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#12
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![]() i am way overly fascinated by this
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#13
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![]() The Dead Hills is a Call of the Forsaken (20th xpac) zone that does not connect to Oggok
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You only lose when you stop having fun. Work on it.
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#14
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![]() dat retcon
then who was zone? | ||
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#15
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![]() Quote:
We are now in the Aftermath. Nice maps. should try to do them all ; )
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Turp --- Purpl
60 Shm 60 Wiz | |||
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#16
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![]() Dead Hills is the complete opposite direction tho. The world map doesn't really make sense Oggok wise, since the guard fort is at north end of the valley in that, while ingame it's south. If we go by the world map, the cave would lead to Rujarkian Hills.
Maybe both Oasis and Oggok were supposed to have entrances there.
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Brutillus 60 Dragon Hero Bracer Shadowknight - <Awakened>
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#17
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#18
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![]() sigh. ive been busy. and i may not play this game anymore. i wanted to play it but my brother stopped. and i generally only play games with him. I thought I had linked the high rez of oggok but I guess I didn't. Nothing really interesting here. And some maps like Feerott are a pain, I have to stitch these images together by using many smaller screenshots.
Oggok City Map High Rez https://c2.staticflickr.com/8/7108/2...dec81339_o.png Unrest High Rez https://c2.staticflickr.com/8/7514/2...5121b85d_o.png and my goal originally was to do them all and make a giant map, thought that would be neat | ||
Last edited by Eggbell; 06-29-2016 at 02:41 AM..
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#19
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![]() Really cool, though it doesn't appear that unrest would fit well with dagnors given the u-turn you make when entering unrest. Never noticed that in game.
I guess you could solve it by drawing lines to the adjacent zones on a big canvas in photoshop... After you add a few zones it would prolly look like a mess | ||
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#20
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