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#1
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The Brutes Caves in WW near Dalnir are super awesome level 25-30. I think I might have pushed my luck and did 30-31 there as well, but realistically 30 is where you need to leave... so I am not sure about quadding them at 31 to get to 34, you might be disappointed.
My wizard is "stuck" at 31 as well hehe. She is parked in SK spires killing gnolls, camped in South Qeynos where I gate back and then beg for a wolf form lol (Dark Elf Wizard [You must be logged in to view images. Log in or Register.]). That is not going very well. I think I'd need 34 as well to renew interest in that toon ;A;
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Nausicaa, Barbarian Warrior of the Wind ♡45♡
Nagoya, Halfling Druid of Karana ♡54♡ | ||
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#2
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went from 31-34 in OOT quadding sisters and dwarfs. great xp
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#3
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For the near future, I did The Overthere on a Wizard I inherited from Level 34-40 and it was fantastic exp. Was my first time ever quadding so I would consider this a great place to learn.
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#4
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Quote:
I checked some old logs and I basically quadded dwarves/sisters around the sister isle at 29/30, then at 31 I found Giant Skeletons in RM really easy to quad (maybe closer to the gypsy camp). Like I mentioned 32 through 42 was OT.
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-Kae
<Riot> Wizard☆Shadow Knight☆Cleric☆Magician..and more! | |||
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#5
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FV is also great for quadding near the Swamp of no hope zl.
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#6
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One of the things I do when I am quadding is to make sure I'm bound (usually in zone) but more than 10 second run from the place I am quadding.
I have jboots, so when the snare fails, or i start running low on mana and wont be able to finish the kill, I gate (instant escape) and camp out to drop agro. Then I log back in, med up and repeat. I loved the pirates on the cliff in FV, click with staff of temperate flux, run round in wide circles until they are grouped, drop snare and then AoE them. If I grab the wrong mobs, or i looked like I was in trouble, I'd gate back to near the guards and camp. Helps when I accidentally snared the fairy guys as well
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Mikey
Mythrelle- 54 Erudite Wizard (Blue) Smakem - 52 Iskar Monk (Blue) Fedwyn - 40 Halfling Druid (Green) Vorin - 23 Iksar Necromancer (Green) Nynaeve - 22 High Elf Cleric (Green) | ||
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#7
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I know you're not looking for general wizard advice, but when grouping try and stay at at least 70% mana. I love having a smart wizard in my groups who knows when to start deleting mobs from the fight, when to start spamming root/stuns for CC, or when to evac.
If you start every fight at 20% mana because you nuke until OOM then you are useless when shit hits the fan. | ||
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#8
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FM giant fort is under utilized at times. Can safely med / camp on the side wall closer to the front door. If you hae never killed any burynai - they should be dubious/ non-aggressive; so best to leave that alone unless you really hate furby monsters.
Yes, wizard AE snare will need re-applying especially if you take a while bunching them up or evading other monsters/mishaps. Buy lots of bat wings and keep levitate going also. You will thank yourself when you're not falling for dmg and/or gaining more distance as they run into valleys/cliffs. For RP reasons, any commoner walks upon that ground - distance yourself from it, as you are a wizard. | ||
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#9
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Update!
Thanks everyone for all the suggestions! I just hit 33. I quadded brutes in WW from 30 to 33. Great spot and really easy. They have greened out so its time to move on. Bummer cause that is such a great spot. If I knew how to make a vid I would love to show how I did it to other wizards trying to quad. Anyone know a easy to use free recorder for making vids? Now that Im 33 Im going to hit gnolls and see how I do. Hard part is there is usually a lot of people camping them. If I find all three spires open can I claim them? Ive been yelled at because a few people said each spire is a camp. Is it a dick move to claim all three spires? If so Ill just find another spot. At 34 Im going to hit up FM at the giant fort. I had a look at the camp and it looks like its gonna be a great spot. Cant wait to hit 34 and get my new spells! If anyone has Circle of Force spell hit me up and Ill buy it from ya. Thanks everyone for all the help and great info. | ||
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#10
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For gnolls, all 3 spires are one quad camp if you get there and nobody is camping them. I dunno, but I've always considered it a "dick move", as you put it, for people to kill onesies or twosies of a perfect quad camp. Want one? Kill the hill! Want two? Go get the 2 near the Hermit! Want 3 or more, but can't quad? Go inside with a group! It's amazing how populated paw gets these days!
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