#11
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This was a huge annoyance when I was level 15-25 as an evil race. I couldn't invis myself, but I learned the hard way - I bought Cloudy Potions - after getting owned more than once.
I died, I believe, twice while using the translocators purely because the translocator spawn point put me within aggro radius of an NPC. I remember a bard in my group who was also making the run, using Selo's to help me run around Sister Island until a high level came and killed the named sister hell bent on running me through. As you become higher level, it's not a problem. Normally, when I'm in a group or looking for a group, a druid or wizard will be more than happy to pick me (and other non-porting characters) up somewhere. If there isn't already a druid or wizard in the group, I'm left to my own devices. If that happens, platinum talks. Basically, as Salty put it so eloquently, blame Aeolwind. <3 | ||
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#12
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I have a good idea for a compromise I will speak on behalf of the porters.
-Keep spawn time as is in all locations or add slight variance if there isn't already but make them stay up twice as long. -Move OOT zone in point and add the 2nd zone in point like in classic with another tranlocator making 2 in this zone but on opposite sides. -All translocators will offer to port you to all 3 locations. -ADD A DAMN KEYWORD FOR EACH ZONE (BB, OOT, FP) Optional: -A full trip (skipping OOT) cost XXpp based on level if you do not have it on you then you end up in OOT. This ends up with slightly shorter travel time then in classic (1/2) but doesn't help a guild mobilize for a RAID target if they don't have enough porters. | ||
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#13
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And maybe I played EQ for too long, but translocators almost seem like they were in place as often as the boats were, anyway. It seems much more 'Classic' to me to say: "Hey guys, we're having some issues with the boats. Until we get them resolved, translocators will be in place 24/7 to port you where you need to go." Imagine the uproar had EQLive ever timed the TLs like this in an effort to simulate the boating experience... | |||
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#14
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I was able to get my swimming skill up 26 points total while waiting for translocators in freeport and OOT last night. Yes, this is post swimming skill patch and my bard's int was at 87 or so.
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#15
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I waited a total of 5min at BB dock....don't see how that is unreasonable. *Individual user experience may vary* | |||
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#16
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And yes, I have had that happen to me as well, Excision. But on such a low-frequency occurance that I felt it didnt really matter. One of those flukes [You must be logged in to view images. Log in or Register.] But, and correct me if i am wrong, this post is going exactly the same way as the Poll. People support this idea or some variance of it so I see no reason to not fix it. It is, after all, extremely close to resembling Live. One more thing. I do feel for the evil classes in the regard of being KOS on sister island. The least we could do would be to change the spawn point around to a different area. As pointed out in the Polls thread, placing a Static boat at the end of the docks, making the translocators spawn on there, would solve most problems with evil classes. I say this because when boats worked, evil classes had the choice to jump off before reaching port. | |||
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#17
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#18
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When I traveled around at lower levels I found the TLs to be really annoying. I still use them some times. It seems like everytime I port to OOT from BB or EFP I just miss the OOT TL and end up having to wait the full duration. I think its a perfectly reasonable suggestion to have this fixed. Would it not be simple to just have the OOT TL spawn a couple minutes after the BB one and the EFP one. Put the BB and EFP on the same timer, and have the OOT spawn a couple minutes after that. | |||
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#19
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The people leaving OOT still have to wait for a "boat" (potentially a long time) just like the people leaving FP or BB did. Making the OOT translocator pop 2-3 minutes after the FP/BB translocators (instead of directly after) would partially simulate the boat trip delay you would have had in classic. | |||
Last edited by Malrubius; 02-16-2010 at 03:13 PM..
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#20
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