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Old 07-26-2017, 03:22 AM
xtraball xtraball is offline
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Quote:
Originally Posted by dude [You must be logged in to view images. Log in or Register.]
You should use the best root you have. always have regen and sow on and if your low on mana you cani for it. I have done 3 cycles on a mob could have done 4 if needed. the cycles go like this;

pull with slow
1st dot (disease)
2nd dot (poison)
root

cycle 2
2nd dot
root

cycle 3
2nd dot
root

should be dead by now if not

cani till root breaks
1st dot
2nd dot
root

not dead yet
run away this is going to kill you [You must be logged in to view images. Log in or Register.]

Why not Root before DoT ?
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  #2  
Old 07-26-2017, 08:32 AM
dude dude is offline
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Originally Posted by xtraball [You must be logged in to view images. Log in or Register.]
Why not Root before DoT ?
Because it is slowed and root last longer if its done last, you also don't have to hot key sending your pet in. Dude likes to be efficient.
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  #3  
Old 07-26-2017, 08:41 AM
Jimjam Jimjam is offline
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Originally Posted by xtraball [You must be logged in to view images. Log in or Register.]
Why not Root before DoT ?
Shaman DoT have a direct damage component which is liable to break a root.
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Old 07-21-2017, 02:40 PM
dude dude is offline
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I must be very lucky with my roots. always used the best I had.
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  #5  
Old 07-21-2017, 03:52 PM
fash fash is offline
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Any root has a % chance to break when the mob receives direct damage. If the mob will be receiving direct damage and thus be prone to breaking root, use a low mana root if you need to save mana. If you're parking mobs for cc, use the long duration root line: enstill, paralyzing earth, fetter. If you know you're going to need to quickly root mobs, use the fast cast line: immobilize, fetter.
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Old 07-21-2017, 08:30 PM
Baler Baler is offline
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Quote:
Originally Posted by fash [You must be logged in to view images. Log in or Register.]
Any root has a % chance to break when the mob receives direct damage.
I forgot to mention this one detail but it does not invalidate my post. [You must be logged in to view images. Log in or Register.]
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Old 07-23-2017, 12:42 PM
Borak Borak is offline
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Quote:
Originally Posted by fash [You must be logged in to view images. Log in or Register.]
Any root has a % chance to break when the mob receives direct damage. If the mob will be receiving direct damage and thus be prone to breaking root, use a low mana root if you need to save mana. If you're parking mobs for cc, use the long duration root line: enstill, paralyzing earth, fetter. If you know you're going to need to quickly root mobs, use the fast cast line: immobilize, fetter.
This makes sense to me. As a paladin, I only ever got Root and Enstill. Because I root to CC, and not to damage the mob, Enstill is ABSOLUTELY better than Root.

If you intend to damage the mob, listen to the others. But strictly from a CC perspective, Enstill > Root.
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Old 07-23-2017, 09:35 PM
Tecmos Deception Tecmos Deception is offline
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As a chanter, I've used root all the time until PE and then still most of the time until fetter.

My thoughts are that the faster cast time is a big deal when trying to root something that's hitting you, or trying to root something that is charging towards you before it reaches you, etc. That's reason enough for me to like root over the other ones as a chanter, though I can see why tougher classes wouldn't be as concerned about .5 seconds more cast time.

Concerning the duration? Well... as a chanter at least, I often don't want something parked for 2-3 minutes or having to monkey around with dispel to be able to reposition a mob. Furthermore, that longer duration is sometimes wasted like if you reroot something that is just dead in 4-5 ticks anyway.

Concerning efficiency/mana cost? Root and enstill have the same mana:max duration ratio. But it is more likely root will go 8 ticks without an early break than enstill will go 16 ticks without an early break, even if you aren't dealing any DD that can break early on its own. Root casts so fast that you can easily avoid missing med ticks if you want to micromanage that, or even if you don't care to pay attention to it you'll still only miss 1 in 3 root casts on average anyway.

For pure CC use, or for dot-heavy classes... especially when casting on a mob that is tashed or malod or whatever... I could see enstill having use. But short of that I would never use anything but root until PE, and for the two classes that get fetter even PE is kinda meh in most situations IMO.
  #9  
Old 07-24-2017, 03:31 PM
Triiz Triiz is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]

Concerning the duration? Well... as a chanter at least, I often don't want something parked for 2-3 minutes or having to monkey around with dispel to be able to reposition a mob. Furthermore, that longer duration is sometimes wasted like if you reroot something that is just dead in 4-5 ticks anyway.
I love it, but sometimes Fetter is a pain in the ass. Everytime you want to move a mob that you previously fettered, it's pretty much guaranteed to last 3 full minutes without breaking even 1 second early.

Now that Taper Enchanment has been changed to only reduce the time left of an effect instead of completely eliminating it I need to mess around with it and Fetter duration. Would be nice if you could get an unwanted Fetter down to like 20 seconds so you could charm/whatever before the mob is charging at you.
  #10  
Old 07-21-2017, 04:20 PM
skarlorn skarlorn is offline
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My friend Nibblewitz put it in a way that really made it clear.

The effect of Root is Root, no matter how much mana you spend on it.

Enstill sucks, PE is good, use Root until PE.
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