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  #11  
Old 02-11-2017, 02:09 PM
Teppler Teppler is offline
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Quote:
Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
*Drop rates sucks on them but they do have a big table.
*You can duo them without torp or malo if you can land malosini+slow before your mana is gone.
*They do summon.
*You can get bad pulls via guard(s) adds.
Without slow you or anyone else will get fucked up fast.

I don't like talking about certain mobs because I'm selfish and want to keep the loots for myself. That said,.. Don't expect to kill 1 or 2 cliff golems and get a torp instantly.

I solo them with torp. I've seen enchanters solo them. I've seen necromancers solo them.

---
--Duo Shm+Monk The Safe Strat--
Pre-combat setup:
Yours + monks buffs. (haste/regen right before combat)
Your pet up
meditate until you're full mana.

Combat:
monk pulls via FD to avoid guard agro.(There is a couple tricks to this for soloing. Mostly just pay attention to the time of day. Where guards path and where indiviual mobs stand.)

DO NOT DAMAGE IT yet, It summons.

Your goal is to finish your malosini cast at max range on the cliff golem. It may take you several trys. Run it all around in big loops trying to avoid any potential adds.
If you do get an add your dog should get it's agro and the monk can go pound on it while you're trying to land malosini.

Once you land malosini continue running big loops and start spamming your slow on it. You want to be again at max range when you're casting slow. That way the golem never gets to you to hit you.

Your goal during this whole loop running routine is to not get hit. SoW up, strafe run, jump what ever it takes. stay away from the cliff golem if it's not slowed.

Two things happen at or before this point.
#1: you run out of mana or get below a comfortable amount of mana to continue and finish the battle. If this happens you want to zone, WW is your honorable place to zone. If you want to be a douche zone into sky fire.

#2 you've landed the malosini and slow leaving you with enough mana to toss the occasional heal on the monk and re-land another slow if need be.

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Once you get torp it's a pretty similar setup just no monk.
I presume you have your epic.

If you want me to fill in any details or just want to call me stupid go for it. Hope this helps in some way.
---

I can make a video tutorial if people demand it.
I felt like I tried everything with my necro to solo him in kunark.

Granted I didn't have epic or vp staff. Didn't really think those would make a difference.

Best I could do is get him down to sub 40% on my best attempts.

What's the trick?
  #12  
Old 02-11-2017, 02:11 PM
Baler Baler is offline
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Quote:
Originally Posted by Teppler [You must be logged in to view images. Log in or Register.]
I felt like I tried everything with my necro to solo him in kunark.

Granted I didn't have epic or vp staff. Didn't really think those would make a difference.

Best I could do is get him down to sub 40% on my best attempts.

What's the trick?
Necros charm the undead foreman.
Enchanters charm the undead foreman.

I'm not 100% sure what necro spell they use. I presume this one. http://wiki.project1999.com/Thrall_of_Bones
foreman is level 50.

The exact details on necro soloing are very vague in my memory so the exact process is not fresh in my mind. I do have a video of an enchanter soloing a golem tho. Maybe one of the necro gods can enlighten us both. I just know I've seen it done.

----
Also on the topic of soloing it with a shaman expect a 15-20 minute "fight". Roughly. This is often why you'll see duos or trios doing it. To speed up the kills.

Both Cliff Golems spawns are on a um 5-6 minute timer I think. I've been in a duo where we easily were banging through them fast enough to give us a small break in between.
---
If you got a Tank, Cleric and dps +(shaman or enchanter). Guardian wurms are a better choice than cliff golems.
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Last edited by Baler; 02-11-2017 at 02:21 PM..
  #13  
Old 02-11-2017, 02:53 PM
Teppler Teppler is offline
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Quote:
Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
Necros charm the undead foreman.
Enchanters charm the undead foreman.

I'm not 100% sure what necro spell they use. I presume this one. http://wiki.project1999.com/Thrall_of_Bones
foreman is level 50.

The exact details on necro soloing are very vague in my memory so the exact process is not fresh in my mind. I do have a video of an enchanter soloing a golem tho. Maybe one of the necro gods can enlighten us both. I just know I've seen it done.

----
Also on the topic of soloing it with a shaman expect a 15-20 minute "fight". Roughly. This is often why you'll see duos or trios doing it. To speed up the kills.

Both Cliff Golems spawns are on a um 5-6 minute timer I think. I've been in a duo where we easily were banging through them fast enough to give us a small break in between.
---
If you got a Tank, Cleric and dps +(shaman or enchanter). Guardian wurms are a better choice than cliff golems.
Yup I charmed the undead foreman.

This was back when necro spells had a much better resist rate too. I basically gave up trying the Cliff Golem after he started resisting more.

Chanters get a series of debuffs though that necro don't. Do necros give the foreman some sort of slow proccing weapon? That's the only thing I could think I'm missing. I just don't see how it's doable without slowing him.
  #14  
Old 02-11-2017, 04:50 PM
Danth Danth is offline
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Baler's post is good information.

Over the years I've duo'd hundreds of Cliff Golems with the wife (Shadow Knight/Shaman duo, you probably remember us Troxx). They CAN drop Torpor, but as Baler said the drop rate is poor. In the aforementioned hundreds of kills we got a Torpor scroll exactly once. The most common spell drops are worthless Druid and Wizard spells. Do not treat these things as a viable method of obtaining Torpor unless you plan on fighting a massive number of them; otherwise treat it as something to do in your spare time that'll probably result in nothing but with a small chance of a payout. They're fairly convenient as a "got nothing better to do" type of activity since you can always OT hammer directly to them.

There are two golems, but one virtually requires a feign or harmony puller due to frequent Dragoon adds. Most people stick to the one closer to the Undead Foreman because it's easier to pull, just watch out for the daily Dragoon patrol. Max hit is in the 170's which doesn't sound like much but they tend to hit for max pretty often. Most the time you should do okay, however every now and then you'll get a particularly resistant one that simply refuses to slow and runs you out of mana. The wife has seen 7 or 8 slow resists before, and that's with Malo. When that happens you'll need to zone out, med up, and try again.

Guardian Wurms are a lot tougher, but if you can put together a somewhat larger team their drop rate is vastly better.

Danth
Last edited by Danth; 02-11-2017 at 04:53 PM..
  #15  
Old 02-11-2017, 05:08 PM
mickmoranis mickmoranis is offline
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if you cant kill a cliff golum with any lvl 60 duo then re-roll and tag <dial a port>
  #16  
Old 02-11-2017, 05:12 PM
Baler Baler is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
There are two golems, but one virtually requires a feign or harmony puller due to frequent Dragoon adds.
The East golem with the dragoon that makes it darn near impossible to solo pull without FD. However it paths away at 7pm in game time. (sharing my secrets)

---
The south golem (the popular one) is best pulled at it's spawn point.

Lazy players will frequently run directly out of the outpost who have bad rep with the outpost. Pulling guards, the golem and or other mobs to some zone line. So make sure you're aware of your surroundings. Nothing worse than bumping into an OT death squad.

---
Whipped this up from memory.
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Last edited by Baler; 02-11-2017 at 05:29 PM.. Reason: Still waiting for that fungi :)
  #17  
Old 02-11-2017, 06:16 PM
Kesselring Kesselring is offline
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Find an iksar monk with fungi. You'll heal 100% less, they regen close to 55hp a tick standing up with regrowth buffed. If you have torp than human monk is ok. Iksars also have more innate AC.
  #18  
Old 02-11-2017, 06:23 PM
mickmoranis mickmoranis is offline
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the cool thing about monks is

if you were a human and you fought a giant human shaped lizard in hand to hand combat and both were equally trained, its pretty clear the lizard would win.

exactly like eq

eq = life sim
  #19  
Old 02-11-2017, 06:30 PM
Izmael Izmael is offline
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To avoid guard add, pull the golem when he has reached his west most point of patrol. I dont think I ever got the guard add when I did that, however if you're impatient and pull him before he reaches that point, the goon will add and you will not like it.

Farming the golem for cash is mind numblingly boring and unrewarding unless you are very lucky and score big fast (but it won't happen). I think killing guards in HH and selling their fine steel is literally better hourly rate than the golem, in the long run.
  #20  
Old 02-11-2017, 06:38 PM
PoptartOnRye PoptartOnRye is offline
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Quote:
Originally Posted by Kesselring [You must be logged in to view images. Log in or Register.]
Find an iksar monk with fungi. You'll heal 100% less, they regen close to 55hp a tick standing up with regrowth buffed. If you have torp than human monk is ok. Iksars also have more innate AC.
15+15+12 = 42
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