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#1
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Hey Zaela I saw some of the stuff you posted on the Shards of Dalaya forum. All great things.
Does this particle editor allow you to play with spell effects as well? =) | ||
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#2
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Quote:
I did make an editor for the newer format a couple years back, though: download link. Can't vouch for the quality of the code, but it seems like it still works. Spell particle data is in spellsnew.edd, as far as I'm aware. Weapon model particles also use this format starting from Omens of War (I think); those are in ActorEmittersNew.edd. The newer format is a lot more complex -- there are 80 different fields, around half of which were unclear to me when I was poking at them way back when. Telin probably knows a lot more about it. The format makes it easy to change the images that are used for the particles, at least: they are loaded from folders inside the EQ folder, and there's a field to specify the filename. (You could do this for the classic weapon particles as well by overwriting the images in gequip.s3d; I'm not sure where the filename associations are made for those, though.) [You must be logged in to view images. Log in or Register.] edit: obligatory super-non-classic master sword brimming with hearts [You must be logged in to view images. Log in or Register.] | |||
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Last edited by Zaela; 08-08-2016 at 04:42 AM..
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#3
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omg that SK epic effect, WANT!
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#4
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Quote:
1) File > Open > [navigate to your EQ folder] > gequip.s3d 2) Model: IT145_HS_DEF 3) Particle: SKULL_PCD 4) Settings: Mode -> 3 ("Stream Dispersal") Simultaneous Particles -> 3000 Lifetime -> 1250 Emission Delay -> 10 Cone Angle -> 15.000000 Dispersal Velocity -> 10.000000 Vector Z -> 1.000000 5) File > Save changes [You must be logged in to view images. Log in or Register.] If you don't want it any more: Backup > Restore original file | |||
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#5
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Sadly I do not have an epic and likely never will have one. Even if it were possible, I play enchanter and there is no particle. =(
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#6
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So how did you achieve the master sword with hearts? Edit an existing weapon and make modifications?
Also, does editing these files put you at risk for ban? | ||
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Last edited by thewrush; 08-22-2016 at 12:50 PM..
Reason: question added
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#7
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Quote:
The particle data was copied from some existing and much later (OoW or above) weapon with the particle image replaced with a heart. Back before editing the GlobalLoad file was blocked, I replaced the basic Club model with it (using the original particles) to make my newb druid look less newb for the one day that I played her: [You must be logged in to view images. Log in or Register.] Wouldn't be able to replace existing models in the same way now on p99, simply because gequip.s3d is listed before any of the *.eqg weapon model files in GlobalLoad.txt, and whichever model is loaded under a particular id first wins. Replacing a model in gequip.s3d directly would be possible, but the format is more annoying to work with, especially where particles are concerned... Quote:
PvE it shouldn't matter, it's purely cosmetic. And if they wanted to prevent it they could do a checksum on gequip.s3d to prevent playing with edited files rather than banning people. | ||||
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#8
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You're amazing zaela
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hello i'm cucumbers
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#9
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Thats pretty damn cool. Thanks on for sharing. Monk and shaman epic look nice.
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