#11
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FYI, standard camps in MM are:
Pond Graveyard Castle Entrance (CE) Courtyard (CY) There are more (pit, etc) but these are the most common. If somebody is holding more than one, I'm pretty sure it's fair game to ask them which one the want, and set up shop at another.
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#12
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Anyone ever get to experience that shit where you're sat at CE (outside) and a new group forms and moves to the hallway with the first 2 gargoyles inside and thinks that's cool?
Had that a few times over the years. | ||
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#13
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Thanks Swish, also god I see you post everywhere, and I love the cat gif it soothes my rustled jimmies
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#14
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If they can't see it from where they sitting, then they cannot claim it as their camp
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#15
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fucking bards
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#16
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A camp includes any mobs that your party can effectively keep down in the timespan of their respawn cycle. Yes, there are "common" camps, but if a party is killing every mob from pond to CE, they control those mobs.
If they are not killing them within a reasonable amount of time from respawn, then those mobs are clearly not a part of their camp. Hope this helps.
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You only lose when you stop having fun. Work on it.
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#17
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Quote:
__________________
You only lose when you stop having fun. Work on it.
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#18
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Whats a reasonable amount of time then, but it also seems a bit shitty if essentially an area can be denied by one group, just because they can rapidly pull everything, the incident in question I still don't know why the even bitched because they had a near constant stream.
It seems like we were in the clear anyways because of the Line of Sight thing people are saying, but what if a group then decides to split up so they cover all lines of sight. | ||
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#19
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What we really need is a bard or two to respond to the thread so they could weigh in with their obviously valued insight on what can be hunted in a zone.
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#20
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Try Red.
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