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  #11  
Old 01-25-2011, 06:49 PM
Brambletoe Brambletoe is offline
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yea lull never worked this well. I hardly ever remember using it with my cleric back in the day but on p99 it seems like its a clerics 2nd job.
  #12  
Old 01-25-2011, 09:51 PM
Fourthmeal Fourthmeal is offline
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lullz
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  #13  
Old 01-25-2011, 10:14 PM
Hobby Hobby is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]

Lull needs nerfing. And by nerfing I mean.. making it as useless as it was prior to 2002.
Leave our paladins alone!
  #14  
Old 01-26-2011, 12:53 PM
Mcbard Mcbard is offline
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People probably just use it better now and know room layouts/mob counts etc.
  #15  
Old 01-26-2011, 01:35 PM
ziggyholiday ziggyholiday is offline
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Quote:
Originally Posted by Mcbard [You must be logged in to view images. Log in or Register.]
People probably just use it better now and know room layouts/mob counts etc.
This

People are just much more savvy when it comes to EQ and MMOs in general now.
  #16  
Old 01-26-2011, 01:58 PM
Messianic Messianic is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Lull needs nerfing. And by nerfing I mean.. making it as useless as it was prior to 2002.
Are you referring to Lull the spell, or the lull effect in general? I always remember harmony being really awesome...
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Quote:
Originally Posted by Dumbledorf View Post
I'll look into getting it changed to The Secret Order of the Silver Rose of Truth and Dragons.
  #17  
Old 01-26-2011, 02:07 PM
nilbog nilbog is offline
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I'm referring to lull, which people are purposely forgetting. This really deserves its own thread, I just hate to see lull being abused :T

Harmony was an entirely different case. It would *not* cause aggro, as it was flagged unresistable, it just didn't always activate.

Lull/pacify line etc was always terrible. It resisted 95% of the time. Anyone saying otherwise doesn't know wtf they are talking about, or is purposely mis-remembering so we do not nerf it.

Anyways, here's a discussion from lead designer Rich Waters, in 2002.


Quote:
I've been following the threads here and on the Ranger's Glade about Harmony today and wanted to give some more information on the reasoning behind the change.

Harmony is the druid and ranger version of the lull line of spells. Several classes get these types of spells, with enchanters, bards, and clerics being the best at it overall. Lulls work by lowering the range at which monsters will attack you, allowing you to pull a single monster out of a group by lulling it's companions.

Traditionally, most lull spells haven't really worked very well. Lull had a high resist rate and wasn't very reliable. We've recently looked at lulls and improved the way they work to make them more useful to players. You should find that the lull line of spells works more often than it did, though it will still fail some of the time.

Harmony was unique in that when you cast it on an NPC, it never failed. This essentially means that Harmony could be used for risk-free pulling every time. All other lull spells have a resist check, allowing a monster to not be affected by them. The fact that Harmony can't be resisted made it the very best of the lull spells - which is an odd thing to happen to a level 5 spell.

We've had the ability for awhile now to make it so certain monsters were totally immune to being lulled. This is especially common in higher level outdoor zones such as Cazic-Thule, since Harmony would take any challenge out of splitting groups of monsters. Having a such powerful game dynamic with no risk of failure made these encounters too easy, so we were forced to make many monsters totally lull immune to compensate. With this change to Harmony, we'll now be able to remove the lull immunity from many monsters, and turn this ability into a useful spell line that gives great benefits, but with some risk that your spell may be resisted.

This week, we'll be adding an upgrade to Harmony that works on higher level monsters. We'll also be removing the lull immunity from many higher level monsters in outdoor zones, to accommodate the new spell. The higher level version of Harmony will have some chance of being resisted, but will be a fairly reliable way to split up groups of outdoor monsters. We do want this spell line to be a useful tool for you at all levels, but as with all other forms of crowd control there needs to be some chance that it won't always work. Druids and rangers should get a excellent outdoor lull, but a level 5 spell probably shouldn't be the best it ever gets.

- Rich
And...discussions about this:

http://www.veeshanvault.org/forums/v...1116&view=next

http://www.eqclerics.org/forums/showthread.php?t=12697

http://www.monkly-business.net/forum...read.php?t=627
  #18  
Old 01-26-2011, 02:21 PM
Shiftin Shiftin is offline
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can't you just change the resist modifier in the spell file?
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  #19  
Old 01-26-2011, 02:36 PM
SirAlvarex SirAlvarex is offline
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If you really want to change it, and have for a long time, what's keeping the change from happening?

Obviously the resist rates aren't classic, so shouldn't that be enough?
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  #20  
Old 01-26-2011, 02:37 PM
Icaro Icaro is offline
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Lull working = not classic
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