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#1
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Hey, even if someone is Lawful it doesn't mean they can't do Rogue things. Rogues can have codes.
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#2
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Luclin enabled gnomes to be SKS, halflings to be rangers , you guys mustve forgot or didnt play that far on live....and in EQ2, any race can be any class. Gnomes monks etc
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#3
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In a greater RPG sense, perhaps, but it's my perception that the EQ designers were pretty rigid in their conception of each race and class. That's part of why EQ is great - class and race choice actually matter - but the drawback is its limited customizability. EVERY rogue is chaotic/lawless, EVERY Dark Elf is evil, EVERY Erudite is haughty, etc.
__________________
Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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#4
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I wish there was like a classic EQ lore repository or something.
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#5
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didnt live allowed gnome to be SKs at some point? it ring a bell
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#6
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Because Halflings were allowed Cleric, Warrior, and Druid, both ends of that hybrid scale, they were allowed to be Paladins and Rangers. Erudites can't be warriors because they can't reach the strength side of the scale. That makes sense. Paladin and SK are a dip toward that, but Erudites aren't fighters. | |||
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#7
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My one wish would be a Human Shaman.
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#8
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am i wrong? didn't the iksar shaman develop out of years of... (this is what i cant remember and having a hard time finding relevant texts... i suspect its from my old kunark guide or something in-game, but...) | |||
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#9
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And about Gnome SKs: I think EQ Gnomes are generally supposed to be insatiably curious, but not malicious or sadistic. Therefore, they investigate necromancy and disease and undeath (scientists of the dead) but they don't become shadowknights (embodiment of evil and malice).
They did eventually allow Gnome SKs (and Paladins). I don't know if they justified this via lore updates/retcons, but if I understand EQ history right, it was probably in response to popular demand.
__________________
Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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#10
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Last edited by LordRayken; 08-28-2016 at 01:51 AM..
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