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#11
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Quote:
Regardless, you're only discussing pads that teleport within the zone. The real issue I was bringing up was that the east teleporter pad takes you out to overthere, but that an NPC still triggered it... only to warp to a place that the pad is not supposed to send you. | |||
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#12
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https://youtu.be/rLx9hwsvgYQ
Video from HS north, for anyone who wants to see. 35-36ish minutes in is when I finally am at the teleporter in the back of north to test pet vs. mob vs. fleeing mob. Izmael's comments have made me think that perhaps I haven't spent enough time with this mechanic to be sure of my conclusions... but it seems pretty suspicious to me that literally the only times I've EVER seen a mob trigger one of these teleporters is when it is fleeing. Small sample size, I suppose. Maybe I'll run a charmed pet back and forth across the central pad in basement 30 times when I log on again and see if it works at all. But again, regardless of that, why did a mob stepping on a teleporter to a different zone end up teleporting to the zone-in? | ||
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Last edited by Tecmos Deception; 07-09-2017 at 06:03 PM..
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#13
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Did another video of running a charmed mob back and forth across the pad in the basement a couple dozen times, then running the same mob back and forth after I broke charm: https://youtu.be/w_j_Tru0w2Q
There was one time when he was UNcharmed that it looked like he stuttered as he crossed the pad, but if he teleported anywhere he was instantly back down on my z-level and chasing me. It seems that, now, in HS, charmed pets and aggrod NPCs do not activate the teleporter pads at all (or very rarely). However, fleeing NPCs not only activate every time (that I've seen ... several times) they touch a pad, but they also definitely beeline towards a pad if they are remotely near one. I've never seen a mob that was close to a pad flee away from it, but they always flee towards it. Whoever programmed that isn't helping my argument with mick that HS isn't the hardest dungeon in the game! | ||
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#14
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I leveled 4 or 5 characters in HS in the last year or so. So these memories are fairly recent. He didn't summon me back to him because I suppose his summon was down?
I'm pretty sure you can reproduce this behavior easily, if you wanted to. Just aggro something near a pad to zone in and use the pad. Maybe all the pads have the same buggy behavior and fixing the east pad would fix them all. But hey. Do we need to make HS easier? The harder the better, no? [You must be logged in to view images. Log in or Register.] | ||
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Last edited by Izmael; 07-09-2017 at 06:15 PM..
Reason: typo
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#15
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Quote:
Several minutes of crossing a charmed pet and an aggrod mob back and forth and around the basement pad, and it never teleported up to the top. It almost looked like it did once, but it was for like 1/10 of a second and it was right back where it had been. No, we don't need to make HS easier. But it doesn't need to be harder than it's supposed to be either. You should know why P99 is here by now; it's not like you're brand new to the server and bug reports and crap [You must be logged in to view images. Log in or Register.] And again, regardless, my main concern was why a teleporter that leads to overthere teleported something to the entrance of the zone. I should just be quiet. Last time I bug reported something in HS (I think it was a few pathers walking through the corners of walls and/or guarding pets disappearing into the ground), whoever fixed that also monkeyd with a bunch of unrelated pathing and aggro radii in the place. Lol. | |||
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#16
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On many occasions, the devs showed the will to deviate from classic content or mechanics in order to preserve a level of difficulty or, otherwise, a gameplay attribute they deemed more in line with the classic feel.
Anyway, they'll maybe fix at some point in 2043. | ||
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