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#1
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#2
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6 years too late
you have any idea how many fungi's have been farmed with monk sneak pull on both servers? fungi's should be 110k on avg if this was live without current mechanics same with some dragon pulls this is not a classic server its a private emu with hand picked classic mechanics | ||
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#3
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#4
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#6
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I played a monk main on live during this era, and you are correct OP: sneak had no chance to help mobs forget about you after FD. They would indeed remember you almost always until they touched their spawn points. There was even a chance they would see through your FD if they pathed over you [You must be logged in to view images. Log in or Register.]
Mobs that were linked together were even harder to split.. like the zek guards at statue. Monks have it easy here! | ||
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#7
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I was also pulling end game in this era.
Sneak pull didn't work either. Sneak had really no bearing on aggro or pulling. /ex was where your bad pull usually got you. Clearing aggro was difficult a lot of times. Mobs returning to spawn wasn't a 100% aggro clear either. Sometimes you had no choice but to kill your client. If you had a good group though, you would keep this aggro and just stand up and tell tank when to tag. We called it something i cant remember, like mobs in queue or something similar hehe. Linked mobs were tough like someone said above. Like statue or Ikkitar(sp?). Statue was kinda easy though pull from arena with a bio orb is how i did it. Statue was back to raid long before guardians, then I just get coth'ed back. | ||
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Last edited by Maciver; 12-01-2016 at 04:26 PM..
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#8
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Could sometimes take many FD to split enough to pull a manageable amount. One thing that the server might be doing is in classic mobs were never supposed to aggro outside line of sight. Some did aggro out of line of sight but that was buggy not intended. You would probably remember using walls to single pull mobs, you pull a mob and his friends and then FD around a corner hopefully with just one or two mobs on your side of the wall. The tagger tags the mob or mobs, even though the mobs are close to each other some are on either side of the wall and only the mobs in LOS of the unaggroed tagger aggro the tagger. It appears that when you stand up and hit sneak that's the effect you're getting. Because your already on their aggro lists all the mobs should come running but they don't. So you essentially have an invisible tagger and a portable wall with you for splits with FD -> Sneak. | |||
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#9
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TAKP has lengthy discussions on sneak pulling and sneak triggering 100% blur when FD...
Research, logs/evidence from AK (2002 server era but people providing logs of 10 years of gameplay), and tests from live indicate that other factors played into sneak pulling (such as faction/LoS/assist range.) Sneak triggering a 100% blur is indeed false and not accurate.
__________________
Surron / Geom
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#10
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Dear Nilbog,
Please fix this. Please destroy the lives of all the shitty monks who think they are something special because they have a broken mechanic working in their favor. Yours, Me. | ||
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