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| View Poll Results: What Class should I level next? | |||
| Bard - "Die a hero, or live long enough to become a Villain" |
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5 | 5.32% |
| Cleric - Fox needs a rez stick, even thou he rarely helps anybody anyway |
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4 | 4.26% |
| Magician - Watch Fox watch his pet kill stuff, like the ENC but worse |
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5 | 5.32% |
| Necromancer - Continue the nude necro challenge already! |
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13 | 13.83% |
| Paladin - We enjoy taking 10 minutes to kill green cons |
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20 | 21.28% |
| Ranger - Fox should stop making fun of rangers and suffer |
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16 | 17.02% |
| Rogue - A complicated class said nobody ever |
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2 | 2.13% |
| Shadowknight - Like paladin but evil |
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8 | 8.51% |
| Shaman - Fox picks OP classes anyway might as well... |
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8 | 8.51% |
| Warrior - A totally non expensive viable solo class....right? |
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3 | 3.19% |
| Wizard - Because watching a druid med for mana isnt as fun as watching a wizard med for mana |
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10 | 10.64% |
| Voters: 94. You may not vote on this poll | |||
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#1
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You already have a priest class, an int caster, and a melee dps. Anything besides a Paladin would be a redundancy.
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#2
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Quote:
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#3
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SK or bust
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#4
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Bard is a pretty amazing utility class too. I personally would never roll one, but thats a useful class.
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#5
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Id say Paladin. You should have a tank with that many characters -- and knights are the generally the better way to go if you don't plan on undertaking a guild project (Warrior). Paladins are better than SKs in classic IMO. They have more useful raid utility and they are better at everything but pulling for the most part.
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#6
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Quote:
SK spells cause higher agro to allow you to hold threat better. SK's can pull better for raids with feign death which was the only truth given. SK's offer 2 debuffs that do land on raid targets after tash and malo are applied. (the negative atk and ac debuff) They life tap for self heals. They offer slightly higher dps because they have a few dmg spells that do land on raid targets like boil blood & sex appeal of skeleton pet! only thing a paladin can offer is a few spare heals to others , which in return will prevent them from hurting their raid target; while SK life taps do additional damage in return for the heal. | |||
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#7
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Quote:
SK has some specific areas where they can pull "better" than a Paladin such as in "raid" situations with trainoffs. Other than this, a Paladin with levels and CHA is nothing to fuck with and an SK isn't exactly a "better" puller as much as a "more easily accessible to nubs" puller with niche "raid" utility. I do agree that Paladins are awesome, however the hivemind believes that Paladins cant pull and everybody who has never played a paladin believes that there is no reason for a Paladin to calm. They are horribly mistaken.
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Sotir - Cleric
Xoquil - Wizard Kinigi - Ranger <The A-Team> | |||
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#8
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Quote:
I)*SK's can cast calm undead.* ^_^ II) SK's feign pulling is more useful for single pulling than calm. because Calm can fail and no way to clear all the agro other than root/ camp. SK's can always solo pull mobs that can be snared. No calm necessary, Just follow these easy seteps: 1) snare the single target you want & run it to the kill spot 2) hit feign, 3 ) hit hide (clears your agro from adds). 4 ) stand up and the solo mob can be taged alone with rest of agro cleared. III)SK's can mitigate caster threat with bash / slam & fears (when appropriate). IV) As far as DA goes, i am waiting for them to put Harm shield on this server for SK's, hopefully it will happen at some point. But there is always a shiny brass idol for raid pulling. | |||
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#9
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SK spells are balanced for necromancers and just kinda bad.
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#10
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Magician if soloing. SK or warrior if grouping
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