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  #11  
Old 08-29-2016, 09:12 PM
R Flair R Flair is offline
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I think the worst is behind us with the crowdfunded crap. People are more cautious after seeing quite a few flops in various genres.

Personally I think the video game industry is about to be reborn so to speak. Like Baler said, it has definitely lacked passion in recent years. People know this and that is why they've been willing to help fund indies. Eventually some games will release from passionate developers and it is going to really show up these AAA paint by numbers games we've been plagued with for nearly a decade.

Have to say the first big kickstarter release with Shroud of the Avatar has been something of a flop. I expected better things from British, but I'm honestly not surprised. His vision and the game he ended up making were two very different things. He wanted to make a multiplayer successor to Ultima, but the fans tried to warp it into an Ultima Online sequel. You can really see where his vision ends and the pleas from fans began.

I think Pantheon and Crowfall are going to be two games that really break from the mold and show people what a passionate indie team can produce. Also looking forward to Saga of Lucimia. And this is relevant, because all 3 are using Unity!
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  #12  
Old 08-29-2016, 10:31 PM
Daywolf Daywolf is offline
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Quote:
Originally Posted by R Flair [You must be logged in to view images. Log in or Register.]
I think the worst is behind us with the crowdfunded crap. People are more cautious after seeing quite a few flops in various genres.
I don't know, I've never paid into like indiegogo or kickstarter, imo that's all a newer thing as far as the websites/listings go etc. Though I know plenty about those, have followed some projects rinsing through there.

But early access isn't new, which was especially the thing before kickstarter etc in regards to dev tools (in all forms). Some games too, such as Minecraft, which I've had since early-early alpha that I bought into since it looked like a really promising game [You must be logged in to view images. Log in or Register.]

I've bought way more tools that way though, I generally do not like early buggy games, unless they really show potential in an actual working distributed alpha state. I rarely sign up for even beta testing (I think last was early closed beta LOTRO pre-release). I wish tools were that way, I have many, but often those don't turn out so well after their early development stages. I know I blame a lot of that on the easier languages, too easy to mess up and poorly design. But often open source tool projects tend to iron out those problems (e.g. Blender 3D).
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Old 08-29-2016, 11:54 PM
R Flair R Flair is offline
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My point is that people have seen too many shady kickstarters, and aren't so readily parting with their cash to fund them. Crowdfunding has been a thing for about 4 years now, but even Pantheon, which I believe is legit, failed to pull 800k because they didn't have much to show.

Now we have the most hyped game in history, No mans sky, getting bad reviews and this is only going to make people less susceptible to hype. ArcheAge was another huge case of early access being used to sell a game that was drastically changed towards the end of development.

I dunno where I'm going with this, kind of off topic, just rambling at this point.
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  #14  
Old 08-30-2016, 01:27 AM
Daywolf Daywolf is offline
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I figured that about NMS before it was launched. What they were doing, or trying to do, is wildly difficult on a massive scale. On top of that, like I was saying, people were expecting too much; reading too much into dev blogs and interviews and inventing hype etc. and maybe much of that to drive vid clicks for personal ad revenue off youtube. People more so now want to be noticed before a release of a game, so they can draw revenue from endless LP vids once it's launched.

Mostly the public's fault, but at the same time PR failed, which ultimately puts the weight of blame on themselves, the developers. Just like that vid I linked in the thread I started on NMS, their PR campaign consisted of a game area the developers actually designed rather than generate as the game actually works, then played it off as just a place they liked. Ouch! (as falling off a cliff in UO use to say hehe)

imo it still has potential, it's just I think it drew in too many regular AAA gamers for an indie game that they expected AAA on release as they might be use to. I guess like WoW in space hehe

Another down vote! No, Baler didn't do the first one hehe. I'm sure if Pokesan were around he'd call it a false flag event [You must be logged in to view images. Log in or Register.] I put him on my friends list so I can keep track of his bannings... this is the longest he's been un-banned lol

Kerbal Space Program is another developed on Unity. I didn't know this until recently, but explains the low sys req. When I bought Space Engineers I was deciding either that of Kerbal. 10/10 Steam -
96% PC Gamer.
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Old 08-30-2016, 03:39 AM
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Won't defend some of the deception regarding NMS, but the game turned out exactly as I expected. I like it. I enjoy watching streams of it. Its a game for people who like exploration, but it was passed off as a game for everyone. As such, people who don't really care that much about the exploration aspect were disappointed. I personally think its hilarious that anyone thought it was anything else.
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  #16  
Old 11-01-2016, 09:15 PM
entruil entruil is offline
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http://www.businesswire.com/news/hom...nce-Introduces
  #17  
Old 11-02-2016, 05:39 PM
entruil entruil is offline
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daywolf sry for desecrating your thread with soros-general link... just sayin'
  #18  
Old 11-02-2016, 10:42 PM
Daywolf Daywolf is offline
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eh yeah well they have a solid history of updating it. They have a lot of business, so well funded to do it. It's a nice engine for indie and AAA casual and mobile games. I almost bought some editors for it over the weekend, but decided to put it off for a while since I'm mainly working with another specialized game engine atm and am just dabbling with this one for learning purposes right now for use later.
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  #19  
Old 11-03-2016, 12:46 PM
Secrets Secrets is offline
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http://unityeq.com/index.php?pages/play/

all that needs to be said
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  #20  
Old 11-03-2016, 10:35 PM
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Never understood the appeal of remaking eq in unity and resigning it to just a browser. should export it to client and add dl link.
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