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#11
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![]() racists
hardcoded teams would be lame, should be guild vs. guild. i dont want to be stuck with fgts I cant kill just because we both worship Quellious | ||
Last edited by naez; 04-01-2011 at 02:38 PM..
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#13
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The only issue is every warrior and bard can choose Rallos Zek as a diety, meaning you could cockblock the good team by having halflings, dwarves, wood elfs, half-elfs, and barbarians go evil simply because they choose Rallos Zek which doesn't even make sense seeing as the evil team will be nothing but dark elf wizards and ogre shadowknights, so where would the evil halfling go level? He obviously can't level in misty, and most certainly cannot train in Neriak... On the otherhand if it's "race wars" the evil team has a huge advantage by claiming two of the strongest warrior races, two of the strongest caster races, and their numbers will out-perform the good team by 3:1 ratios simply because no one wants to be a human shadowknight or wood elf warrior. My solution would be to start everyone off in a "hub" like the tutorial and place a custom NPC at the spawn point which allows you to choose between "good" and "evil" so if I choose to be an ogre warrior simply for the bonuses and I want to be "good" I state that to the NPC and he tags me accordingly and gives me the surname "the Good" At this point all you'd really need to do is refaction the cities guards/mercs/trainers to go along with those choices for example Evil: Paineel Neriak Oggok Grobb Freeport Cabilis Ak'Anon Good: Rivervale Qeynos Erudin Halas Felwithe Kelethin Kaladim Depending on my choice in the hub I become either KoS to one sect of cities, and ally to the other. I then tell the flagging NPC where I wish to go based on my alignment and he transports me to a bind spot within my city of choice, I'm then bound and free to group and level with people that have similar alignment choices. | |||
Last edited by Abacab "The REAL truth"; 04-01-2011 at 03:03 PM..
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#14
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![]() Abacab wins
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#15
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How much work would this be JW? | |||
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#16
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#17
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#18
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All you got to do is globalize a few factions, spawn a custom NPC with the flagging script, and have them #zone your character into one of the starter cities. Probably would take like an hour to set it up. | |||
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#19
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__________________
Nocte: 60 Cleric
Duchess: 60 Rogue Bizarro Nalkin: 55 Gnecromancer | |||
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#20
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Everything outlined in the original post is there to maximize server population, minimize amount of GM support required to resolve disputes, and prevent someone from taking over the server just by zerging it with a guild of 40 people on day 1. Except for possibly banning dupers or 3rd party app cheaters, no GM support would even be required. Quote:
Second of all, you rarely even saw people play these combinations. I don't think I saw a single Rallos Zek halfling once that was over level 10. I definitely didn't see any 50+ ones but it wouldn't even matter if they existed. The only affect it has on the game is that virtually every player character in their starting town can attack them. Quote:
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If you did a non-good vs evil setup and just randomly put races on separate teams, what do you call it? The dwarf vs erudite server? The good vs evil one just has more appeal to it but either one is better in the long run than FFA. Quote:
If you ever want this server to come out, try not to suggest anything other than changing flags of what PC characters can attack one another based on race, diety, or whatever other variable without screwing with any NPC's. I'll add any viable alternatives to the original post that don't result in the server coming out 1 decade from now. | |||||||||
Last edited by wehrmacht; 04-01-2011 at 11:02 PM..
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