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#1
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Ak'Anon clockwork guard/guide/spider faction (King Ak`Anon faction) started KoS to my agnostic dark elf rogue, as did the caster guild. Outside guards there are on the warrior guild faction and are not representative of most guards inside the city.
Human Rallos Zek bard will be safe in 90% of the catacombs (if you can fight the wildlife off) and will likely be murdered by the evil guilds in their area; but apart from wandering level 2 skeleton Ronn Castekin, you have to go into their special area to find any of them. You'll know it's not safe for your bard if he goes through a fake wall and the walls on the other side are covered in evil looking reddish runes. Level 30 Argyn Shieldstan wanders close to the "entrance" of that area so don't explore it, but he won't wander through the fake walls into the sewers proper. | ||
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#2
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For anyone wondering, a fresh Human Bard of Rallos Zek is Apprehensive to the Bloodsabers, and can walk around the Temple of Bertoxxulous freely.
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#3
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You can do some face-pulling of singles here, but it's much less successful than it was on live. One of the best pullers I knew on live was a warrior. Here the only way to pull well as a warrior is if you've outlevelled the content. I don't think there's a sufficient restriction on the "yell for help" radius of the mobs when there is no agro other than proximity. On the same subject, proximity mattered more on live for agro while meleeing, even without root it was valuable for tanks to stand on the mobs and rogues/rangers to stay at the edge of melee range, here proximity has no apparent effect unless mob is rooted. You'll never find stuff like that written up tho, unless you track down a Verant dev who wants to talk about it.
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