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  #11  
Old 03-30-2011, 10:24 AM
musicianofstark musicianofstark is offline
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Way ahead of you guys. I trained meditate as soon as I was allowed to. It helps. I just pop on futurama while i'm waiting for mana to regain.

I'm wondering, though. WWhat equipment should I try to obtain. I don't have a great amount of money...mostly cause I save towards my spells. But is it a big concern at this point to worry about anything. I know to look out for int and mana complimenting equipment. But where should I look?

Thanks,

You guys are really helping me out tremendously.
  #12  
Old 03-30-2011, 10:43 AM
knottyb0y knottyb0y is offline
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I'm wondering, though. WWhat equipment should I try to obtain. I don't have a great amount of money...mostly cause I save towards my spells. But is it a big concern at this point to worry about anything. I know to look out for int and mana complimenting equipment. But where should I look?

As far as equipment goes save up that plat and try to get some +2 or +4 int rings from a jeweler or someone who does not need them anymore. Here are a few other items that I can think of that you should be able to get pretty easily. Get a tailor to make you Raw Silk Armor until you get money. You can camp some gear but most of the stuff won't be accessible until around level 20+. Best bet until you decide to camp gear is to scrounge every piece of platinum, maybe find money spots that ALSO give you exp and make it happen. You can probably get a nice +int robe easily if you want. I could list a couple of camps if you want but not sure where you are hunting and how much you are willing to travel / make groups.
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  #13  
Old 03-30-2011, 10:57 AM
guineapig guineapig is offline
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Originally Posted by knottyb0y [You must be logged in to view images. Log in or Register.]
As far as equipment goes save up that plat and try to get some +2 or +4 int rings from a jeweler or someone who does not need them anymore.
Completely disagree. As an enchanter you should be using fire opal rings. You want as much AC and hitpoints as you can get.

You have an animation that only attacks when you get hit and you have no way to heal yourself. Higher int isn't going to keep you alive or decrease your downtime.
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  #14  
Old 03-30-2011, 11:23 AM
falkun falkun is offline
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Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
Completely disagree. As an enchanter you should be using fire opal rings. You want as much AC and hitpoints as you can get.

You have an animation that only attacks when you get hit and you have no way to heal yourself. Higher int isn't going to keep you alive or decrease your downtime.
Except he's not a chanter, he's a wizard. Please tell me how that CHA is going to help him besides earning him 2cp more for vendored items?
  #15  
Old 03-30-2011, 11:26 AM
tristantio tristantio is offline
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Keep in mind until around level 30 or so, most +mana items will be more useful than +int for increasing mana pool.

I believe around 30 (rough estimate just from previous experience, you can look up/research exact values) that 1 int/wis finally equals about 10 mana. At level 10 they end up almost at a 1 to 1 ratio (1 int/wis = 1 mana, maybe 2).

So if you have a choice between that cheap earring that gives +10 mana (name eludes me right now) and an earring with +2 int, you will be getting around 5x more mana out of the +mana earring at your level.

Also this may be harder to do if you do not have a dot ticking to show the 6 second timer, but in Everquest (at least classic like here) health/mana gains every 6 seconds. If you are sitting the gains are exponentially higher.

A great strategy while using a caster (at least while solo root/nuking) is to sit right before the 6 second timer comes up so you get the sitting mana regen rate. You can open your inventory and watch your HP ticks to keep track of it as well.

So, example:

Root monster and sit
Wait for tick of health/mana, stand up and nuke, then sit back down
Repeat

The standing mana regen rate is something atrocious like 1 or 2 mana while standing (meditate will not kick in while standing), while the sitting is way higher (8 per tick at level 12).

Obviously this strategy helps more at lower levels (or levels where nukes are outdated) and you have to cast 10+ times on the mob, as that would be 10 more times you could have gained mana. When you have powerful nukes and are fighting 2 shot mobs (nuke nuke dead) this is not really worth doing.
  #16  
Old 03-30-2011, 11:28 AM
Messianic Messianic is offline
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Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
Except he's not a chanter, he's a wizard. Please tell me how that CHA is going to help him besides earning him 2cp more for vendored items?
Fire opal rings don't give cha.

Plus, int is relatively pointless until 25+. The best investment he can make is golden jaded bracelets and fire opal rings - HP>int until quite a bit later.

My main is a wizard - trust me, his HP is more important than the size of his total mana pool until quite a bit later.
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  #17  
Old 03-30-2011, 11:31 AM
falkun falkun is offline
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Originally Posted by Messianic [You must be logged in to view images. Log in or Register.]
Fire opal rings don't give cha.

Plus, int is relatively pointless until 25+. The best investment he can make is golden jaded bracelets and fire opal rings - HP>int until quite a bit later.

My main is a wizard - trust me, his HP is more important than the size of his total mana pool until quite a bit later.
Bah, I apologize. I read "AC" as "CHA". Don't ask how.
  #18  
Old 03-30-2011, 11:44 AM
musicianofstark musicianofstark is offline
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I really wish they would make class forums. This information is honestly kicking ass.

I am currently in BB hunting gnoll fangs so far. I am willing to travel/form groups for gear that will help myself out in anyway. Adventuring is what I'm here for in the first place. So any camps that your willing to tell me about is well appreciated. Thanks again for the info.

Merthus
  #19  
Old 03-30-2011, 11:44 AM
Messianic Messianic is offline
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Originally Posted by knottyb0y [You must be logged in to view images. Log in or Register.]
In my opinion your best exp rate will be found in groups (until you can quad kite but that has a very high death ratio).
I agree that for the most part your fastest exp is in groups, but I have died precisely once while quad kiting on p99 (pulled mobs with a sow that had like 30 seconds of duration left and didn't realize it till it fell, idiot moment, tried to gate but was bound in the same zone nearby and an ice giant killed me while trying to get to the ZL), but never when I had sow. I may have died once or twice on live, but I don't remember ever dying. Quad kiting is absolutely safe if you have sow or jboots.

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Originally Posted by knottyb0y [You must be logged in to view images. Log in or Register.]
Quad Kiting

Quad kiting can be done with preparation. Some sort of movement boost (sow, Sow potions, or jboots) is pretty much required. You need to know the lay of the land and have the Bonds of Force Spell. Basically you pull up to 4 creatures (the max that can be hit by your pillar ae spells), bunch them up by running circles around them, get max distance then cast an AE spell. Its really fun to do and super dangerous, you need a wide open area but then you will be able to rack in the exp.
A little secret is you can quad kite without bonds of force - although it's really not as effective as root-nuking for sheer exp/hour until 24, and bonds of force makes it incredibly easier and faster. Send me a PM if you want some good places to hunt around that level.
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  #20  
Old 03-30-2011, 12:14 PM
baalzy baalzy is offline
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If you're in BB then it's not terribly far for you to travel to Lfay.

My advice, do a /who all lfaydark every now and then, if you see a lvl 12-17 necro, mage, druid, enchanter, or wizard, send them a tell and ask if they're at the nybright camp. If yes, see if they'll let you know when they leave. Otherwise, get your butt over there. The sisters are rogues so they have very low HP, the one by the tree and the sister furthest to the south can be single pulled. Without lull (not sure if wizards get it) the remaining 2 sisters you'll probably have to root split. (root 1, kill the other, zone into nearby mistmoore if you dont have enough mana to finish the other). They should only take about 2 of your strongest nukes to get to low/dead and then maybe 1 lower level nuke to finish off.

It's a fairly well known camp now-adays cause of a leveling guide someone made, but if you can get the camp the sisters drop bronze weapons fairly often (dont pick up the daggers) that are worth 1-2pp each, there is also a vendor in zone that you should be able to use as a wizard. I'd recommend binding nearish the vendor so you can make fast returns (check to make sure you can sell at the vendors first). You can stay at this camp until lvl 17-18.

Alternatively, there are some aqua goblins near the docks in BB that I remember in live dropping goblin blood fairly often which sold for 1-2pp to vendors and some other random loot that was pretty okay money. The plus side to these camps is that you can pick up buffs from high levels who are waiting on the boat to FV fairly often. Though I think at level 14 many of the goblins are going to be green/light blue to you.

This'll be your best shot at getting some of the equipment you need, pick up a couple hundred PP to set you up with spells for a while and then head to EC and buy some cheap jewelery. Electrum bracelets (2ac 15hp/mana) are only like 30-40pp for a pair. I personally really like the 2str 4int earrings cause it lets you carry a bit more. I wouldn't worry greatly about equipment though, cheap jewelery would be the best thing to pick up since theres really no other way to fill those slots and the extra AC, HP and Mana help.
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