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#1
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![]() ^^ Totally runnyeye basement
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#2
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![]() You're full of shit... Majora's mask was the most annoying out of those 3 classics. The time-travelling bullshit got old FAST, the story involved with it was good though.
Ocarina of Time was amazing, down-played by the annoying owl who "tried to help at every new area" and the fact they made the water-temple 20x harder and more confusing than any other temple. Link to the Past is simply the best out of all 3 of them...especially for its time. While the screen-scrolling gameplay & lack of 3d graphics definately hurts it, it still had some of the best gameplay and story lines through the Zelda line. Although this is all opinion, to say MM was the best out of those 3 saddens me greatly. | ||
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#3
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![]() Quote:
There were some parts that weren't well done (the fourth boss was kind of stupid and not really fun, especially with the giant mask that you only use once in the game. The last boss was really silly if you had the fierce deity mask. Also the sidequest where you improve your sword was always confusing to me, and I felt wasn't very well done either), but overall the game was very solid. I also thought the gameplay was just more clever. At the very least it was more complex. Unlike you I thought it was a very strong feature of the game's design to force the player to have to go back in time, so that they had limited time to complete each dungeon, and were heavily punished for screwups. I also think the game just made effective use of the whole "time travel" thing better than most games do (ie Chrono Trigger, though I imagine I will probably get flamed for this!). Having to use the different masks (particularly the transformation masks) to your advantage was a great way of making the player actually think, as well as making the gameplay very different with each dungeon, which was nice. Also, the dungeon designs were almost all really awesome - I don't think you can really deny that. I especially enjoyed the fourth dungeon, where I remember having to turn the dungeon upside down to be able to solve certain puzzles. The second dungeon was very involving too, and the boss fight was great (the one where you have to roll around as the goron). I have lots more to say, but I think I've said enough.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#4
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![]() A Link to the Past > any other Zelda game bar none. I love having it to play whenever I like on my PC/Wii/Android phone. Just about to hit Ganon's tower in Dark World in a min..
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#6
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![]() Quote:
I was actually really impressed by The Wind Waker on gamecube. Yeah, it was cartoony and childish, but the game mechanics were actually kind of cool. | |||
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#7
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![]() I hated that time-travelling, having to restart every "3 days", yadda yadda bullshit :/ so annoying!
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#8
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![]() OOT = win.
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#10
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![]() AHAHAHAHA! Great post man. A Link to the Past was one of my favorite games.. but it always left me feeling like there was something missing. I beat the game numerous times over the years (still the only SNES game I own a physical copy of) and I've felt that there was some element of the story that I missed, that wasn't developed.
What I'd really like to see is a remake of Ocarina of Time for the Wii. I'd also like to see an official time line that links the games to one another in a very loose manner.
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"Confession is always weakness. The grave soul keeps its own secrets, and takes its own punishment in silence."
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