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#11
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Seeing lots of warping, makes it a pain in the arse to split.
__________________
You only lose when you stop having fun. Work on it.
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#12
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Observed this behavior this morning in Lower Guk. NPC's are 'warping' backwards and spinning randomly instead of turning around and walking back to their engagement point, as is normal behavior.
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#13
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This is currently being looked into by the Devs
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#14
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I like how when i started playing p99 the pathing was fine, then they broke it all
Now it seems they broke it even worse? | ||
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#15
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Quote:
Also, I realize that software testing is not anyone's idea of a good time and that since we are freeloaders, the least we can do is help test and debug the code. So I don't want to seem too ungrateful. But every time I see 'Haynar: fixed pathing' I wince in the certain knowledge that he broke something else, and usually not some edge case either. Pathing is complicated, theoretical, and generally tough to get right, so as a fellow software developer I am sympathetic, but many of these problems would have been uncovered by 5 minutes of smoke testing (4:30 of which would be booting up the server and logging in). | |||
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#16
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Quote:
__________________
The Q
Chilis | |||
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#17
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Maybe you should read my post again?
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#18
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99% of Haynar changes are bugged out of the gate. Sounds like they go straight from his development environment to Live, with no staging server in between. Either that or the staging server is faulty if it shows his changes as working.
__________________
Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | ||
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#19
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Quote:
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#20
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Quote:
We have enough IT nerds on P99 that finding quality testers should not be a problem. | |||
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