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  #11  
Old 03-24-2011, 08:07 PM
Aetherial Aetherial is offline
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My chanter is 50
IMHO Chanter is the easiest class to play, level, and get plat.

At 20, go to oasis, haste your pet, slow the mob, and nuke when necessary. This is dead easy.
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  #12  
Old 03-24-2011, 09:15 PM
Baa Baa is offline
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+1 to enc being easy mode
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  #13  
Old 03-24-2011, 09:43 PM
Malrubius Malrubius is offline
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Known issue. Search is your friend.
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  #14  
Old 03-24-2011, 09:45 PM
Potus Potus is offline
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Enc pet aggro is non-existent and Enc spell aggro is way too strong on this server, so I sympathize with the OP -- lower level Enc soloing is more painful than it was on live. Instead you have to pull, get hit, then root and let your pet do almost all the damage.
  #15  
Old 03-25-2011, 12:03 AM
Tale Tale is offline
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Quote:
Originally Posted by Potus [You must be logged in to view images. Log in or Register.]
Enc pet aggro is non-existent and Enc spell aggro is way too strong on this server, so I sympathize with the OP -- lower level Enc soloing is more painful than it was on live. Instead you have to pull, get hit, then root and let your pet do almost all the damage.
I don't think that's true. It feels the same as it was on live in 1999-2000. I've just soloed a chanter to 16 and I played a chanter to 50 in 1999-2000.

For the animation pet to defend you, you always had to pull and get hit. You shouldn't need root. Manage the aggro and you won't need it. Use mana sparingly. For example, pull by running too close to a mob on an angle that won't aggro something else (use soothe line if you need to split a camp). That's the fastest way for the pet to build more aggro than you, merely through damage.

The animation pets have taunt that works the same as a warrior's taunt (I played a warrior to 62 in 1999-2002). The higher level the pet, the better the taunt, but it's short range and fails often. You can see it how it works on humanoid mobs which will reply "I'll teach you to interfere with me ..." when taunt is successful (that's your signal to step away and sit/med out of range). The mob says nothing when it's unsuccessful.

Let the pet build some aggro, then debuff the mob. If you need to debuff the mob faster, memblur it after (clears the aggro list when successful, so pet can build aggro fast again).

Once the pet has built enough aggro through damage, you can afford to step in with a DoT and/or nuke. Accelerate your nuking when the mob's health gets low enough that you can finish it off without too much danger. You'll get this down to a fine art of nuking the mob to around the point where it will flee, so nothing is wasted and your pet or DoT finishes it off while you med more.
Last edited by Tale; 03-25-2011 at 12:10 AM..
  #16  
Old 03-25-2011, 12:39 AM
Potus Potus is offline
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I've found my experiences to be entirely different from yours. For example just aggro'ing by running into melee range has had a monster on me until my pet did about 10% of the mob's health, and then anything I cast, either dots or tash, the mob was back on me.

As I've leveled and my pet has gotten higher the taunt has been better. Haste + dual wielding animations are way better.

I tested Mem Blur and honestly think it's bugged on this server.
  #17  
Old 03-25-2011, 01:05 AM
Caravelle1 Caravelle1 is offline
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I leveled very very fast with enchanter to 50, being my first char. What you need is a healing partner, I had a shaman partner. You can use a hasted /duel wielding animation to tear through mobs in guk as long as you have a healer following you. Just mez every mob except the one your pet is on, and make good use of calm line.
  #18  
Old 03-25-2011, 01:41 AM
Tale Tale is offline
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Quote:
Originally Posted by Potus [You must be logged in to view images. Log in or Register.]
I tested Mem Blur and honestly think it's bugged on this server.
Mem Blur does feel different on this server from original EQ. I've been able to get it to reduce heavy aggro (from debuffs/nukes) to minor aggro (as if I'd just stepped inside an aggro radius, so the pet can regain aggro quickly) but I haven't been able to get it to make a mezzed mob forget me, which it should be able to do. Mez spells themselves had a chance of memblurring in original EQ, and I haven't seen that either.
Last edited by Tale; 03-25-2011 at 01:43 AM..
  #19  
Old 03-25-2011, 01:58 AM
Potus Potus is offline
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I'll have to try it more. I casted Mem Blur about 30 times on a mezzed mob and it forgot me a total of 2 times. It was a lowbie green skeleton at the entrance to Najena.
  #20  
Old 03-25-2011, 06:25 AM
fischsemmel fischsemmel is offline
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Quote:
Originally Posted by Zigfreed [You must be logged in to view images. Log in or Register.]
You don't mention using your pet. Use it. Done your research spells yet? Do them. Yellows will kill you, whites probably might. Tis how it was.
In classic?

I didn't start until Kunark, and I was probably in my mid 30s during Velious. But I seem to remember, when I was in my upper teens, owning the shit out of all the golems and lower-level guards in Nektulos with charming. And then spectres in oasis in the 30s. About the only times I would ever die is when my awesomesauce 28k connection crapped out on me.

And I didn't really know wtf was going on back then. I think that the reason I made my enchanter was because I saw an enchanter pet one day, and I thought it was actually a permanently invis player who was grouped with the enchanter... and that you could only see his two, awesome, dual-wielded weapons.
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