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  #1  
Old 12-03-2016, 02:22 AM
coki coki is offline
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Quote:
Originally Posted by SoekiWiz [You must be logged in to view images. Log in or Register.]
The responses so far are aligned with my memory as well. Lead pull (Iksar mnk) for raid content up through Velious on live. I remember a lot of our pulls would be trying to chain tag shit through one another and hoping to get lucky on social/pathing breaks.
This .. remember raid pulling in Kael having atleast 2 monks and 2 shadowknights trying to split shit up... one pull the big agro everything then FDs another tags a smaller bunch until the last Fder had only 1 or 2 mobs coming at him , was crazy watching thier coordination efforts, dunno if our guild was just scrub but thats how i remember it happeneing
  #2  
Old 12-01-2016, 02:33 PM
silo32 silo32 is offline
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6 years too late

you have any idea how many fungi's have been farmed with monk sneak pull on both servers?

fungi's should be 110k on avg if this was live without current mechanics

same with some dragon pulls

this is not a classic server its a private emu with hand picked classic mechanics
  #3  
Old 12-01-2016, 07:27 PM
Slayde Slayde is offline
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Quote:
Originally Posted by silo32 [You must be logged in to view images. Log in or Register.]
6 years too late

you have any idea how many fungi's have been farmed with monk sneak pull on both servers?

fungi's should be 110k on avg if this was live without current mechanics

same with some dragon pulls

this is not a classic server its a private emu with hand picked classic mechanics
Nail on the head, you hit it. Let us not forget all the other previous mechanical exploits that have also contributed to the invalidity of the server, that were eventually fixed, but FAR too late to actually make a difference. Its the single reason as to why a wipe needs to happen. Start over from the begining, with actual classic mechanics and a true to live timeline.
  #4  
Old 12-01-2016, 10:09 PM
Croco Croco is offline
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Quote:
Originally Posted by silo32 [You must be logged in to view images. Log in or Register.]
6 years too late

you have any idea how many fungi's have been farmed with monk sneak pull on both servers?

fungi's should be 110k on avg if this was live without current mechanics

same with some dragon pulls

this is not a classic server its a private emu with hand picked classic mechanics
5/7
  #5  
Old 12-01-2016, 02:54 PM
Burrito Burrito is offline
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  #6  
Old 12-01-2016, 03:07 PM
Skydash Skydash is offline
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I played a monk main on live during this era, and you are correct OP: sneak had no chance to help mobs forget about you after FD. They would indeed remember you almost always until they touched their spawn points. There was even a chance they would see through your FD if they pathed over you [You must be logged in to view images. Log in or Register.]

Mobs that were linked together were even harder to split.. like the zek guards at statue.

Monks have it easy here!
  #7  
Old 12-01-2016, 04:22 PM
Maciver Maciver is offline
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I was also pulling end game in this era.

Sneak pull didn't work either. Sneak had really no bearing on aggro or pulling.

/ex was where your bad pull usually got you. Clearing aggro was difficult a lot of times. Mobs returning to spawn wasn't a 100% aggro clear either. Sometimes you had no choice but to kill your client.

If you had a good group though, you would keep this aggro and just stand up and tell tank when to tag. We called it something i cant remember, like mobs in queue or something similar hehe.

Linked mobs were tough like someone said above. Like statue or Ikkitar(sp?).
Statue was kinda easy though pull from arena with a bio orb is how i did it. Statue was back to raid long before guardians, then I just get coth'ed back.
Last edited by Maciver; 12-01-2016 at 04:26 PM..
  #8  
Old 12-02-2016, 12:44 PM
Ikon Ikon is offline
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Quote:
Originally Posted by Maciver [You must be logged in to view images. Log in or Register.]
I was also pulling end game in this era.

Sneak pull didn't work either. Sneak had really no bearing on aggro or pulling.

/ex was where your bad pull usually got you. Clearing aggro was difficult a lot of times. Mobs returning to spawn wasn't a 100% aggro clear either. Sometimes you had no choice but to kill your client.

If you had a good group though, you would keep this aggro and just stand up and tell tank when to tag. We called it something i cant remember, like mobs in queue or something similar hehe.

Linked mobs were tough like someone said above. Like statue or Ikkitar(sp?).
Statue was kinda easy though pull from arena with a bio orb is how i did it. Statue was back to raid long before guardians, then I just get coth'ed back.
Yo Yo pulling. When you FD there was a chance you would wipe aggro, higher level mob the less likely. So you stand up, mobs rush you, FD, of the 5 you pulled perhaps 1 wipes memory and walks off. Tagger tags that mob otherwise monk stands ups 4 rush in, FD, tries again.

Could sometimes take many FD to split enough to pull a manageable amount.

One thing that the server might be doing is in classic mobs were never supposed to aggro outside line of sight. Some did aggro out of line of sight but that was buggy not intended.

You would probably remember using walls to single pull mobs, you pull a mob and his friends and then FD around a corner hopefully with just one or two mobs on your side of the wall. The tagger tags the mob or mobs, even though the mobs are close to each other some are on either side of the wall and only the mobs in LOS of the unaggroed tagger aggro the tagger.

It appears that when you stand up and hit sneak that's the effect you're getting. Because your already on their aggro lists all the mobs should come running but they don't. So you essentially have an invisible tagger and a portable wall with you for splits with FD -> Sneak.
  #9  
Old 12-01-2016, 04:34 PM
surron surron is offline
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TAKP has lengthy discussions on sneak pulling and sneak triggering 100% blur when FD...

Research, logs/evidence from AK (2002 server era but people providing logs of 10 years of gameplay), and tests from live indicate that other factors played into sneak pulling (such as faction/LoS/assist range.)

Sneak triggering a 100% blur is indeed false and not accurate.
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  #10  
Old 12-01-2016, 05:26 PM
skarlorn skarlorn is offline
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Dear Nilbog,

Please fix this. Please destroy the lives of all the shitty monks who think they are something special because they have a broken mechanic working in their favor.

Yours,
Me.
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