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  #11  
Old 08-09-2016, 11:33 AM
Pint Pint is offline
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I went 5 agi and all sta when I made my paladin in classic and now I have 252 Sta unbuffed so it was kind of a waste. My gear is really good though. Put 5 in agi then go wisdom or charisma, it really doesn't matter.
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  #12  
Old 08-09-2016, 12:44 PM
Trungep99 Trungep99 is offline
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Quote:
Originally Posted by notColgate [You must be logged in to view images. Log in or Register.]
incredibly stupid post

you realize you cast spells while tanking as a paladin, right?

by your own logic, if you want to tank you should just play a warrior

not gonna explain for the 20th time on these forums the significant mathematical advantage wisdom has over stamina for a paladin, not considering how it's infinitely more beneficial for healing someone other than yourself and that you have to spend mana to generate aggro - i'll let you do some thinking for once to figure that one out
Flash of light has a low mana cost. Chain casting it for threat doesn't require a lot of wisdom.
Again Paladins are back up healers. Yes more wisdom will help with this , but it is a secondary roll and their main roll should be tanking. If you don't think you will get to end game then Stamina will help your primary roll more than wis. I played a paladin on live , and I felt many Paladins had roll confusion
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  #13  
Old 08-09-2016, 01:05 PM
Sage Truthbearer Sage Truthbearer is offline
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My advice is to get agility to 75 and put the other 15 in either WIS or STA. Don't overthink it. Honestly, no matter how you spend the 15 points it won't make a significant difference in your character. We're arguing about whether a 1-2% optimization of your mana pool or 1-2% optimization of your HPs is better.
  #14  
Old 08-10-2016, 12:50 PM
Trungep99 Trungep99 is offline
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Quote:
Originally Posted by notColgate [You must be logged in to view images. Log in or Register.]
arguing that stamina is king endgame for paladins is a joke considering paladins don't tank endgame and are relegated to patch healing and casting divine strength

if you plan on dedicating years of your life to raiding then it doesn't matter because every relevant stat is easy to max unbuffed except for charisma, for which there is an argument to keep it low

at the end of the day paladins are one of the worst PvE classes in the game anyway, followed only by shadow knights

Sk's are way better than Paladins in many situations.
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  #15  
Old 08-10-2016, 03:14 PM
Raev Raev is offline
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Quote:
Originally Posted by Trungep99 [You must be logged in to view images. Log in or Register.]
Sk's are way better than Paladins in many situations.
SKs were awesome when mobs didn't assist through Hide. But now? I'd be hard pressed to find a relevant situation where a SK is more effective than a Paladin, especially considering that 105% of the Project 1999 population rolled Monk.

Quote:
Originally Posted by notColgate
arguing that stamina is king endgame for paladins is a joke considering paladins don't tank endgame and are relegated to patch healing and casting divine strength
Anyone who seriously believes this will roll Cleric or Warrior depending on which part of the Paladin they find more intriguing. Ergo, STA is the correct choice.
  #16  
Old 08-10-2016, 03:57 PM
Farzo Farzo is offline
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Naw...wisdom is king for Paladins. Sorry.

What would you rather:

having 100 more hp

Or

having an extra sup heal or cc cast? (560 hp or 700 up to 875 hot heal)

Paladins or sks arent tanking in velly. Maybe.....just maybe once one gets truely bis u might see one tank an entrance dragon in ntov or vindi but at that stage and those mobs the tanks a meat shield that just needs to survive the attack rounds (a sk/pal will have the required hp/ac at bis to do this)

Before I took time off I was at 1400ish ac 5.1k hp 2.7k mana and I regret to this day not going all wisdom because been 1400ish ac 5k hp and 2.9k mana is just 2000% better.

If you're not going all wisdom you're dumb.

Edit:

Also go highelf female for sex appeal and you start with 120 wisdom =)

Edit2:

Dont forget healing is agro too, healing helps the group over all. Showing up with a low mana paladin is detrimental to the group because why play to the weaker side of the hybrid when the strength of a paladins lays in their spells. (Fol/heals/stuns/pacs).

Edit3:

you can argue all day about sk v pal but the only time an sk beats out a paladin for group tanking is when you need a split pull even then its a marginal thing. If its 2-3mobs a paladin can pacify pull fairly effectively and if the pull goes to shit can root CC.

Sk's are the soloers tank choice; between their fds/invs etc you can do alot more item camps/exploring etc. (Also for PvP their spells/dots/ hts are goog)

Paladins are kings of group tanking hands down and by miles. Like nothing is even close to the utility a paladin brings to group as a tank -- off heals, lohs, stuns, hp buffs, insta agro with root proximity, rez's, snap agro.

Warriors obv. kings of raid tanking.

I think Brad McQuaid got the EQ tanks down great.
Last edited by Farzo; 08-10-2016 at 04:19 PM..
  #17  
Old 08-11-2016, 12:42 AM
Trungep99 Trungep99 is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
SKs were awesome when mobs didn't assist through Hide. But now? I'd be hard pressed to find a relevant situation where a SK is more effective than a Paladin, especially considering that 105% of the Project 1999 population rolled Monk.


Anyone who seriously believes this will roll Cleric or Warrior depending on which part of the Paladin they find more intriguing. Ergo, STA is the correct choice.
Sks still hold agro better for less mana needed . Let's not forget sks get a few ac/ atk debuffs that land on many raid targets. I hit Vulak all the time with my debuffs, which does help on a long fight.
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  #18  
Old 08-11-2016, 12:53 PM
Sage Truthbearer Sage Truthbearer is offline
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Quote:
Originally Posted by Trungep99 [You must be logged in to view images. Log in or Register.]
Sks still hold agro better for less mana needed.
This is just wishful thinking.
  #19  
Old 08-11-2016, 01:33 PM
Danth Danth is offline
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Disease Cloud is 10 mana and Clinging Darkness, 20. Flash of light costs 12 mana and stun costs 35. The Shadow Knight does actually have the advantage there, although both classes can get the job done if they have to. With clarity, both can effectively ignore their mana bars.

The hybrid tanks are notoriously unimportant in high-end raids--not news. A player or two who stick mostly to high-end raids have low regards for hybrid tanks...again, no shocker. I have a 54 Paladin and a 60 Shadow Knight on my account and both give excellent service for the jobs I use them for. I don't participate in high-end raiding.

If you want to min/max a Paladin for high-end gear, there's an argument to be made for Wisdom or Charisma builds. However, if all you care about is the high end why are you making a Paladin in the first place? If you dream about spending most your time raiding north Temple Veeshan, do yourself a favor and pick some other class.

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  #20  
Old 08-11-2016, 01:56 PM
Sage Truthbearer Sage Truthbearer is offline
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Quote:
Originally Posted by Danth
Disease Cloud is 10 mana... Flash of light costs 12 mana... The Shadow Knight does actually have the advantage there
k.
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