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  #11  
Old 04-01-2011, 02:33 PM
naez naez is offline
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racists

hardcoded teams would be lame, should be guild vs. guild.


i dont want to be stuck with fgts I cant kill just because we both worship Quellious
Last edited by naez; 04-01-2011 at 02:38 PM..
  #12  
Old 04-01-2011, 02:34 PM
Foxx Foxx is offline
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Originally Posted by UrsusMajor [You must be logged in to view images. Log in or Register.]
Wait, midgets are a race?
yes, more like a subrace, but still a race
  #13  
Old 04-01-2011, 03:00 PM
Abacab "The REAL truth" Abacab "The REAL truth" is offline
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Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
Good team:

karana
tunare
elrollisi
brell
mithaniel
tribunal
quellious
rodcet
prexus
bristlebane
sol ro


innoruk
bertox
rallos
cazic thule
veeshan

The only issue is every warrior and bard can choose Rallos Zek as a diety, meaning you could cockblock the good team by having halflings, dwarves, wood elfs, half-elfs, and barbarians go evil simply because they choose Rallos Zek which doesn't even make sense seeing as the evil team will be nothing but dark elf wizards and ogre shadowknights, so where would the evil halfling go level? He obviously can't level in misty, and most certainly cannot train in Neriak...

On the otherhand if it's "race wars" the evil team has a huge advantage by claiming two of the strongest warrior races, two of the strongest caster races, and their numbers will out-perform the good team by 3:1 ratios simply because no one wants to be a human shadowknight or wood elf warrior.

My solution would be to start everyone off in a "hub" like the tutorial and place a custom NPC at the spawn point which allows you to choose between "good" and "evil" so if I choose to be an ogre warrior simply for the bonuses and I want to be "good" I state that to the NPC and he tags me accordingly and gives me the surname "the Good"

At this point all you'd really need to do is refaction the cities guards/mercs/trainers to go along with those choices for example

Evil:
Paineel
Neriak
Oggok
Grobb
Freeport
Cabilis
Ak'Anon

Good:
Rivervale
Qeynos
Erudin
Halas
Felwithe
Kelethin
Kaladim

Depending on my choice in the hub I become either KoS to one sect of cities, and ally to the other. I then tell the flagging NPC where I wish to go based on my alignment and he transports me to a bind spot within my city of choice, I'm then bound and free to group and level with people that have similar alignment choices.
Last edited by Abacab "The REAL truth"; 04-01-2011 at 03:03 PM..
  #14  
Old 04-01-2011, 03:20 PM
Sephrana Sephrana is offline
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Abacab wins
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  #15  
Old 04-01-2011, 03:28 PM
Devil Devil is offline
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Quote:
Originally Posted by Abacab "The REAL truth" [You must be logged in to view images. Log in or Register.]
The only issue is every warrior and bard can choose Rallos Zek as a diety, meaning you could cockblock the good team by having halflings, dwarves, wood elfs, half-elfs, and barbarians go evil simply because they choose Rallos Zek which doesn't even make sense seeing as the evil team will be nothing but dark elf wizards and ogre shadowknights, so where would the evil halfling go level? He obviously can't level in misty, and most certainly cannot train in Neriak...

On the otherhand if it's "race wars" the evil team has a huge advantage by claiming two of the strongest warrior races, two of the strongest caster races, and their numbers will out-perform the good team by 3:1 ratios simply because no one wants to be a human shadowknight or wood elf warrior.

My solution would be to start everyone off in a "hub" like the tutorial and place a custom NPC at the spawn point which allows you to choose between "good" and "evil" so if I choose to be an ogre warrior simply for the bonuses and I want to be "good" I state that to the NPC and he tags me accordingly and gives me the surname "the Good"

At this point all you'd really need to do is refaction the cities guards/mercs/trainers to go along with those choices for example

Evil:
Paineel
Neriak
Oggok
Grobb
Freeport
Cabilis
Ak'Anon

Good:
Rivervale
Qeynos
Erudin
Halas
Felwithe
Kelethin
Kaladim

Depending on my choice in the hub I become either KoS to one sect of cities, and ally to the other. I then tell the flagging NPC where I wish to go based on my alignment and he transports me to a bind spot within my city of choice, I'm then bound and free to group and level with people that have similar alignment choices.
^^ This.

How much work would this be JW?
  #16  
Old 04-01-2011, 03:32 PM
Salty Salty is offline
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Quote:
Originally Posted by naez [You must be logged in to view images. Log in or Register.]
racists

hardcoded teams would be lame, should be guild vs. guild.


i dont want to be stuck with fgts I cant kill just because we both worship Quellious
^^^^^^^^^^^^^^^^^^^
  #17  
Old 04-01-2011, 03:42 PM
Misto Misto is offline
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Quote:
Originally Posted by naez [You must be logged in to view images. Log in or Register.]
racists

hardcoded teams would be lame, should be guild vs. guild.


i dont want to be stuck with fgts I cant kill just because we both worship Quellious
This made me laugh so hard.
  #18  
Old 04-01-2011, 03:45 PM
Abacab "The REAL truth" Abacab "The REAL truth" is offline
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Originally Posted by Devil [You must be logged in to view images. Log in or Register.]
^^ This.

How much work would this be JW?
Not a lot.

All you got to do is globalize a few factions, spawn a custom NPC with the flagging script, and have them #zone your character into one of the starter cities.

Probably would take like an hour to set it up.
  #19  
Old 04-01-2011, 04:02 PM
Nocte Nocte is offline
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Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
Another angry blue server player. I said "like 100 people", it's a synonym for "around". If you want to cry over a PvP server, don't beat around the bush and just get straight to the whining.
You got all this from me picking on your failure to add properly? You're amazing, sir. You are a patriot and a saint. Unfortunately, you're no mathematician.
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  #20  
Old 04-01-2011, 10:43 PM
wehrmacht wehrmacht is offline
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Quote:
Originally Posted by naez [You must be logged in to view images. Log in or Register.]
racists
hardcoded teams would be lame, should be guild vs. guild.

i dont want to be stuck with fgts I cant kill just because we both worship Quellious
We've already seen exactly how that works out multiple times in the past. Server population isn't viable for more than like 1-2 months due to reasons mentioned in original post. I assume the people making the server would rather have a more long term success than 1 month of anarchy followed by server closure or reset. There's no point even making a server if you're just going to recreate the failure of TZVZ.

Everything outlined in the original post is there to maximize server population, minimize amount of GM support required to resolve disputes, and prevent someone from taking over the server just by zerging it with a guild of 40 people on day 1. Except for possibly banning dupers or 3rd party app cheaters, no GM support would even be required.


Quote:
Originally Posted by Abacab "The REAL truth" [You must be logged in to view images. Log in or Register.]
The only issue is every warrior and bard can choose Rallos Zek as a diety, meaning you could cockblock the good team by having halflings, dwarves, wood elfs, half-elfs, and barbarians go evil simply because they choose Rallos Zek
First of all, halfling warriors and a few other combinations could also choose Rallos Zek on the Sullon Zek server and go evil. There is no "blocking" the good team by doing that so I have no idea what you're talking about. They just become and ordinary member of the evil team. There is nothing special about them.

Second of all, you rarely even saw people play these combinations. I don't think I saw a single Rallos Zek halfling once that was over level 10. I definitely didn't see any 50+ ones but it wouldn't even matter if they existed. The only affect it has on the game is that virtually every player character in their starting town can attack them.

Quote:
Originally Posted by Abacab "The REAL truth" [You must be logged in to view images. Log in or Register.]
which doesn't even make sense seeing as the evil team will be nothing but dark elf wizards and ogre shadowknights
This mostly comes down to individual player skill. I can log on a ranger or paladin and send shadowknights to bind point all day. SK isn't some god mode PvP class that you choose at character creation and automatically win every fight. If you're crammed into the entrance of sebillis or something like that, people are much more worried about getting the hell away from the 2h warrior with 20% hp, epic rogue, or monk with tstaff. If you're a caster, don't be a moron and zone in until all the melees do first, then we won't have to listen to all the caster whines on the forums.

Quote:
Originally Posted by Abacab "The REAL truth" [You must be logged in to view images. Log in or Register.]
so where would the evil halfling go level? He obviously can't level in misty, and most certainly cannot train in Neriak...
He has to run to freeport or innothule swamp or something like that. It's a PvP server. It's not supposed to be easy. There will be other evils in freeport along with goods too. Guard faction doesn't change on PvP server so you can train wherever you normally do.

Quote:
Originally Posted by Abacab "The REAL truth" [You must be logged in to view images. Log in or Register.]
On the otherhand if it's "race wars" the evil team has a huge advantage by claiming two of the strongest warrior races, two of the strongest caster races, and their numbers will out-perform the good team by 3:1 ratios simply because no one wants to be a human shadowknight or wood elf warrior.
Warrior race doesn't matter much by level 55+ since kick stuns then. The advantage of being a smaller target balances out with the large race stat bonus.

Quote:
Originally Posted by Abacab "The REAL truth" [You must be logged in to view images. Log in or Register.]
My solution would be to start everyone off in a "hub" like the tutorial and place a custom NPC at the spawn point which allows you to choose between "good" and "evil" so if I choose to be an ogre warrior simply for the bonuses and I want to be "good" I state that to the NPC and he tags me accordingly and gives me the surname "the Good"
The whole point of a dark vs light type server is because it's just way more believable having trolls and ogres fighting halflings than it is to have races assigned to teams at random. You can easily tell who is and isn't on your team that way also.

If you did a non-good vs evil setup and just randomly put races on separate teams, what do you call it? The dwarf vs erudite server? The good vs evil one just has more appeal to it but either one is better in the long run than FFA.



Quote:
Originally Posted by Abacab "The REAL truth" [You must be logged in to view images. Log in or Register.]
At this point all you'd really need to do is refaction the cities guards/mercs/trainers to go along with those choices for example

Evil:
Paineel
Neriak
Oggok
Grobb
Freeport
Cabilis
Ak'Anon

Good:
Rivervale
Qeynos
Erudin
Halas
Felwithe
Kelethin
Kaladim

Depending on my choice in the hub I become either KoS to one sect of cities, and ally to the other. I then tell the flagging NPC where I wish to go based on my alignment and he transports me to a bind spot within my city of choice, I'm then bound and free to group and level with people that have similar alignment choices.
Refactioning every NPC in every single town in EQ is extremely unrealistic. That's just too much work to do, it would take too long, break every quest in the game and all the epic quests too. People probably want to start playing on this server before the year 2013 and server devs probably want to keep the code mostly the same as P1999 with the exception of flags for who can attack who.

If you ever want this server to come out, try not to suggest anything other than changing flags of what PC characters can attack one another based on race, diety, or whatever other variable without screwing with any NPC's. I'll add any viable alternatives to the original post that don't result in the server coming out 1 decade from now.
Last edited by wehrmacht; 04-01-2011 at 11:02 PM..
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