASSIVE. AA argument has been gone through already. PoP book/PoK ruined things, true, but the Nexus is a great middle ground. I would say add Luclin without the Bazaar, then add PoP without PoK and make the entrance to PoT somewhere crazy like WL or WW. | ||
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#17
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![]() I've always disliked the argument against Luclin being that the Nexus ruined the game. For me, it was quite to the contrary. It made the game feel more alive and magical. The spires interacted with the world in a very magnificient way the first time you see it.
It hardly impacted the porting business. You could travel from one of 5 destinations to the Nexus and then from the Nexus to one of those same 5 locations. The ports functioned on a 15 minute recast, so if you were traveling from A to B you needed to wait 0-15 minutes (7.5 average) and another 15 minutes in the Nexus to send you into your final destination. Many times you could damn near run there in that time span. I actually really liked the PoK books as well because it meant the world was at your finger tips. Many times players would reject group invites because they're in Unrest and traveling to Sol A is a time commitment that would consume their entire play time that day. Whereas once PoK books came out you could easily travel between dungeon zones on your own, and attend groups wherever.
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#18
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![]() The Bad:
1. horses needed new models The Good: 1. raids were amazing (you killed fucking massive gods and shit how bad ass is that?) 2. aa's meant you could continue to play your main (i don't like alts) 3. plane of tranquility music (some of the best in the game and what i fell asleep to) 4. PoP specific zones were so pretty and fun to explore. 5. item loot made fucking sense and wasn't a bunch of bullshit (no wisdom on warrior only boots) 6. dyes (i can finally match or look bad ass while i kill shit) 7. Helm model off (not sure if this was added then but fuck it needs to be added here for style and rp purposes) 8. Cool looking items BoWar, jtb, etc.
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#19
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#20
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![]() Chardok AoE won't exist post-revamp. I kind of agree with you about Chardok AoE, but I don't know if I could have done the stupidity of the 60 hour hell level grinds again on more than one character. One was enough. AA's made grouping on 60s healthy again. That part kinda stinks. There's raiding or farming at 60 now, and you better be an important class.
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#TeamLizard for Life
Server first Shaman 10th Ring. | ||
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