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  #11  
Old 09-06-2016, 12:28 PM
Doctor Jeff Doctor Jeff is offline
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Seeing lots of warping, makes it a pain in the arse to split.
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  #12  
Old 09-06-2016, 01:27 PM
vincenzo vincenzo is offline
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Observed this behavior this morning in Lower Guk. NPC's are 'warping' backwards and spinning randomly instead of turning around and walking back to their engagement point, as is normal behavior.
  #13  
Old 09-06-2016, 01:36 PM
Llandris Llandris is offline
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This is currently being looked into by the Devs
  #14  
Old 09-06-2016, 01:53 PM
xKoopa xKoopa is offline
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I like how when i started playing p99 the pathing was fine, then they broke it all

Now it seems they broke it even worse?
  #15  
Old 09-06-2016, 03:35 PM
Raev Raev is offline
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Quote:
Originally Posted by Llandris [You must be logged in to view images. Log in or Register.]
This is currently being looked into by the Devs
Great!

Also, I realize that software testing is not anyone's idea of a good time and that since we are freeloaders, the least we can do is help test and debug the code. So I don't want to seem too ungrateful. But every time I see 'Haynar: fixed pathing' I wince in the certain knowledge that he broke something else, and usually not some edge case either. Pathing is complicated, theoretical, and generally tough to get right, so as a fellow software developer I am sympathetic, but many of these problems would have been uncovered by 5 minutes of smoke testing (4:30 of which would be booting up the server and logging in).
  #16  
Old 09-06-2016, 03:42 PM
qualia qualia is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
Great!

Also, I realize that software testing is not anyone's idea of a good time and that since we are freeloaders, the least we can do is help test and debug the code. So I don't want to seem too ungrateful. But every time I see 'Haynar: fixed pathing' I wince in the certain knowledge that he broke something else, and usually not some edge case either. Pathing is complicated, theoretical, and generally tough to get right, so as a fellow software developer I am sympathetic, but many of these problems would have been uncovered by 5 minutes of smoke testing (4:30 of which would be booting up the server and logging in).
Think you're the smoke test bud
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  #17  
Old 09-06-2016, 03:46 PM
Raev Raev is offline
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Maybe you should read my post again?
  #18  
Old 09-06-2016, 04:42 PM
Man0warr Man0warr is offline
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99% of Haynar changes are bugged out of the gate. Sounds like they go straight from his development environment to Live, with no staging server in between. Either that or the staging server is faulty if it shows his changes as working.
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  #19  
Old 09-06-2016, 05:00 PM
fash fash is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
many of these problems would have been uncovered by 5 minutes of smoke testing
also consider a public test server with some benefits to encourage testing e.g. insta-leveling, free gear
  #20  
Old 09-06-2016, 05:27 PM
nyclin nyclin is offline
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Quote:
Originally Posted by fash [You must be logged in to view images. Log in or Register.]
also consider a public test server
This would be a fantastic idea for the server. Getting input on new changes would be as easy as posting "Hey guys, log on the PTS to check out these new updates"

We have enough IT nerds on P99 that finding quality testers should not be a problem.
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