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  #1  
Old 08-08-2016, 03:08 AM
Zukan Zukan is offline
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Hey Zaela I saw some of the stuff you posted on the Shards of Dalaya forum. All great things.

Does this particle editor allow you to play with spell effects as well? =)
  #2  
Old 08-08-2016, 04:38 AM
Zaela Zaela is offline
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Quote:
Originally Posted by Zukan [You must be logged in to view images. Log in or Register.]
Does this particle editor allow you to play with spell effects as well? =)
No, spell particles use a different format, at least since whichever client brought the Great Spell Particle Changes (PoP..?).

I did make an editor for the newer format a couple years back, though: download link. Can't vouch for the quality of the code, but it seems like it still works.

Spell particle data is in spellsnew.edd, as far as I'm aware. Weapon model particles also use this format starting from Omens of War (I think); those are in ActorEmittersNew.edd.

The newer format is a lot more complex -- there are 80 different fields, around half of which were unclear to me when I was poking at them way back when. Telin probably knows a lot more about it. The format makes it easy to change the images that are used for the particles, at least: they are loaded from folders inside the EQ folder, and there's a field to specify the filename. (You could do this for the classic weapon particles as well by overwriting the images in gequip.s3d; I'm not sure where the filename associations are made for those, though.)

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edit: obligatory super-non-classic master sword brimming with hearts
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Last edited by Zaela; 08-08-2016 at 04:42 AM..
  #3  
Old 08-19-2016, 04:15 PM
thewrush thewrush is offline
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omg that SK epic effect, WANT!
  #4  
Old 08-19-2016, 04:55 PM
Zaela Zaela is offline
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Quote:
Originally Posted by thewrush [You must be logged in to view images. Log in or Register.]
omg that SK epic effect, WANT!
If you really wanted it, you could enable it yourself using the tool... It's all local file stuff.

1) File > Open > [navigate to your EQ folder] > gequip.s3d

2) Model: IT145_HS_DEF

3) Particle: SKULL_PCD

4) Settings:

Mode -> 3 ("Stream Dispersal")
Simultaneous Particles -> 3000
Lifetime -> 1250
Emission Delay -> 10

Cone Angle -> 15.000000
Dispersal Velocity -> 10.000000
Vector Z -> 1.000000

5) File > Save changes

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If you don't want it any more: Backup > Restore original file
  #5  
Old 08-19-2016, 05:49 PM
Zukan Zukan is offline
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Sadly I do not have an epic and likely never will have one. Even if it were possible, I play enchanter and there is no particle. =(
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  #6  
Old 08-22-2016, 12:49 PM
thewrush thewrush is offline
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So how did you achieve the master sword with hearts? Edit an existing weapon and make modifications?

Also, does editing these files put you at risk for ban?
Last edited by thewrush; 08-22-2016 at 12:50 PM.. Reason: question added
  #7  
Old 08-22-2016, 03:42 PM
Zaela Zaela is offline
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Quote:
Originally Posted by thewrush [You must be logged in to view images. Log in or Register.]
So how did you achieve the master sword with hearts? Edit an existing weapon and make modifications?
The model is something I made from scratch to test a weapon model importing tool I made.

The particle data was copied from some existing and much later (OoW or above) weapon with the particle image replaced with a heart.

Back before editing the GlobalLoad file was blocked, I replaced the basic Club model with it (using the original particles) to make my newb druid look less newb for the one day that I played her:

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Wouldn't be able to replace existing models in the same way now on p99, simply because gequip.s3d is listed before any of the *.eqg weapon model files in GlobalLoad.txt, and whichever model is loaded under a particular id first wins.

Replacing a model in gequip.s3d directly would be possible, but the format is more annoying to work with, especially where particles are concerned...

Quote:
Originally Posted by thewrush [You must be logged in to view images. Log in or Register.]
Also, does editing these files put you at risk for ban?
Maybe? I wouldn't think so. I guess you could theoretically get a pvp advantage by making people with particle weapons stand out more, but it would be a pretty small advantage since particle weapons aren't that common.

PvE it shouldn't matter, it's purely cosmetic. And if they wanted to prevent it they could do a checksum on gequip.s3d to prevent playing with edited files rather than banning people.
  #8  
Old 08-25-2016, 11:42 AM
khanable khanable is offline
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You're amazing zaela
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  #9  
Old 08-02-2016, 09:44 AM
Qtip Qtip is offline
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Thats pretty damn cool. Thanks on for sharing. Monk and shaman epic look nice.
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