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View Poll Results: Which class to start pre lvl 20 is a real punch in the face? | |||
Enchanter | 11 | 7.86% | |
Magician | 3 | 2.14% | |
Necromancer | 2 | 1.43% | |
Wizard | 52 | 37.14% | |
Cleric | 4 | 2.86% | |
Druid | 2 | 1.43% | |
Shaman | 5 | 3.57% | |
Bard | 0 | 0% | |
Monk | 3 | 2.14% | |
Ranger | 5 | 3.57% | |
Rogue | 13 | 9.29% | |
Paladin | 5 | 3.57% | |
Shadow Knight | 7 | 5.00% | |
Warrior | 28 | 20.00% | |
Voters: 140. You may not vote on this poll |
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#11
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Rogue. Solo is horrible. You need a tank or you get crushed, but all tanks suck until 9 and most suck past 20. Your damage is bad. Your sneak and hide aren't even reliable yet. 1-9 rogue is like a shaman but with worse tanking, worse weapon choices, and no spells. And then 10-20 you're still worse tanking and no spells but with 25 damage backstabs IF youve got someone else tanking. Lol.
I strongly disagree that 1-20 is similar for everyone though. Chanters, necros, druids, clerics all have quite a few useful and powerful spells before 20, even if they can't be used in quite the same way they are later on. Other casters get by. Melees have it rough. I mean, chanters get a pet at 1 that eats shit alive, their early dots are strong, and by 16 they have basically their full lineup of spells (though many are less useful at 16 than at 40+). Necros have their full array of dot dps spells at 12, snare, fear, etc, and feign at 16. Clerics have nice hp and ac buffs and undead nukes (and decent normal nukes) by 14. Druids' 2 DSs at 9 hit as hard as the average melee swat from a blue con. Etc. Wizards relative to other untwinked noobs are vastly underestimated imo. They can kill single blues safely solo; not fast but better than trying to solo as a rogue or warrior or something at 10-20. They have invis, root, stuns. Their nukes actually hit fucking hard compared to backstabs and mob hp pools. They're worse off than other casters (except sham maybe?), but they definitely aren't the worst 1-20 experience. | ||
Last edited by Tecmos Deception; 07-19-2017 at 12:36 PM..
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#12
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i actually had a lot of fun on my ALS rogue from 10+ Once I got backstab i was p much cruising. Crafted banded then made a fortune off bandits and wisps. gotta know how to face/backstab though.
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#13
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#14
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#15
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You can buy a crystalline spider fang for 150pp now takes 2 hours to get the plat for that. Once you got a decent weapon, you shred mobs so easy. Groups also always like rogues. Wizard is complete opposite. Wizard spends 5 minutes medding to shred 1 mob, wizard is hated by groups, and wizard takes more money to gear well if you want a decent mana pool. | |||
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#16
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#17
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#18
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I'm not sure if it is still true with the changes to class dmg caps, but I bought my wizard a Lost Staff of the Scorned for a couple of dozen pp and found I did more dps meleeling than alting between med/nuke.
I highly recommend this weapon to any young wizards. I still use the weapon for a manaless group port close to EC (it is click, not proc) or even finishing off mobs on 0% hp. I found the first 3 levels on an erudite mage to be difficult. I remember having to die about 2 or 3 times against whites as soon as I rolled the character because it's dire stats meant I couldn't win 1:1 against a level 1 until I had earned a few skill ups :S. | ||
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#19
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But after the pet, the mage starts to smoke.
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Zyrro - Shaman <Dawn Believers>
Ziero - Mage <Auld Lang Syne> | |||
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#20
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I voted wizard because a newbie player on an untwinked wiz aint gonna have a good time, but wizards can quad kite starting at 12 assuming they can get SoW, got lots of +mana gear and perhaps a clarity buff.
Most people seem unaware that you dont need your aoe snare to quad. You just need the right spells. A solo untwinked rogue would probably make me bleed from my anus past lvl10, thats how rough 10 to 20 would feel.
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