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#11
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![]() My chanter is 50
IMHO Chanter is the easiest class to play, level, and get plat. At 20, go to oasis, haste your pet, slow the mob, and nuke when necessary. This is dead easy.
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Zethriel DarkWhispers
Enchanter - P99 Aetherial Mistwalker Retired Ranger (Xegony) I had the surname before the sword first appeared ![]() | ||
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#12
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![]() +1 to enc being easy mode
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Sneakybaa Thesheep
Minibaa Thesheep Friarbaa Thesheep Evilbaa Thesheep Scoutbaa Thesheep Stoutbaa Thesheep <Infernus> | ||
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#14
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![]() Enc pet aggro is non-existent and Enc spell aggro is way too strong on this server, so I sympathize with the OP -- lower level Enc soloing is more painful than it was on live. Instead you have to pull, get hit, then root and let your pet do almost all the damage.
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#15
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![]() Quote:
For the animation pet to defend you, you always had to pull and get hit. You shouldn't need root. Manage the aggro and you won't need it. Use mana sparingly. For example, pull by running too close to a mob on an angle that won't aggro something else (use soothe line if you need to split a camp). That's the fastest way for the pet to build more aggro than you, merely through damage. The animation pets have taunt that works the same as a warrior's taunt (I played a warrior to 62 in 1999-2002). The higher level the pet, the better the taunt, but it's short range and fails often. You can see it how it works on humanoid mobs which will reply "I'll teach you to interfere with me ..." when taunt is successful (that's your signal to step away and sit/med out of range). The mob says nothing when it's unsuccessful. Let the pet build some aggro, then debuff the mob. If you need to debuff the mob faster, memblur it after (clears the aggro list when successful, so pet can build aggro fast again). Once the pet has built enough aggro through damage, you can afford to step in with a DoT and/or nuke. Accelerate your nuking when the mob's health gets low enough that you can finish it off without too much danger. You'll get this down to a fine art of nuking the mob to around the point where it will flee, so nothing is wasted and your pet or DoT finishes it off while you med more. | |||
Last edited by Tale; 03-25-2011 at 12:10 AM..
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#16
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![]() I've found my experiences to be entirely different from yours. For example just aggro'ing by running into melee range has had a monster on me until my pet did about 10% of the mob's health, and then anything I cast, either dots or tash, the mob was back on me.
As I've leveled and my pet has gotten higher the taunt has been better. Haste + dual wielding animations are way better. I tested Mem Blur and honestly think it's bugged on this server. | ||
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#17
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![]() I leveled very very fast with enchanter to 50, being my first char. What you need is a healing partner, I had a shaman partner. You can use a hasted /duel wielding animation to tear through mobs in guk as long as you have a healer following you. Just mez every mob except the one your pet is on, and make good use of calm line.
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#18
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![]() Quote:
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Last edited by Tale; 03-25-2011 at 01:43 AM..
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#19
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![]() I'll have to try it more. I casted Mem Blur about 30 times on a mezzed mob and it forgot me a total of 2 times. It was a lowbie green skeleton at the entrance to Najena.
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#20
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![]() Quote:
I didn't start until Kunark, and I was probably in my mid 30s during Velious. But I seem to remember, when I was in my upper teens, owning the shit out of all the golems and lower-level guards in Nektulos with charming. And then spectres in oasis in the 30s. About the only times I would ever die is when my awesomesauce 28k connection crapped out on me. And I didn't really know wtf was going on back then. I think that the reason I made my enchanter was because I saw an enchanter pet one day, and I thought it was actually a permanently invis player who was grouped with the enchanter... and that you could only see his two, awesome, dual-wielded weapons. | |||
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