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  #1  
Old 06-19-2017, 01:19 PM
MiRo2 MiRo2 is offline
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Modifying the chat boxes is only going to change the size of the borders, maybe the title, and the chat line pop up, it won't affect the actual chat font size. For that I would look into download a large font type (.tff) and loading a custom font via options. I'll look for some options after I get done with some errands this afternoon.
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Old 06-19-2017, 04:22 PM
MiRo2 MiRo2 is offline
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Just did some quick browsing, here is a crappy extra large font I downloaded for free to demonstrate the effects loading a different font can have. Chatfontsize is 5 in the box, resolution loaded is 1768x992.

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versus with Arial

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You would definitely want a higher quality font than this one though.
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Old 06-19-2017, 09:00 PM
bigsykedaddy bigsykedaddy is offline
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The first picture isn't loading. The builder of Duxa got back to me and said it is possible but it's going to take a lot of work. So going forward I will be experimenting and hopefully slowly making progress. Once I get it to where I like it (which will take a while because I am not good with coding) I will post my settings in this thread to help others. Thanks for the replies everyone I appreciate it.
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Old 06-19-2017, 09:49 PM
Tupakk Tupakk is offline
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I can't wait to see this made. I play full screen on my 55" tv at about 15 feet away and it's hard to read the font on everything. So power to ya.
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  #5  
Old 06-22-2017, 03:21 PM
Naethyn Naethyn is offline
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I play on a 4k monitor. I recommend playing with a center of screen approach that most modern MMO's take. Instead of health bars and everything at the edges of your screen, they are at the center bottom.

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Old 06-22-2017, 11:07 PM
bigsykedaddy bigsykedaddy is offline
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Quote:
Originally Posted by Naethyn [You must be logged in to view images. Log in or Register.]
I play on a 4k monitor. I recommend playing with a center of screen approach that most modern MMO's take. Instead of health bars and everything at the edges of your screen, they are at the center bottom.

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Yeah my UI is setup pretty nicely, however just like in your picture everything is so damn small I can barely read it. When I get some free time I am going to edit some XML files and see if I can enlarge certain UI elements to make it more enjoyable for those of us who use 4k monitors. I will settings in this thread once I finally have time to mess around with it.
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  #7  
Old 06-23-2017, 09:36 AM
khanable khanable is offline
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Quote:
Originally Posted by Naethyn [You must be logged in to view images. Log in or Register.]
I play on a 4k monitor. I recommend playing with a center of screen approach that most modern MMO's take. Instead of health bars and everything at the edges of your screen, they are at the center bottom.

[You must be logged in to view images. Log in or Register.]
This is 3440x1440, which isn't 4k. Going to assume it's a 34" panel, which doesn't have too dense of a pixel/inch ratio (so UI elements at normal desk-sitting position are probably OK for most people).

People are using the term "4k" when the 4k resolution is really only a part of the problem. I think the issue is going to boil down to pixels/inch of the display and the viewing distance from the display.

The more common situations is as follows (at least as far as I can tell):

1) People using a high resolution with small physical screen size that sit within a meter of the screen (typical desk setup). An example would be a 28" monitor with a native 3840×2160 resolution ("4k"). EQ can absolutely run at that resolution, but the UI elements are very small as the pixels/inch is vastly more dense than a typical 1080p monitor of approximately the same size. Another example would be a baller af gaming laptop with a 15" 4k screen.. having an even more dense pixel/inch ratio (though I suspect the viewing distance would be shorter here, but same concept).

2) People using a 4k TV or other large display (50" or whatever size) at a viewing distance of a few meters. The issue here is more about the UI being small due to distance, rather than physical screen size. People sitting about a meter (typical desk settings) from a 43" with this resolution probably don't have too much of a problem with the UI elements.

There isn't really a 1-size fits all solution to this, as some pixel/inch ratio and viewing distance combinations may need a 2x UI scale, others may need a 1.5x, etc. I think for 90% of the people out there, using a 2x UI scale is going to be perfectly fine. As someone else pointed out, simply scaling the UI isn't going to solve all the issues. You'll need a larger font. I think the best route to go here is to find an open source clone of Arial and use FontForge to scale it 200% and then manually adjust the kerning, right & left side bearings, ascent, and descent of the font so that it doesn't look like balls (I've started researching this but it is so fucking boring oh my god). The next step, IMO, would be to start scaling the UI elements by 200% - don't have to worry about scaling the actual artwork used in the UI just yet, as the client is smart enough to autoscale them for now (they'll be blurry, but meh). Once that is fully working a revamp of the images used in the UI can be done (and you'll need to update the animations file to make use of the new dimensions).

It's a lot of work, and it's something I've been toying with here and there.. just throwing some more ideas at this discussion.
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Old 06-23-2017, 10:08 AM
ziffiz ziffiz is offline
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Quote:
Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
This is 3440x1440, which isn't 4k. Going to assume it's a 34" panel, which doesn't have too dense of a pixel/inch ratio (so UI elements at normal desk-sitting position are probably OK for most people).

People are using the term "4k" when the 4k resolution is really only a part of the problem. I think the issue is going to boil down to pixels/inch of the display and the viewing distance from the display.

The more common situations is as follows (at least as far as I can tell):

1) People using a high resolution with small physical screen size that sit within a meter of the screen (typical desk setup). An example would be a 28" monitor with a native 3840×2160 resolution ("4k"). EQ can absolutely run at that resolution, but the UI elements are very small as the pixels/inch is vastly more dense than a typical 1080p monitor of approximately the same size. Another example would be a baller af gaming laptop with a 15" 4k screen.. having an even more dense pixel/inch ratio (though I suspect the viewing distance would be shorter here, but same concept).

2) People using a 4k TV or other large display (50" or whatever size) at a viewing distance of a few meters. The issue here is more about the UI being small due to distance, rather than physical screen size. People sitting about a meter (typical desk settings) from a 43" with this resolution probably don't have too much of a problem with the UI elements.

There isn't really a 1-size fits all solution to this, as some pixel/inch ratio and viewing distance combinations may need a 2x UI scale, others may need a 1.5x, etc. I think for 90% of the people out there, using a 2x UI scale is going to be perfectly fine. As someone else pointed out, simply scaling the UI isn't going to solve all the issues. You'll need a larger font. I think the best route to go here is to find an open source clone of Arial and use FontForge to scale it 200% and then manually adjust the kerning, right & left side bearings, ascent, and descent of the font so that it doesn't look like balls (I've started researching this but it is so fucking boring oh my god). The next step, IMO, would be to start scaling the UI elements by 200% - don't have to worry about scaling the actual artwork used in the UI just yet, as the client is smart enough to autoscale them for now (they'll be blurry, but meh). Once that is fully working a revamp of the images used in the UI can be done (and you'll need to update the animations file to make use of the new dimensions).

It's a lot of work, and it's something I've been toying with here and there.. just throwing some more ideas at this discussion.
Good observations however I will say in regard to point 2. I am using a pair of 43" 4K TV's sitting about a meter away and I cant read a single thing on the UI at 4K. Frankly its a challenge at 1920x1080. So yes I could try to move closer, but its not really practical without changing out my desk/chair setup.

The reason I went to these large TV/Monitors ironically was to attempt to make things larger and easier to see.
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  #9  
Old 06-23-2017, 10:22 AM
khanable khanable is offline
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Quote:
Originally Posted by ziffiz [You must be logged in to view images. Log in or Register.]
Good observations however I will say in regard to point 2. I am using a pair of 43" 4K TV's sitting about a meter away and I cant read a single thing on the UI at 4K. Frankly its a challenge at 1920x1080. So yes I could try to move closer, but its not really practical without changing out my desk/chair setup.

The reason I went to these large TV/Monitors ironically was to attempt to make things larger and easier to see.
if you're having issues with 43", 1080p, at a meter-ish away then you are definitely the third, smaller category of folks that need like 2.5-3x [You must be logged in to view images. Log in or Register.]

but it kind of illustrates the point tho, there isn't a 1-size fits all solution to this
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  #10  
Old 06-23-2017, 08:54 PM
bigsykedaddy bigsykedaddy is offline
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Quote:
Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
This is 3440x1440, which isn't 4k. Going to assume it's a 34" panel, which doesn't have too dense of a pixel/inch ratio (so UI elements at normal desk-sitting position are probably OK for most people).

People are using the term "4k" when the 4k resolution is really only a part of the problem. I think the issue is going to boil down to pixels/inch of the display and the viewing distance from the display.

The more common situations is as follows (at least as far as I can tell):

1) People using a high resolution with small physical screen size that sit within a meter of the screen (typical desk setup). An example would be a 28" monitor with a native 3840×2160 resolution ("4k"). EQ can absolutely run at that resolution, but the UI elements are very small as the pixels/inch is vastly more dense than a typical 1080p monitor of approximately the same size. Another example would be a baller af gaming laptop with a 15" 4k screen.. having an even more dense pixel/inch ratio (though I suspect the viewing distance would be shorter here, but same concept).

2) People using a 4k TV or other large display (50" or whatever size) at a viewing distance of a few meters. The issue here is more about the UI being small due to distance, rather than physical screen size. People sitting about a meter (typical desk settings) from a 43" with this resolution probably don't have too much of a problem with the UI elements.

There isn't really a 1-size fits all solution to this, as some pixel/inch ratio and viewing distance combinations may need a 2x UI scale, others may need a 1.5x, etc. I think for 90% of the people out there, using a 2x UI scale is going to be perfectly fine. As someone else pointed out, simply scaling the UI isn't going to solve all the issues. You'll need a larger font. I think the best route to go here is to find an open source clone of Arial and use FontForge to scale it 200% and then manually adjust the kerning, right & left side bearings, ascent, and descent of the font so that it doesn't look like balls (I've started researching this but it is so fucking boring oh my god). The next step, IMO, would be to start scaling the UI elements by 200% - don't have to worry about scaling the actual artwork used in the UI just yet, as the client is smart enough to autoscale them for now (they'll be blurry, but meh). Once that is fully working a revamp of the images used in the UI can be done (and you'll need to update the animations file to make use of the new dimensions).

It's a lot of work, and it's something I've been toying with here and there.. just throwing some more ideas at this discussion.

Yeah in my case I have two 27" monitors that run at 3840 x 2160 so the font is too small. I am also going to work on this when I finally have some free time. I hope I can fix it for those of us who play on monitors at least.
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