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Originally Posted by Deathtrap
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but will most likely be soloing most of the content. I've played a Necro in the past and maybe looking for something a bit different.
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Lhancelot gives good reason for druid and enchanter. Once you get a druid 14 or enchanter 16 you can solo to 60 and do whatever you want. It is true shaman is a latter bloomer being that shaman's do not get a summoned pet till level 34 but a shaman will have more HP than an enchanter and thus isn't as crunchy when solo'ing.
Quote:
Originally Posted by Lhancelot
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Mages are far less common than necros, but really enjoyable and later on they get COTH which is a really fun/awesome spell. mages are very simplistic imo, with a pet and /assist you basically just sit and med doing dps in groups. if you solo, they become more challenging especially later on when mobs start to grind your pets up and you have to summon multiple pets per fight to kill a mob.
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I guess we play mage different. While leveling my mage I would love to group and found that I wasn't sitting down as much as you would think. Using eyes to look around for fresh spawns while the puller is "setting things up" is fun. Also I think I am the only mage that uses staff of runes for pulling. The dispel stick is one insta clikcie of range 300 cancel magic. Super low agro, decent range, great cast time as a clickie so "back in the day" I had no problem snagging fresh cyclops in OOT on a full island of higher level "better" classes. I only tended to have to resummon pets when I was mass pulling, usually the water pet or the earth pet can tank pretty ok as long as your keeping some nukes in them then I do not see a reason to have to chain summon pets unless you are trying to tackle stuff outside of a mage's purview. When playing a mage you need camps you can take it easy at, single pulls or maybe a camp you can split yourself with wooley spider nets. Mages that just /pet attack and cast bolt spells that go into the ground or walls are bad mages. Mages without a bag of wooley spider nets need to commit sepukku for their failure to not be able to root mobs.
Quote:
Originally Posted by Lhancelot
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I hate bards, find their game play disgusting and painful when twisting constantly 3-4 songs for non-appreciative groups.
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Deathtrap was asking about solo'ing content and maybe a bard isn't the best at clearing old seb solo but maybe they are if in a group. Lhancelot is correct because after level 28 when a bard has basically the full toolbox of haste, slow, mana song, heals, mez, and charm that the bard becomes a rockstar in a group. The bard makes a group go into "easy mode" the puller will bring 3-4 mobs because they know CC will be there, the casters ninja-afk because mobs are dying "pretty fast," the melee will not take the time for the best position of mobs; not pushing casters, not standing in the back for the best chance to hit, not letting the main tank be the main agro because "we got this." Being a tag along bard in a pick up group lead to me taking my bard to 52 and being a rockstar for naggy/vox instead of grouping.
Like you go to a dungeon and sing songs for a few hours and earn some plat and gear like the rest of the classes. But what does a bard need past instruments? I guess AC/HP/Resists like everyone else. I always find it funny when a bard has some nice melee weapons and haste gear and tries to melee it up. While the bard has duel wield and will get a lot of attacks in, not having double attack as a class skill means that bards are the worst at melee of any of the hybrid classes.
Bards can fear kite solo instead of swarm kitting but that just takes longer. Bards are cool but I don't want to play a bard either.